September 2007

FC TACTIC OF THE MONTH Continued

ALWAYS ARM THE G-TORPEDO!

For example:
G Torpedo: 2+2+3 (arm) +1 (hold) +1 (upgrade to S) = 9 points
S Torpedo: 2+2+4 (arm) +2 (hold) = 10 points

G Torpedo: 2+2+3 (arm) +1 (hold) +2 (upgrade to R) = 10
S Torpedo: 2+2+4 (arm) +2 (hold) +1 (upgrade to R) = 11
R Torpedo: 2+2+5 (arm) +4 (hold*) = 13
*only bases can hold an R Torp

Clearly it will always cost less power to arm a plasma-G torpedo, hold it over a turn break and upgrade it to something larger. The only caveat to this tactic is if your torpedo tube is destroyed before firing, you will not be able to add any more energy to it and will be stuck with the smaller warhead.

 

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