By A. David Merritt (Adm) on Wednesday, December 26, 2012 - 04:10 pm: Edit |
I think if you guys had a topic on both the ADB and Mongoose boards members could point to for the current news on release schedules, reason for any delays that may occur, and up coming releases, it may help to promote ACTA:SF, the minis, PD:Traveler, and whatever else you guys may be working on, it would help to calm the various rumors that can float around when things don't happen as planned.
By Steve Cole (Stevecole) on Wednesday, December 26, 2012 - 04:47 pm: Edit |
Quick review:
2500s: I think they did everything for the first book and the first four ships from the second book will come out in January.
ACTASF book 1: Needs a revision-reprint-PDF but we need to get it fixed before any of that happens.
ACTASF book 2: No sooner than the second half of 2013.
Traveller: First book is done except for deck plans, which are taking a while.
Cards: We're almost done with the Gorns which are prototypes for the new Jean-designed system to correct the mistakes. We may see this happen soon.
Captain's Log #46 in January will include some new ships which will also go into some kind of PDF newsletter thing Mongoose does.
By A. David Merritt (Adm) on Wednesday, December 26, 2012 - 06:02 pm: Edit |
That is the sort of thing I was asking for. Thanks SVC.
By Steven Jones (Finlos) on Friday, December 28, 2012 - 02:30 am: Edit |
The summary update is appreciated. Can't wait for the new 2500 minis and book two.
By Jean Sexton (Jsexton) on Tuesday, July 16, 2013 - 04:20 pm: Edit |
Just so you know, I am working on making fixes to chapter 2 of Traveller Prime Directive.
By Garth L. Getgen (Sgt_G) on Tuesday, July 16, 2013 - 06:25 pm: Edit |
Very cool. Are you able to disclose the plan yet? As in, will this be a twin to the PD:D20 & PD:GUPRS books with just the game-engines swapped out? Or is there still a push to add a bunch of stuff in the core rulebook?
Garth L. Getgen
By Jean Sexton (Jsexton) on Tuesday, July 16, 2013 - 06:49 pm: Edit |
Garth, no decisions are made yet.
By Garth L. Getgen (Sgt_G) on Tuesday, July 16, 2013 - 08:34 pm: Edit |
Okay, understood. Not that we get a vote in this, but if we did my vote would be to make it a twin of the other game engines.
Garth L. Getgen
By Jean Sexton (Jsexton) on Tuesday, July 16, 2013 - 09:19 pm: Edit |
Garth, if I make it a twin and the Traveller gamers pan it because it doesn't have what they expect, then I did it wrong.
By A. David Merritt (Adm) on Tuesday, July 16, 2013 - 10:12 pm: Edit |
If the new material is available for the older lines, and the cost for GURPS/d20/d20M:PD+additional material does not exceed the cost of Traveller:PD, allowing for such differences as hard cover vs. soft cover etc., then I will be happy.
By Garth L. Getgen (Sgt_G) on Tuesday, July 16, 2013 - 11:24 pm: Edit |
Yeah, I was just coming here to post something like that.
Garth L. Getgen
By Terry O'Carroll (Terryoc) on Tuesday, July 16, 2013 - 11:30 pm: Edit |
I'm looking forward to the Fralli zombie-hunter campaign setting!
By Garth L. Getgen (Sgt_G) on Wednesday, July 17, 2013 - 09:12 am: Edit |
Is that as much fun as the Fralli-zombie hunting campaign?
()
Garth L. Getgen
By Steve Cole (Stevecole) on Wednesday, July 17, 2013 - 01:04 pm: Edit |
The Star Fleet Marines have armed the Fralli who serve as zombie hunting commandoes with the finest ice-pics that Bed, Bath, and Beyond have to offer!
By Garth L. Getgen (Sgt_G) on Wednesday, July 17, 2013 - 01:11 pm: Edit |
Steve, just as a misplaced comma can do, your missing hyphen leaves your statement open to confusion.
Are they Fralli that hunt zombies, or are they people that hunt Fralli that have turned into zombies?
Garth L. Getgen
By Jean Sexton (Jsexton) on Wednesday, July 17, 2013 - 01:24 pm: Edit |
They are related to purple people eaters.
By Nick Blank (Nickgb) on Wednesday, July 17, 2013 - 01:59 pm: Edit |
Do Fralli get prettier when they become zombies? Or even uglier! Hmm electrified zombies. Fun.
By Gary Carney (Nerroth) on Sunday, September 22, 2013 - 10:04 am: Edit |
Will there be species data for the Paravians and Carnivons in the Traveller: Prime Directive core rulebook?
And if so, will it have the same art shown for each species in GURPS Prime Directive, or perhaps might it use Adam's concept sketches instead?
(One thing I like about Adam's take on the Paravian is how it has more Gorn-esque eyes, hinting at the evolutionary link between it and its Gorn and Gerlunian genetic cousins.)
On a broader note, would both variants of Paravian exist in-universe as distinct "ethnicities", or is one piece of art more representative (particularly with the eyes) than the other?
By Loren Knight (Loren) on Sunday, September 22, 2013 - 01:06 pm: Edit |
I sent in a concept piece for Carnivons once quite a while ago not too dissimilar from Adam's piece you link to (tall and lean). IT was rejected because the existing art for Carnivons shows them to be short(ish) and stocky.
That said, maybe the concept of 'a planet is not a village' would make room for Adam's piece (mine would still be too far removed except perhaps as a piece from ancient Carnivon lore.)
By Charles Lister (Daboss) on Monday, July 08, 2013 - 01:10 pm: Edit |
have played in a number of excellent Trek Campaigns - we usually played senior officers on board and/or command staff.
Whilst we had one epic campaign where we started with nothing more than a Runabout - this did end with us commanding whole fleets and deciding the fates of the whole Quadrant - Awesome
I don't recall an instance where we ever used a deck plan - ships stats yes, ships images oh yes - lots needed.....
If you sell it as Star Trek - people will def want to play the command crew
If you sell it as Star Trek Prime Directive - which I read as Special Ops / Marines / Strike teams etc - then thats fair enough and people should be expecting that sort of background.
A good case however can be made for a Starship Command based game / supplement where players are basically the cast equivalent from the shows /films.
By Garth L. Getgen (Sgt_G) on Monday, July 08, 2013 - 02:20 pm: Edit |
Correct me if I'm wrong, but doesn't PD:GURPS allow players to be command crew?
Garth L. Getgen
By A. David Merritt (Adm) on Monday, July 08, 2013 - 02:33 pm: Edit |
Garth;
Yes but, it is not perceived as truly supporting such Player Characters. The primary focus of PD is for Away Teams, there are not clearly laid out templates for what level of skills a Captain of a FF, CA, DN, POL, or whatever should have to sit in the big chair, nor for any other ship side positions. Page 58 does list the minimums to be considered competent for several positions, but nothing beyond that.
By Jean Sexton (Jsexton) on Monday, August 12, 2013 - 01:28 pm: Edit |
Folks, I can use some help. I am looking for references, no matter how slight, to the height and weight of
Carnivons,
Jindarians
Paravians,
Seltorians,
and the five ISC species.
Thanks!
By A. David Merritt (Adm) on Monday, August 12, 2013 - 02:45 pm: Edit |
Carnivons: Page 45, Module Y1 2000 Edition.
Jindarians: page 14, Module F1, 2005 Edition.
Seltorians: Page 31 Module C3, 1993 Edition.
Looking through the various SFB Modules, GURPS 3E, 4E, and the original Prime Directive, I do not find specifics for the Paravians or the five ISC species. However; GURPS 4E has size modifiers listed which would set up some limits on size variation for all of the species in your request, including the various sub-types of Seltorians.
By Gary Carney (Nerroth) on Monday, August 12, 2013 - 08:44 pm: Edit |
There is a fiction story featuring an ISC cantonment in Captain's Log #23, with supporting art on page 7.
Also, Loren Knight did an art piece in... CL36, I think, which shows a Seltorian Sage (Oceans of the Moon) standing in a group with members of various other species. (There might even be a colour version on that issue's back cover.)
By Loren Knight (Loren) on Tuesday, August 13, 2013 - 02:42 pm: Edit |
Jean, for Seltorians there is an official entry in the R section, (R15.1A).
One of the things I was thinking of having for Seltorian Sages is that they grow very slowly with age, perhpas up to 2 meters by age 100 years, and maybe another half meter by 200. But this has not been yet proposed or approved by ADB. (The growth thing was to be from restored genetics so Selts under the Will never grew taller.)
By Steve Cole (Stevecole) on Tuesday, August 13, 2013 - 03:00 pm: Edit |
I don't think we need sage growth. If you have a reason that we just have to have it, fine, but I see no reason to keep throwing entirely new data into the system willy nilly. We've already published Seltorian RPG stuff three times without sages getting taller, why do we need to add that now and retcon three other books?
By Steve Cole (Stevecole) on Tuesday, August 13, 2013 - 03:00 pm: Edit |
Jean says seltorian sages do NOT get taller.
By Loren Knight (Loren) on Tuesday, August 13, 2013 - 03:16 pm: Edit |
OK dohkee. It was a thing I thought of to slightly differentiate slave and free Seltorians and thought it was a neat idea to have ancient Seltorians be larger than the youth. It would have been data that wouldn't only be understood post GW.
But no problem. I forget about it. Probably shouldn't have mentioned it here. Sorry.
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