By Gary Carney (Nerroth) on Tuesday, September 24, 2013 - 11:43 am: Edit |
As a point of comparison, Adam's take on a Gorn has just been posted up; and as Jean says, the sense of related-ness between it and his Paravian sketch is very nice.
By Darren Kehrer (Kehrer1701) on Sunday, October 13, 2013 - 03:25 pm: Edit |
When this product becomes available, I plan to buy it. I don't have any other Trav products, so it would be nice if ADB could also sell at least the Core Rulebook (which it appears you need) and the Referee screen. This way, a person could get everything they need in one place to start with instead of having to buy at seperate places. This would be similar to the way other Starmada products are available on the store.
By Steve Cole (Stevecole) on Wednesday, November 13, 2013 - 11:03 am: Edit |
Work on this project (constantly interrupted as both companies complete due diligence on virtually every page) will accelerate under the new deal.
By Shawn Hantke (Shantke) on Wednesday, November 13, 2013 - 11:33 am: Edit |
Yea!!! Traveller!!!!!
By Shawn Driscoll (Shawndriscoll) on Thursday, November 14, 2013 - 06:40 am: Edit |
I don't remember if I asked this before, but will Traveller Prime Directive use the Mongoose Traveller character career template for its chargen?
By Jean Sexton (Jsexton) on Thursday, November 14, 2013 - 09:39 am: Edit |
Yes.
By James Kerr (Limeydragon) on Friday, November 15, 2013 - 03:18 pm: Edit |
Are there plans for a Prime directive style character sheet for the game instead of the generic traveller one.?
By Jean Sexton (Jsexton) on Friday, November 15, 2013 - 04:23 pm: Edit |
James, it depends on if one is designed ...
By James Kerr (Limeydragon) on Friday, November 15, 2013 - 04:28 pm: Edit |
Well then, guess i have a new project. :-)
By Steve Cole (Stevecole) on Friday, November 15, 2013 - 06:19 pm: Edit |
Someone asked in the wrong topic.
I'd expect Traveller PD books to be print on demand soft (color) cover black and white (page) books (and PDFs). If the market proves out, we might consider going to color hardbacks, but I'm not investing $10,000 in an unproven market.
By Loren Knight (Loren) on Friday, November 15, 2013 - 08:15 pm: Edit |
In that other topic the poster referred to Traveler PD as PD:T. We might want to define it some other way or change what PD Tholians will be.
Since Traveler is the game system maybe put the T first like GURPS does: GPD.
So Traveler PD is TPD. (like in SVC post above)
PD Tholians remain PDT.
Sound good?
By Gary Carney (Nerroth) on Friday, November 15, 2013 - 08:24 pm: Edit |
So, would that mean that a future Tholian book for Traveller: Prime Directive would be TPDT (or T:PD:T)?
Or, perhaps one could use "Tr" to refer to Traveller, or "Th" to refer to the Tholians. (Would that then lead to Tr:PD:Th?)
By Loren Knight (Loren) on Friday, November 15, 2013 - 08:52 pm: Edit |
I'm not the one to say but TPD:T or TPD:F or TPD:K etc. seems workable to me.
By Steve Cole (Stevecole) on Friday, November 15, 2013 - 09:46 pm: Edit |
TPD is Traveller Prime Directive.
PDT is Prime Directive Tholians.
By Jean Sexton (Jsexton) on Tuesday, November 19, 2013 - 06:00 pm: Edit |
I just sent chapters 2 and 3 out to the TPD Team. These have to do with the species of the SFU and the careers that are unique to the SFU. Happy dance!
By Shawn Driscoll (Shawndriscoll) on Tuesday, November 19, 2013 - 06:09 pm: Edit |
Species are cool!
By Tony L. Thomas (Scoutdad) on Tuesday, November 19, 2013 - 09:01 pm: Edit |
Races are better!!!
By Loren Knight (Loren) on Wednesday, November 20, 2013 - 12:21 pm: Edit |
We should have a species race!
By Jean Sexton (Jsexton) on Wednesday, November 20, 2013 - 07:39 pm: Edit |
Chapter 5 of Traveller Prime Directive has been sent out to the TPD Team. True, it is a short chapter of skills, but it is progress.
By Shawn Driscoll (Shawndriscoll) on Thursday, January 09, 2014 - 08:40 am: Edit |
Jean. Which chapter are you working on now?
By Jean Sexton (Jsexton) on Thursday, January 09, 2014 - 12:00 pm: Edit |
Shawn, I am making some fixes that Matthew identified as problems with the species.
By Shawn Driscoll (Shawndriscoll) on Thursday, January 09, 2014 - 12:24 pm: Edit |
Ok.
By Shawn Hantke (Shantke) on Tuesday, May 20, 2014 - 07:21 pm: Edit |
I had some thoughts on a topic that came up about Traveller Prime Directive on talkshoe. The gist is that the Traveller system breaks somewhat when trying to account for Staships, PFs and Fighters. I thinks the problem is is that a laser is the same size in Traveller no mater what ship it is in. A Traveller fighter can only carry a few and as a ship gets bigger it can carry more. In the SFU a Fighter, a PF and a Starship can all carry phasers but there isn't a perfect sliding scale as in Traveller. The example being a fighter just big enough for one laser when compared to a ship ten times bigger would have ten lasers and a ship one hundred times bigger would have one hundred lasers. Things just don't work that way in the SFU. In early fiction (as far as I remember) an Orion pirate had Gatling phasers on his ship and he said that he got them from Hydran fighters this was pointed out as a lie since ship Gatlings and fighter Gatlings were different. The story doesn't state how it is assumed by the reader. I have thought about this and put forth my idea on how it could work. My first example is an APR. On a ship with three APR boxes is this really three completely separate reactors on the ship, or a single reactor that take three damage points to destroy. We know that warp engines are individual warp engines with multiple boxes to destroy, so i would think APRs and likely Impulse engines and Batteries are the same. So some things on ships in the SFU are one large object that take multiple hits to destroy and some things are individual things. This till doesn't account for their size, are two APR boxes always twice as big on the ship as one APR box? Are X- or Andromedan Batteries bigger than standard batteries because they hold more? Are they three time bigger with three times the capacity? Phasers would be a thing that two phaser boxes are two individual phasers always and not a single weapon that take two hits to destroy. Now obviously the warp systems on a ship, a PF and a fighter are different things. PFs and ships have warp boxes that can be hit and shuttles and fighters do not. They are smaller and not as durable as the larger systems. I also believe that they are not designed for as long a life as the ship systems. How far and for how long can a ship travel compared to a PF or a fighter/shuttle and at what speeds? PF warp engine have to flushed every so often or they become unusable and when operating with packs are twice as susceptible to damage. Starships probably build up ionic charges also but have systems to flush them and how many more people are on board a starship to maintain the engines? Seems like a PF crew is only on the PF for a short amount of time during the mission and even then they are in Vacc suits. Anyhow my main point is that even though a PH-3 (or other ship system)can be carried by a Starship, a PF or a Fighter/Shuttle and while they operate the same and have the same effects in the SFU, they are in fact different in size and function. While not expressed in SFU game terms I believe a phaser on a fighter/shuttle or PF is just not designed to fire as many times as one on a starship. PFs and Fighter/Shuttles don't have the life expectancy of a starship and I believe they are just engineered differently and a PH-3 on a Starship would be larger and heavier and take up more space that one on a PF. Smaller still would be the ones on a Interceptor, then an even smaller one for a Fighter /Shuttle. Civilian models Ph-3s would probably be smaller and less durable than the military ones as well, again how often is a freighter going to see combat compared to a Fleet ship. Thoughts?
By Matthew Potter (Neonpico) on Wednesday, May 21, 2014 - 12:10 pm: Edit |
I have been having similar thoughts, due to looking at SFU through the lens of other game systems than traveller. My thoughts are that there is a bit of a difference between a Fighter phaser, PF phaser, and Starship phaser (representative of their effective size and with different side characteristics, such as durability and effective range). The Heavy weapons go further by having such a high power requirement (in the fighters) that they are reloaded by having replaceable batteries swapped out. Additionally, Fighter and PF heavy weapons are likely to have similar modifications as their phasers to get their effective size down.
By Shawn Hantke (Shantke) on Wednesday, May 21, 2014 - 12:23 pm: Edit |
Matthew, very good point about needing more stuff for the longer range weapons.
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