<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-35245059</atom:id><lastBuildDate>Tue, 09 Feb 2010 12:43:44 +0000</lastBuildDate><title>Federation Commander</title><description></description><link>http://www.starfleetgames.com/federation/blog/index.shtml</link><managingEditor>noreply@blogger.com (Federation Commander)</managingEditor><generator>Blogger</generator><openSearch:totalResults>1197</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-3118832757599845983</guid><pubDate>Tue, 09 Feb 2010 12:42:00 +0000</pubDate><atom:updated>2010-02-09T06:43:44.009-06:00</atom:updated><title>NEWSLETTER AND COMMUNIQUE RELEASED</title><description>Steve Cole reports:&lt;br /&gt;&lt;br /&gt;We have released this month's issue of the &lt;span style="font-style: italic;"&gt;Hailing  Frequencies&lt;/span&gt; newsletter and this month's &lt;span style="font-style: italic;"&gt;Communique&lt;/span&gt;. The newsletter has the latest information on release schedules and company news, as well as lots of other useful content. It also has links to the new &lt;span style="font-style: italic;"&gt;Communique&lt;/span&gt;, a free PDF  newsletter which is full of good things for &lt;span style="font-style: italic;"&gt;Federation Commander&lt;/span&gt; players, including new ships, a new scenario, and updated schedules and rules. The newsletter also has links to the most recent Star Fleet Alerts, the press releases that tell your store when to expect new products.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-3118832757599845983?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/02/newsletter-and-communique-released.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-7004422684340289765</guid><pubDate>Mon, 08 Feb 2010 23:19:00 +0000</pubDate><atom:updated>2010-02-08T17:34:06.265-06:00</atom:updated><title>This week at ADB, Inc., 31 January - 6 February 2010</title><description>Steve Cole reports;&lt;br /&gt;&lt;br /&gt;Winter weather continued all week as the snow melted from the blizzard of the week before. Four more inches of snow on Wednesday night left the roads slushy but passable.&lt;br /&gt;&lt;br /&gt;Most of my week was taken up with work on &lt;span style="font-style: italic;"&gt;F&amp;amp;E 2010&lt;/span&gt;. I finished and shut down all of the Core Change topics, and moved on to work on staff reports. I did process the &lt;span style="font-style: italic;"&gt;PD Federation&lt;/span&gt; Deian planetary survey when Jean finished it. I also got &lt;span style="font-style: italic;"&gt;Communique #50&lt;/span&gt; finished so it can go out on time. On Customer Service Wednesday, I did a rank chart for Jean, the &lt;span style="font-style: italic;"&gt;FC&lt;/span&gt; Klingon F5 three-ship card, and checked some bad website links and told Eric to fix them.&lt;br /&gt;&lt;br /&gt;Steve Petrick continued to make progress on &lt;span style="font-style: italic;"&gt;CL #41&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Leanna and Mike Sparks spent the week dealing with huge wholesaler orders.&lt;br /&gt;&lt;br /&gt;Jean and Eric continued working on Facebook, gaining new fans every day. Eric did a lot of stuff on the website. Eric found out this week that his family is moving to Austin right now, instead of next June, which means he will be leaving us shortly. He did a lot of good over the last year and a half and will be missed.&lt;br /&gt;&lt;br /&gt;Work continued on the addition to our home as the tile-setters laid the tile, which pretty much took the entire week.&lt;br /&gt;&lt;br /&gt;I got word this week that Ghengis Khan, my adopted wolf who lives at the sanctuary in New Mexico, had died suddenly at the age of 14, still in the prime of his alpha wolf life. As many of you know, I drove over there several times taking him beef hearts for a special dinner. He will be missed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-7004422684340289765?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/02/this-week-at-adb-inc-31-january-6.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-8037589580914849085</guid><pubDate>Sun, 07 Feb 2010 21:42:00 +0000</pubDate><atom:updated>2010-02-07T16:21:01.715-06:00</atom:updated><title>A Gamble for Command</title><description>This is Steven Petrick Posting.&lt;br /&gt;&lt;br /&gt;One of the experiences I had as a young lieutenant was a struggle to be the "man in charge" of my own platoon. This started while I was teaching my platoon tactics. One of the sergeants (actually, the senior NCO present, but not my Platoon Sergeant who was on Leave a the time, and my senior Squad Leader was also not present) started to tell the men that I had no idea what I was talking about.&lt;br /&gt;&lt;br /&gt;It must be understood that my "platoon" was woefully understrength (the aftermath of Vietnam left many units understrength), and while it was authorized one officer and 42 "other ranks", its actual strength (on paper) was one officer and 20 "other ranks", and of that number only one officer and 18 "other ranks" were "present" (two men having been more or less permanently detached to other duties, but still counted as part of my platoon) and two were "non-deployable", i.e., they were in my platoon, but if the platoon was deployed to a combat zone, these two men would have to be left behind due to their profiles. (And of course two other men were not present that day, my senior NCOs.)&lt;br /&gt;&lt;br /&gt;At this juncture, I responded to the NCO's challenge by making one of my own: I would take one man and set up a defense, the NCO would have the other 12 men of the platoon (my two most senior NCOs were not present you will recall) to attack.&lt;br /&gt;&lt;br /&gt;The NCO had a lot of advantages, not just a six to one edge in numbers, but we were in a local training area which he was familiar with and I was not (I had been with the platoon less than two weeks while he had been training in the area over a year). I was laying out my "defense" based on the "reconnaissance of the ground" I was performing right then as I led my "detachment" in search of a defensive position.&lt;br /&gt;&lt;br /&gt;As we moved back, we encountered and had to cross a gully, and about three hundred or so meters beyond it there was a conical rise of ground, a hill, that dominated the immediately surrounding area.&lt;br /&gt;&lt;br /&gt;With this, my plan of battle was set.&lt;br /&gt;&lt;br /&gt;I deployed my one man on the hill, designating it the "main battle position", then I called the NCO on the radio and announced we were ready. I then deployed my "screening force", i.e., I went back to the gully and found myself a concealed position above it. I chose me as the screening force because it was the "critical task" requiring command supervision.&lt;br /&gt;&lt;br /&gt;Then I waited.&lt;br /&gt;&lt;br /&gt;After an interval of time I began to hear men jumping the gully (as I had had to do). Now I began using some of the intrinsic intelligence I had of the enemy, i.e., I knew how many men the NCO had, and when the number of men who had jumped the Gully equaled half that number (from the impact of each individual landing), I opened fire. Blindly, yes, and only in their general direction. I switched the weapon between semi-automatic and full automatic, firing a few single shots and then a short burst to create the impression in the NCO's mind that I was making my stand at that point. I could hear confusion, as the gully separated the two elements, and the NCO was clearly totally unprepared to come under attack at that location. Once the magazine was empty, I abandoned the "screening position" and hastily withdrew, first to an interim position where I would fight if there was an immediate pursuit (there was not) and then back to the "main battle position".&lt;br /&gt;&lt;br /&gt;Once at the main battle position, I told my one man that he was NOT to expose himself to enemy fire, but place fire on the enemy to fix their attention. I then moved to the rear of the hill at its base placing myself "in reserve" and again waited. Again, the reserve force was the most critical task as the use of the reserve had to be carefully timed.&lt;br /&gt;&lt;br /&gt;Another interval passed and I heard weapons fire as the NCO began his assault on the hill. I listened to the volume of fire and the noise level, and when it "seemed about right", I initiated my counter-attack, sweeping around the base of the hill and arriving in the left rear of the NCO's assault. I found that, as I had anticipated, the NCO had committed all of his men to a frontal attack: there was no over-watching element or base of fire set up.&lt;br /&gt;&lt;br /&gt;I was hoping to at least inflict heavy casualties (the likelihood that I would get all 13 of the attackers even with the advantage of surprise was pretty small), but here I found that my "covering force" action had paid a major dividend. The platoon had been split at the gully, and the NCO (even with squad radios) had made no effort to reunite the two elements. He had only half the troops with him, the other half was (as it happened) doing the right thing and "marching to the sound of the guns", but they were too far away to even see what was going on (due to intervening terrain and vegetation), and by the time they arrived, the action was over.&lt;br /&gt;&lt;br /&gt;With the absolute numbers in the assault greatly reduced, my counter-attack actually achieved unqualified success, wiping out the entire assault element before they even knew I was there. The last to fall was the NCO, literally "shot down" as he turned to give orders to his men only to see the Lieutenant he had been disparaging standing behind him with a leveled weapon and all the rest of his men already eliminated.&lt;br /&gt;&lt;br /&gt;After disposing of the NCO, I continued to the top of the hill rejoining my "command". Shortly afterward the other half of the platoon arrived, saw the "casualties" on the forward slope of the hill and, literally, broke on Morale and decided that they did not want to attack the hill. (Truth to tell, had I been with that element I would have tried to attack the hill, but I would have left about half of it to provide cover and supporting fire, a thing that would have destroyed my "counter-attack" had the NCO done so.)&lt;br /&gt;&lt;br /&gt;It was a gamble that, honestly, I should not have taken. That it worked out so well was a major plus for me although the NCO never forgave me (and I had enough brains never to give him another chance to try to beat me in tactics, I knew I had been lucky, and stupid to even take the chance, but at the time I really did want to settle the issue).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-8037589580914849085?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/02/gamble-for-command.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-968185057378532772</guid><pubDate>Sat, 06 Feb 2010 08:37:00 +0000</pubDate><atom:updated>2010-02-06T02:37:00.182-06:00</atom:updated><title>HOW NOT TO GET INTO THE GAME BUSINESS</title><description>Steve Cole writes:&lt;br /&gt;&lt;br /&gt;I constantly see things on industry mailing lists and in my Email where people want advice on entering the game business. The best advice I have is my free book which you can find at www.StarFleetGames.com/book as a nice multi-chapter PDF.&lt;br /&gt;&lt;br /&gt;In one recent case, an individual wrote to say: "I just lost my job and have decided to be a game designer for a living. I need a stable income of $4,000 a month. How long would it take me to get there? Three months? Six?"&lt;br /&gt;&lt;br /&gt;I laughed and cried at the same time. For one thing, I don't make $4,000 a month now and I've been in the industry 28 years. (A few years I have made that much, barely, but not in the current market.) The sad fact is that except for the lucky three or four, game designers won't ever make that much. Worse, you probably cannot make a living as an independent game designer at all, since game publishing companies were (99% of the time) created to publish the owner's games because no other company would publish them.&lt;br /&gt;&lt;br /&gt;In another case from some time ago (I'm going to blur some facts here so that nobody can tell who I'm talking about), a young game enthusiast decided to quit his day job and focus his full time efforts on game design and publishing. His wife said that she would allow this only if he "brought home" a paycheck of a defined amount each month. He had some money from an inheritance which was separate property and his wife allowed that he could use this. Well, he went through the nest egg, borrowed money from savings without telling his wife, maxed out the credit card he got for the business, and then got two more cards (those offers in the mail) without telling his wife and maxed them out. All the time (his company lasted 18 months and did a dozen products) he was "bringing home" the required paycheck. His company was making a profit beyond expenses, but not enough to cover the paycheck, but the paycheck continued because (a) his wife insisted and (b) he was sure he would start making more sales any time. One of the credit cards was a $5,000 cash advance spent on advertising (which produced few if any new sales). Every month, he wrote that paycheck but came up short elsewhere. He had established credit with the printers and with the companies that sold him advertising pages so he ended up deeply in debt to the printer and to advertising publishers. Worse, his first product (which sold well enough) ran out of print, but it was going to cost $20K to reprint it and the dwindling rate of sales (nowhere near as good as it had been 18 months earlier) would not support the debt load, but he "had" to reprint it to avoid looking like a company on the way out. Finally, with no more places to borrow money and creditors threatening legal action, he took the case to his wife for a home equity loan. She, of course, had no clue that his company was $40K in debt (for which he was personally liable) or that most of the family savings account was gone. It's a wonder she didn't kill him or leave him, but she did force him out of the game business immediately. He sold out for what he could get and applied that money to the debts. Moral of the story, if you are married, make your wife a part of every business decision and do not keep secrets from her about family money.&lt;br /&gt;&lt;br /&gt;In another case (actually, there are four or five of these I have seen, all about the same), an enthusiastic game designer who knew nothing about the industry but was sure his game was the next big thing got a home equity loan, printed thousands of copies of his game, and THEN (and only then) asked other game companies how to contact stores and wholesalers to sell his game. He had no clue what size the market was (few games sell over a couple of thousand copies) or who the wholesalers were or what it would take to get them to buy (some now demand that you pay them $500 for advertising before they will carry your game) or even what the discount structure was (which meant that his cost per game was fairly close to the 40% of the retail price he had printed on the games). Moral of the story, learn as much as you can about the industry before you spend a dime getting into it. GO READ MY BOOK FIRST.&lt;br /&gt;&lt;br /&gt;I see lots of gamers who think that running a retail store, and on-line discount store, or a game publishing company involves low work and high reward. It does not. If it did, a lot more people would be in this business.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-968185057378532772?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/02/how-not-to-get-into-game-business.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-5104950930945902972</guid><pubDate>Fri, 05 Feb 2010 15:58:00 +0000</pubDate><atom:updated>2010-02-06T14:39:07.049-06:00</atom:updated><title>Language and War</title><description>This is Steven Petrick Posting.&lt;br /&gt;&lt;br /&gt;Good leaders will make use of every tool, even things as mundane as language, to win the battle.&lt;br /&gt;&lt;br /&gt;While I am hesitant to begin this with the above words, as it will sound as if I am "blowing my own horn" in what follows, I think the point is important.&lt;br /&gt;&lt;br /&gt;Back in 1979 I was participating in a training exercise involving my then unit (the 197th brigade) against elements of the 82nd Airborne division. At one point in the exercise I found myself in position to assault a choke-point. (Essentially a simulated ford site in that it was a narrow corridor across a major road which passed through the "battle area", mechanized forces were  not allowed to cross the road in other locations, excluding other designated crossing sites of course, in order to avoid tearing up the road.)&lt;br /&gt;&lt;br /&gt;At that juncture, I was employing a great deal of "intelligence" to make my decisions. Among these were the fact that the 82nd had dropped that night, and was largely foot mobile from that point. To my front (which was actually to the right of the enemy position, I then being technically on their flank) I heard engines. I knew the enemy was the 82nd, and I had been in the Army long enough by that point that I could discern the sounds different engines made, and these were Jeeps. Hearing Jeep engines, I had mentally assessed what I knew about Jeeps, the 82nd, time, the terrain, and recent contacts with "enemy elements" (we had brushed aside some screening elements earlier that night). This had led me to the conclusion that what was to my front was a TOW element, i.e., Jeep mounted anti-tank missiles deployed to cover the ford site and prevent the mechanized elements of the 197th from crossing and driving deeper into the 82nd's drop/deployment zone. (I was at that point unaware that the 82nd's drop had gone badly with elements out of position, so badly that for much of that night the umpires had put a hold on operations while the 82nd tried to straighten itself out.)&lt;br /&gt;&lt;br /&gt;Having come to a reasonable determination of what was to my front, I decided that an assault with my available troops would probably clear the position, but I expected to also be able to call on supporting fire from the Armored Cavalry element on the far side of the "river".&lt;br /&gt;&lt;br /&gt;Near dawn I finally received permission to make the assault. (I had made repeated requests to be allowed to do so, but was never advised that operations were on hold, I simply had my requests turned down.)&lt;br /&gt;&lt;br /&gt;As we swept down on the enemy position, I ordered my first squad to deploy to the left and come on line with my second squad and to get the second machinegun in action.&lt;br /&gt;&lt;br /&gt;The result of the platoon assault on their flank out of the pre-dawn darkness was a complete route of the defending unit.&lt;br /&gt;&lt;br /&gt;Probably the single most effective weapon in the assault was the commands I gave. These were a weapon because one of  the things I kept in mind was that we were engaged in what amounted to a "civil war", i.e., the enemy not only was trained to a similar doctrine, but spoke the same language.&lt;br /&gt;&lt;br /&gt;They never "saw" the force rolling down on their flank, but they "heard" the weapons fire and the commands, and from that knew that a full platoon was rolling down on their flank, threatening to envelope their position and cut them off from escape.&lt;br /&gt;&lt;br /&gt;What attacked them was barely a squad. They actually had the advantages of numbers and firepower. But the commands they heard out of the dark greatly inflated the force that was rolling on their flank, and they took council of their fears (they had heard the tanks and APCs of the Armored Cav unit arrive on the far bank, but were unaware that a "platoon" of infantry had "crossed the river" and gotten on their flank.&lt;br /&gt;&lt;br /&gt;The assault opened up the choke-point, and the "river" obstacle was breached, allowing the 197th to drive deeper into the 82nd's deployment area. The breaching occurred while the bulk of the 197th had not yet closed up to the "river".&lt;br /&gt;&lt;br /&gt;The use of language as a weapon had breached the "river".&lt;br /&gt;&lt;br /&gt;I know this in part because a judge who was there informed me that he was awarding me the capture of the site AND the destruction of the TOW unit that had been there because he, himself, had believed, based on the noise and the commands, that a whole platoon had come rolling in from the flank, and was stunned to learn that the entire attacking force had consisted of only one (crazy) second lieutenant and eight other men.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-5104950930945902972?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/02/language-and-war.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-637930987694715695</guid><pubDate>Fri, 05 Feb 2010 00:57:00 +0000</pubDate><atom:updated>2010-02-04T19:29:58.299-06:00</atom:updated><title>Genghiscon, February 11-14, 2010</title><description>Jean Sexton reports:&lt;br /&gt;&lt;br /&gt;Genghiscon XXXI, in Denver, Colorado, will be held on February 11-14, 2010. ADB, Inc. will have a game presence there thanks to Andy Vancil and Scott Moellmer.&lt;br /&gt;&lt;br /&gt;There will be three &lt;span style="font-style: italic;"&gt;Federation Commander&lt;/span&gt; scenarios: "Who Is the Mutineer?", "Combat Rally", and "Last Stand".&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Star Fleet Battle Force&lt;/span&gt; will have a competition.&lt;br /&gt;&lt;br /&gt;Andy Vancil will be running &lt;span style="font-style: italic;"&gt;Star Fleet Battles&lt;/span&gt; scenarios.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-style: italic;"&gt;GURPS Prime Directive&lt;/span&gt; game is sold out already.&lt;br /&gt;&lt;br /&gt;It sounds like a good time will be had by all.&lt;br /&gt;&lt;br /&gt;For more information, see their website: http://denvergamers.org/index.php?main_page=index&amp;amp;cPath=13 They still list our games under Task Force games, so choose that after you navigate to the Board Games page.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-637930987694715695?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/02/genghiscon-february-11-14-2010.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-2731376760444783751</guid><pubDate>Wed, 03 Feb 2010 14:22:00 +0000</pubDate><atom:updated>2010-02-03T08:25:44.315-06:00</atom:updated><title>FEDERATION COMMANDER: PLAY IT ON-LINE</title><description>Many people do not know that you can play FEDERATION COMMANDER on-line in real time against live opponents.&lt;br /&gt;&lt;br /&gt;Eight years ago, www.SFBonline.com was created to provide players of STAR FLEET BATTLES with an on-line gaming experience. It was a smash hit as hundreds of gamers joined the battles. Tournaments and other competitions, plus general opening gaming, have gone on around the clock since then.&lt;br /&gt;&lt;br /&gt;This successful operation has now been expanded to include FEDERATION COMMANDER!&lt;br /&gt;&lt;br /&gt;Now you can play with real live human (not to mention Klingon, Romulan, Kzinti, Gorn, Tholian, Orion, and other) opponents all over the world in real time 24 hours a day! The computer automates many functions and acts as a friendly assistant for mundane chores.&lt;br /&gt;&lt;br /&gt;For the modest subscription fee of less than $4 a month, you have access to all of the ships in the FEDERATION COMMANDER game system as well as new ships still in playtest and development. The Java Runtime system is compatible with Windows and Macintosh systems.&lt;br /&gt;&lt;br /&gt;Never worry about a lack of opponents. Never worry about opponents who don't show up for games day because of silly reasons like family reunions or their own weddings. Don't be cut off from your regular gaming group while on vacations or business trips.&lt;br /&gt;&lt;br /&gt;Even better, you can join in on-line tournaments and campaigns, and your victories will add up to a higher and higher average score!&lt;br /&gt;&lt;br /&gt;The system also allows you to chat with friends, taunt your enemies, and watch other players fight their own savage battles. (Why learn from your own mistakes when you can learn from someone else's?) This "observer" system allows players of either game to learn the ins and outs of the other game before deciding to invest time and money in it.&lt;br /&gt;&lt;br /&gt;So come to www.SFBonline.com right away. You can even fly the Federation CA or Klingon D7 as a free trial, or watch any game in play. Legendary SFB aces and new FEDERATION COMMANDER aces strut their stuff in combat arenas all the time, and you can learn from the best.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-2731376760444783751?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/02/federation-commander-play-it-on-line.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-7046512337997039314</guid><pubDate>Tue, 02 Feb 2010 08:53:00 +0000</pubDate><atom:updated>2010-02-02T10:33:09.065-06:00</atom:updated><title>GHENGIS KHAN 1996-2010</title><description>Many of you know that Steve Cole adopted Wild Spirit Wolf Sanctuary's alpha wolf Ghengis Khan. On February 1, 2010 Steve wrote this memorial:&lt;br /&gt;&lt;br /&gt;The wolf that I adopted at Wild Spirit Wolf Sanctuary, the misspelled alpha wolf known as Ghengis Khan, passed away on 21 Jan 2010. Word reached me about this on 1 Feb due to the snow storms. Ghengis was nearly fourteen, old for a wolf, having been born at Wild Spirit as one of seven pups on Easter Sunday 1996. His parents had been captive wolves all their lives and the litter could not be released back into he wild. Ghengis outlived his three brothers and one of his sisters. He was the indisputable alpha wolf of the huge 50-wolf pack at the sanctuary, and never backed down from anything. He died suddenly, on a day he had been very active, presumably of a heart attack or stroke. He was known as the star of the sanctuary tour, clearly the biggest and most powerful wolf presence there. Never shy, he was always at the front of his enclosure to meet the guests (and size them up for dinner). Only the two most experienced handlers could enter his enclosure, only when they had to, and they had to do so with protective clothing and something to keep him at a distance. Ghengis knew he was the head wolf, and he acted like it. Other wolves (unable to instinctively understand the chain link fences), hid their food from his view. I was proud to have known Ghengis, and to have met him on four different occasions, each time bringing him a beef heart, the traditional portion of the kill reserved for the alpha wolf. It was very special that I could spend most of a day with him last October, and to have personally fed him over 20 pounds of meat (heart and liver) that I brought to the camp just for him. That was, the sanctuary staff told me, the greatest day of his entire life. Artemesia, his female companion for many years, is devastated and inconsolable, as am I. &lt;br /&gt;&lt;br /&gt;==&lt;br /&gt;&lt;br /&gt;To visit the website of Wild Spirit's Wolf Sanctuary, go here: &lt;a href="http://www.wildspiritwolfsanctuary.org/"&gt;http://www.wildspiritwolfsanctuary.org/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-7046512337997039314?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/02/ghengis-khan-1996-2010.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-1297824530967596975</guid><pubDate>Mon, 01 Feb 2010 12:14:00 +0000</pubDate><atom:updated>2010-02-01T06:20:28.721-06:00</atom:updated><title>This week at ADB, Inc., 24-30 January 2010</title><description>Steve Cole reports:&lt;br /&gt;&lt;br /&gt;It was a quiet week, as weeks go, not least because the storm shut down the office (and most of Amarillo) for Thursday and Friday. I had stayed home to rest on Sunday, so this was the first week in a long time in which I only worked four days. The weather was pleasant on Monday through Wednesday, at least. When I finally got to the office on Saturday, I didn't do much other than the routine stuff for the two lost snow days.&lt;br /&gt; &lt;br /&gt;Kyocera sent a guy from the national office to review our printing operation on Monday, and see what we're doing.&lt;br /&gt;   &lt;br /&gt;My week focused on the two key projects. On &lt;span style="font-style: italic;"&gt;F&amp;amp;E 2010,&lt;/span&gt; I cleared my "notes" pages, resolved some issues, did some line items from the BBS, and posted a new draft of rule 203. On &lt;span style="font-style: italic;"&gt;PD Federation,&lt;/span&gt; I made all of the corrections Jean had mailed me, mailed Jean a fat package of new pages, and read the Fralli file, which the gang needed a lot of effort to get right. I also did the Frax CWS and Fed DDF for &lt;span style="font-style: italic;"&gt;Communique #50&lt;/span&gt;, and did the last two Omega maps for the historical maps page of the website. I revised six old cards from &lt;span style="font-style: italic;"&gt;Klingon Border&lt;/span&gt; and got them ready to reprint on 10 February.&lt;br /&gt;   &lt;br /&gt;This week, Steve Petrick got the Battleforces figured out for &lt;span style="font-style: italic;"&gt;Captain's Log #41&lt;/span&gt; and assigned people their opponents for writing tactics articles. Leanna and Mike worked on orders and inventory, while Eric uploaded some stuff to the website.&lt;br /&gt;&lt;br /&gt;The contractor made some progress on the addition to our home (mine and Leanna's), getting the painting and staining finished, but lost three days of work due to the storm, which will probably push completion beyond the end of next week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-1297824530967596975?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/02/this-week-at-adb-inc-24-30-january-2010.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-2563742113239754921</guid><pubDate>Mon, 01 Feb 2010 00:36:00 +0000</pubDate><atom:updated>2010-01-31T18:58:09.901-06:00</atom:updated><title>MILITARY UNIT SIZES</title><description>Steve Cole writes:&lt;br /&gt;&lt;br /&gt;The  military use a bewildering array of unit sizes and types. Here is a short  description of the most common, with notes on how these came to be. The list is  arranged from the smallest to the largest.&lt;br /&gt;=&lt;br /&gt;Team: Four soldiers, led by an  E5 three-stripe sergeant. (Note, a Navy "Seal Team" is a wholly different thing,  much larger, with some officers in it.)&lt;br /&gt;=&lt;br /&gt;Squad: In the US Army, this has  two teams, with a total of nine soldiers, one of whom is an E6 (four-stripe  sergeant). Marine Corps squads have thee teams and 13-14 guys.&lt;br /&gt;=&lt;br /&gt;Section:  This is kind of a funky unit, bigger than a squad but smaller than a platoon. In  World War I, most armies had sections instead of squads. In current US  military usage, a section consists of two squads, and is used only in some  special cases. Some platoons have two sections, which may or may not have  squads. Most platoons do not have sections at all.&lt;br /&gt;=&lt;br /&gt;Platoon: This  consists of three squads, led by a first lieutenant (O2) or second lieutenant  (O1) with a senior E7 five-stripe sergeant to help him. Most companies are  organized into platoons, but some have sections. The rather bizarre Marine Corps  TOW anti-tank missile "platoon" is actually a very large company. A tank platoon  has four tanks (five tanks until about 1980).&lt;br /&gt;=&lt;br /&gt;Company: This consists of  three platoons plus a weapons squad. Led by an O3 captain with an O2 first lieutenant and an E8 six-stripe first sergeant to help him. An artillery company  is known as a battery. A mechanized cavalry company is known as a troop.  (British and most European armies call a tank platoon a troop and a tank company  a squadron.) A company is based on the old Roman "century" of 100 soldiers, and  can include 100-150 soldiers depending on type. A tank company has fourteen tanks. An  artillery battery has six cannons. In the British Army, companies are commanded  by majors. In the US Army, this is the smallest unit with a "commander"  (platoons have "leaders") but the Marines often call platoon leaders by the  title "platoon commanders".&lt;br /&gt;=&lt;br /&gt;Team: In US Army usage, this is a company that  traded one of its platoons to another company for a platoon of a different type,  such as a mechanized infantry company trading one of its platoons to a tank  company for a tank platoon.&lt;br /&gt;=&lt;br /&gt;Battalion: In current US usage, this unit of  about 700-1000 soldiers includes three line companies, plus a mortar platoon,  scout platoon, anti-tank company (not in Bradley units which have tank killing  built into the vehicles), supply platoon, and other small units. This unit is  led by an O5 lieutenant colonel, with two majors and a sergeant-major to help  him. This is called a "squadron" in armored cavalry units. This would be called  a "regiment" in most European armies. This is the smallest US unit with a staff  (S1 personnel, S2 intel, S3 operations, S4 logistics). Under Ronald Reagan, Army  mechanized battalions were incredibly powerful organizations with four line  companies AND an anti-tank company, but Clinton cut them to three line companies  and no anti-tank company. During the American Civil War, a battalion was any  group of companies that was smaller than a full regiment. An Air Force squadron  (with 12-24 aircraft) is the same size unit.&lt;br /&gt;=&lt;br /&gt;Task Force: This is a US  Army battalion that traded one of its companies to another battalion for a  different kind of company. For example, a mechanized infantry battalion trades  one company to a tank battalion, and both become combined arms task  forces.&lt;br /&gt;=&lt;br /&gt;Regiment: In US usage, this is a historical organization of  three identical battalions, plus assorted other units such as an anti-tank  company, cannon company, and so forth; at least, that is what it was during  World War II. In the Civil War, a regiment had 1,000 men (and was almost always  down to 300-500 men due to casualties). This term is really no longer used by  the US Army except that armored cavalry brigades are called regiments because  the word regiment is so darn cool. A regiment is led by an O6 full bird colonel  with a full staff. All current Army battalions are part of "historical  regiments" but the battalions rarely serve in the same place. &lt;br /&gt;=&lt;br /&gt;Brigade: In current US Army usage, this is  a group of two or more line battalions (infantry or tanks), plus a recon  company, an engineer company, an attached artillery battalion, and other small  units formed into a support battalion, with a total of maybe 3,000 people. A  brigade is commanded by an O6 full bird colonel with a full staff. Until 2001,  brigades had three or sometimes four line battalions and about 5,000 people.  Now, with more firepower and UAVs and precision smart bombs, two battalions are  enough warm bodies exposed to enemy fire. Until 2001, brigades borrowed almost  all of their subunits from division. Now, those subunits are more or less  permanent parts of the brigade, and the Army rotates brigades through war zones  under control of whatever division  headquarters is handy. For historical  confusion, a Civil War brigade included three to seven "regiments" and was  commanded by a brigadier general. An Air Force "wing" is the same size  unit.&lt;br /&gt;=&lt;br /&gt;Division: This had three line brigades until 2001, and now has  four line brigades. In either case, there is also an artillery unit (called "a  divisional artillery" but it's a brigade, except that it gives its battalions to  the brigades and the artillery commander becomes a member of the division staff  and Corps HQ gives the division another whole national guard artillery brigade).  There is also an engineer unit (which gives its subunits to the brigades and  the engineer commander becomes a divisional staff advisor). Since about 1980,  there is an aviation/recon brigade (including the armored cavalry battalion and  the helicopters). A division is commanded by a two-star major general with two  one-star helpers (one of whom runs operations, the other runs logistics). A  division has a military police company to handle traffic and prisoners. Usually,  subunits of the MP company work for the brigades. There are some other dibble  and dabs of support units in the division, but these days, the division has few  troops of its own as the brigades are set up to operate  independently.&lt;br /&gt;=&lt;br /&gt;Operational Maneuver Group: Used by the Soviets, this was  a very big division or very small corps. The Soviets invented this thing just  before they went out of business. It was based on the very successful World War  II "mechanized corps" organization, which was sort of a really big division. The  US Army was officially scared to death of Soviet OMGs.&lt;br /&gt;=&lt;br /&gt;Corps: The  consists of two or more divisions, led by a three-star lieutenant general. This  often has two or three artillery brigades (mostly from the National Guard), plus  a helicopter brigade, an armored cavalry regiment, and assorted other support  units.&lt;br /&gt;=&lt;br /&gt;Army (also known as a Field Army): This includes two or more  corps, and in theory is led by a four-star full general (but these days, by a  three-star). A field Army always has a mountain of other units like engineers,  artillery, aviation, mess kit repair, finance, and so forth. Soviet (and Arab)  armies use the term "army" to refer to a group of four divisions, and had no  corps.&lt;br /&gt;=&lt;br /&gt;Operational Group: This formation was used by the Germans in  World War II for tank armies. This was a field army (containing two or three  corps and eight or ten divisions) but did not get the title "army" until a year  later when they quit calling them Operational Groups. The infantry guys who ran  the German Army did not want the younger tank generals to have the glory of  being "army" commanders.&lt;br /&gt;=&lt;br /&gt;Army Group: This consisted of two or three  field armies plus a lot of support units. This has not used since World War II  because armies are smaller. The Soviets in World War II and until the collapse  in 1990 used the term "Front" to mean what Western units called an Army  Group.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-2563742113239754921?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/military-unit-sizes.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-6627571733519513011</guid><pubDate>Sat, 30 Jan 2010 11:09:00 +0000</pubDate><atom:updated>2010-01-30T05:14:57.286-06:00</atom:updated><title>In Praise of Our Volunteers</title><description>The adventure game (wargame+roleplaying game) industry is a small one, and there isn't the kind of money inside of it that other industries have. The industry consists of creative game designers willing to work 60 hours a week for half the pay they could command outside the game industry, all because they get to BE game designers.&lt;br /&gt;&lt;br /&gt;Even at that, the only way the game industry survives is by the hard labor of unpaid volunteers who (for honor, glory, and rarely some free games) provide no end of valuable services to game publishers.&lt;br /&gt;&lt;br /&gt;Mike West answers rules questions on FEDERATION COMMANDER. Mike Curtis does the same thing for Federation &amp;amp; Empire, Jonathan Thompson and Jean Sexton for Prime Directive d20, Gary Plana for GURPS Prime Directive, Richard Sherman for Star Fleet Battle Force, and Mike Filsinger for STAR FLEET BATTLES.&lt;br /&gt;&lt;br /&gt;Frank Brooks runs the Play-by-Email system as a volunteer. Paul Franz charges barely enough for the On-Line game system (for SFB and FC) to pay the server costs. Bob Pomroy does made-to-order decals for our Starline miniatures at a cost that barely covers his costs.&lt;br /&gt;&lt;br /&gt;Federation &amp;amp; Empire would not exist without Chuck Strong (a real-world colonel from Space Command) in charge of the overall game system. He keeps his staff (Mike Curtis, Ryan Opel, Scott Tenhoff, and Stew Frazier) busy moving projects forward.&lt;br /&gt;&lt;br /&gt;Very little would get done on any of our games except for the Playtest Battle Labs run by Scott Moellmer in Colorado and by Mike Curtis and Tony Thomas in Tennessee. And all of the other playtesters are invaluable to us.&lt;br /&gt;&lt;br /&gt;We have other staffers who do specific things (and sometimes a wide variety of things) for us including Jean Sexton (Vice President of Proofreading and Product Professionalization); John Berg and Mike Incavo (Galactic Conquest Campaign); Daniel Kast (Klingon Armada); and John Sickels, Matthew Francois, Jonathan Thompson, and Loren Knight (Prime Directive). Some vital part of the product line would grind to a halt without each one of them.&lt;br /&gt;&lt;br /&gt;Added to this list are hundreds of others who, during any given month, by Email or BBS or Forum, contribute in some way to the company and its product line. They may report a glitch in an existing product, playtest a product in development, suggest a new product, point out something another company is doing what we may want to take a look at emulating, look up a rules reference for another player, report on somebody who using our property improperly, comment on a posted draft of a new rule, or simply ask a question nobody else ever dared to&lt;br /&gt;ask.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-6627571733519513011?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/in-praise-of-our-volunteers.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-6590537560996237523</guid><pubDate>Fri, 29 Jan 2010 23:39:00 +0000</pubDate><atom:updated>2010-01-29T20:53:11.382-06:00</atom:updated><title>On Snow and Ice and Planning</title><description>Jean Sexton reports:&lt;br /&gt;&lt;br /&gt;Steve and Leanna Cole and Steven Petrick are snowed in, as are the rest of the staff at ADB, Inc. You have probably heard about the snow in Texas. Steve Cole told me that even if the interstate were clear, he couldn't get far out of his garage without hitting a two-foot-high snowdrift. Steven Petrick would have to unsnow (I nearly wrote unearth, but earth isn't what is covering his car) his vehicle then get to the interstate.&lt;br /&gt;&lt;br /&gt;I know that they all would rather be at work -- SVC has a bad case of cabin fever. He's a "hands-on" manager in many ways and letting ADB, Inc. drift while he brushes the cats is not in his nature.&lt;br /&gt;&lt;br /&gt;Just as the Steves and Leanna dig out, it looks like ADB, Inc. East is about to get "interesting" weather. As of my writing this entry in the StarBlog, the forecast is calling for me to get up to half an inch of ice. With the forecast winds, that will bring down branches. My home is pretty close to the end of a run of the power lines -- looking cross-eyed at the lines anywhere along the line means I  lose power. Luckily I do my best proofreading on paper and I still have a land-line telephone, so I won't be isolated (the cell phone pick up is iffy out here).&lt;br /&gt;&lt;br /&gt;ADB, Inc. believes in planning ahead for potential "situations". We charged our cell phones, topped off the cars so we'd have fuel, made sure we had liquids (for us and our furkids) and food that doesn't need heating. We have flashlights and spare batteries. We have folding money (if the poser is out or networks are overloaded, debit and credit cards might not work). Any prescriptions have enough for a week of being stuck.&lt;br /&gt;&lt;br /&gt;With ice coming, I took down all the hanging baskets so they wouldn't bend the poles. I brought in garden ornaments that might not survive ice on them. I made sure that my dog got a good run while I was outside doing all of that and that I had my cell phone with me so I could keep my promise to the Steves and be safe. (I am most assuredly Ralph's person and he won't let anyone mess with his person.)&lt;br /&gt;&lt;br /&gt;Getting ready for this storm took very little time because ADB, Inc. and I have "disaster plans". I have a written list of what needs to be done and when. Where I live, going to the grocery store when frozen precipitation is expected within 24 hours is a trip where there are frantic people, trying to get supplies, many of which are sold out. I try to buy what I think I will need early so I both get my supplies and avoid wasting time standing in lines. This gives me time to do things like deal with things outside.&lt;br /&gt;&lt;br /&gt;We encourage all of you to develop a disaster plan that works for you. When a problem strikes, make note of what things you missed doing (my list includes making sure my Fuze is charged because that includes a radio and it includes taking down hanging baskets because I had a pole bent nearly at right angles because I didn't do that once). Try dry runs with your children, especially if you have a spot where you should all gather. (It's far better to find out now that a child thinks you mean the neighbor's rose garden near his window than it is during an emergency.)&lt;br /&gt;&lt;br /&gt;Then when a situation arises, it isn't a disaster, because you've planned ahead and know what to do. So ask yourself what would you do if you were likely to have a storm and start making your list!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-6590537560996237523?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/on-snow-and-ice-and-planning.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-6035089029818661972</guid><pubDate>Thu, 28 Jan 2010 08:44:00 +0000</pubDate><atom:updated>2010-01-28T02:44:00.180-06:00</atom:updated><title>THE STATE OF THE UNION</title><description>Steve Cole reports:&lt;br /&gt;&lt;br /&gt;The state of the United States of America, my friends, is dire. A year ago, we stood on the edge of a cliff, hanging onto the crumbling edge by our toes. Instead of doing the proven things that would set the country right again, President Obama drove full speed over the edge and down the steep incline, and shows no sign of realizing his mistake, much less correcting it. There is worse to come. The bottom of this cliff is not just hard rocks, but a deep ocean full of sharks.&lt;br /&gt;&lt;br /&gt;This mess was triggered by the collapse of the housing market. That market should never have been as inflated as it was; there never should have been a "real estate bubble". There was one because Congress ordered the banks to make risky loans to people who could not pay them back (in the name of "social fairness"), and once the banks realized how much profit that was (there was no risk as they just packaged and sold the mortgages to investors who assumed that there was no better investment than a US home mortgage), the banks went totally crazy, and stopped even trying to verify that the loan applicant had the income he claimed he did. The sub-prime market was a ticking time bomb, and it exploded. Thus, the recession of 2008-2009.&lt;br /&gt;&lt;br /&gt;How do you get a country out of recession? Not by government spending; that's been proven to never work. It has failed every time it has been tried. Government spending is a temporary fix that lasts only a few months, does not create any real permanent jobs, and does nothing but drive up the deficit. The "Stimulus Bill" was (as we all knew at the time) nothing but pork to pay off pro-left groups, and was never going to create jobs. Instead of getting this country moving by the time-tested and long-proven methods (cut taxes on businesses and let them grow new jobs), we wasted a year debating "health care", a misnamed issue used to disguise a government power grab. Fortunately, that move to socialism failed when the independent voters and conservative Democrats of Massachusetts said "no" to socialism and repudiated everything President Obama had tried to do.&lt;br /&gt;&lt;br /&gt;The question for today is, what do we do now?&lt;br /&gt;&lt;br /&gt;What happens now, by all appearances (from President Obama's State of the Union speech), is another year of getting nothing accomplished, at least, nothing that actually helps. President Obama has yet to realize that he never had a mandate for his socialist agenda; he still thinks it can happen, and should happen. At least, we won't get Cap &amp;amp; Tax and we won't get the Union Thug Relief Act. (It was so hard for the thugs to coerce the votes they wanted when the ballots were secret, but at least it seems now that those ballots will stay secret.)&lt;br /&gt;&lt;br /&gt;So, then what? Well, a year from now, the Republicans are going to gain a lot of seats in the House and Senate, maybe not enough to take control (that depends on how well the Democrats fool the American people), but a lot of seats, enough to deadlock anything from happening in the two years after that. Why? Because that is how American politics works, or rather, doesn't work.&lt;br /&gt;&lt;br /&gt;In 2008, America (for valid reasons or not) was tired of Republican rule. Considering that the eight years of Republican rule doubled the national debt, I was kind of unhappy with them as well, but not so unhappy as to put the Democrats in power. I knew what others did not, that a vote for the Democrats was not going to be seen as a vote against Republicans, but a vote for Obama's socialist agenda. And now, when the only hope of stopping the socialist agenda is put the Republicans back in control of Congress, a vote for Republicans won't be seen (by the Republican National Committee) as a vote against socialism, but as a vote for Republican leadership à la 2005. I have said many times, if there had been a "none of the above" on the 2008 ballot, we would have had six months of caretaker government and a new election with new candidates.&lt;br /&gt;&lt;br /&gt;I got a letter from the Republicans the other day. It was a survey, the first fourteen questions amounting to "Do you oppose this thing President Obama wants to do?" and the fifteenth being "How much money can you send us?"&lt;br /&gt;&lt;br /&gt;My answer was "Not a dime until you give me something to vote FOR, not just something to vote against."&lt;br /&gt;&lt;br /&gt;I am, to be sure, totally against the Obama socialist agenda. I do not want taxes raised (that's been proven to slow the economy andproduce less money for the government). I do not want free pass amnesty (along with free retroactive social security and welfare benefits) for illegal aliens (but maybe some rational program could be found). I do want English as the official language and I do want "bilingual education" eliminated (since it teaches kids to retain Spanish and not learn English). I think we need a voucher system (since the public schools are churning out graduates who don't know how to spell but do know to vote for Democrats) but I don't want a bunch of fly-by-night private schools springing up like mushrooms to grab the free money. I want tort reform, an end to lobbyists getting the legislature to force everyone to buy certain coverages that only a whacky minority want, and interstate health insurance sales. I do not want a subsidized government plan that would run like Medicare (badly!) and drive the good insurance I have now out of business. We don't need a draft and we don't need a hippie-style citizen's volunteer corps that gets military pay and benefits for raking leaves. We need to treat terrorists as enemy war criminals, not as common crooks with ACLU lawyers. I absolutely oppose making Homeland Security a bunch of unionized civil servants more interested in their jobs than their duties.&lt;br /&gt;&lt;br /&gt;But that is not enough. I don't just want the Republicans to stop the Democrats; I want the Republicans to stop being what Republicans have become (spend-aholics) and start being what Republicans were (responsible conservatives with some core values).&lt;br /&gt;&lt;br /&gt;I will donate money to the Republicans when I see the RNC show some "change" in the right direction. I want the budget balanced, PERIOD, no excuses. I want the Republicans to swear that the deficit will be reduced to zero in two or three years and then I want the national debt paid off in ten or fifteen. I want term limits, campaign finance reform (real reform, that eliminates payolla equally across party lines, not that bogus "bipartisan" reform McCain tried to sell where labor unions get to spend all they want but businesses do not), an END to the Congressional health insurance and retirement plans, and transparency in government. I want Republican candidates who are not Democrats with a Republican name tag.&lt;br /&gt;&lt;br /&gt;We had better realize that if we put the Republicans of 2005-2008 back in charge, the budget won't get balanced, and the country will collapse. The Republicans need to promise that they'll be fiscally responsible, not just that they'll be less irresponsible than President Obama. (What we really need is to make the Tea Party a real third political party of middle-ground independent voters who just want the budget balanced, but the way US election laws work, that's just impossible.)&lt;br /&gt;&lt;br /&gt;We need to change our ways, and fast. Trouble is out there, and it's going to come sooner than later. There is more than one ticking time bomb out there, and we cannot survive any of them, let alone all of them.&lt;br /&gt;&lt;br /&gt;One ticking time bomb is the foreign debt. Sooner or later, China and the rest of the world are either going to refuse to buy American Treasury bonds, or demand a higher interest rate. When that happens, the US economy is going to hit a brick wall. The only way to fix this is to balance the budget and start paying down that debt.&lt;br /&gt;&lt;br /&gt;Another ticking time bomb is the state debt. Half of the 50 states are bankrupt and most of the rest are headed that way, due to the economy which cannot sustain the previous overspending. When the economy went down and "services" stayed the same, the state deficits ballooned to a current $500 billion. We can fix this by the tried and true method (cut business taxes to get growth going again). It wouldn't hurt states to realize that while giving the taxpayers a lot of services is kind of cool, it's also very expensive and we just cannot afford it.&lt;br /&gt;&lt;br /&gt;Ok, California is bankrupt because it was run by a bunch of socialist idiots who cannot grasp the concept of dynamic models. (A few other states are on the same path.) They think if you raise taxes on business and give people lots of "services" they did not know they needed, the businesses will just cut back on undeserved bonuses. Instead, the businesses left the state and took the jobs with them.&lt;br /&gt;&lt;br /&gt;The third ticking time bomb is the Balance of Payments, also known as the Trade Deficit. The US is buying more than it is selling, and that cannot last much longer. We've pretty much destroyed our manufacturing jobs and have created a service economy, then shipped the service jobs to India and Bulgaria. The biggest part of this problem is energy (oil and other types). We need to drill for oil everywhere we can at home to buy time for other solutions to become practical. I hate to think of government meddling in the free market, but we may have to think in terms of cutting the trade deficit by fiat rather than hoping that something we do causes it indirectly. We may have to impose import quotas, and require any company or country selling things to us to buy things from us, things like manufactured goods, not real estate or bulk ores. We need to stop exporting logs and importing furniture made from those logs, or at least force the people buying the logs to buy cars or tractors or something that we make here from American resources. Sure, that's going to cause disruption. Heck, it's going to cause chaos, but you can have less pain now or more pain later.&lt;br /&gt;&lt;br /&gt;The fourth and final ticking time bomb is the personal debt of Americans who grew up in the instant gratification generation. In theory, the Free Market will ensure that banks do not give you more unsecured credit than you can pay off. In reality, they did, and now we have people on Suze Orman and Dave Ramsey complaining that they (somehow) ran up $80,000 in credit card debt and have no idea what to do about the banks raising their interest rates and minimum payments.&lt;br /&gt;&lt;br /&gt;Here's what to do: STOP SPENDING MONEY YOU DON'T HAVE. I'm a free market guy, but the free market gave you too much credit, and the free market failed you. How about a law that nobody can have more unsecured debt than three months of their income? To be sure, tens of millions already do, but at least they would get no further in debt, and everyone would suddenly have to grasp the concept of living within their income. Sure, you're going to have to cancel your cable TV, sell the third car, cancel your magazine subscriptions, stop eating in restaurants, and quit making $300 trips to Walmart when you feel depressed, but it will be good for you!&lt;br /&gt;&lt;br /&gt;I have covered a lot of ground here, and looking back on what I have written, it is a bit of a ramble, but this is not a simple situation that can be solved by one simple answer. I hope you take away my key points. We need the Republicans to understand that when they get back in power, it's not so they can spend money, but so they can balance the budget.&lt;br /&gt;&lt;br /&gt;We need to stop spending money we don't have, on a government, national, state, and personal level.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-6035089029818661972?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/state-of-union.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-5823653445790421757</guid><pubDate>Wed, 27 Jan 2010 08:20:00 +0000</pubDate><atom:updated>2010-01-27T02:20:00.371-06:00</atom:updated><title>Got Any Marketing Ideas?</title><description>ADB, Inc., is always interested in great marketing ideas, ways and places to sell our products, as well as new products to sell. We are developing a line of non-game products (calendars, paperback books, ship books, plus Cafe Press). We have an Amazon store (not to make money so much as to put our products in front of other groups of potential customers), and the MySpace and Facebook pages exist for that reason as well. We tried a lot of things that didn't work (Google Pay per Click, full-color ads in trade journals) and a lot of things that did work (banners on gamer websites, Star Fleet Alerts) and are always looking for new ideas. If you have any, send them to us at Marketing@StarFleetGames.com and we'll think them over.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-5823653445790421757?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/got-any-marketing-ideas.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-2973968373061366946</guid><pubDate>Tue, 26 Jan 2010 21:26:00 +0000</pubDate><atom:updated>2010-01-26T15:36:54.044-06:00</atom:updated><title>The Coming of the Storm</title><description>This is Steven Petrick posting.&lt;br /&gt;&lt;br /&gt;We are getting ready for a storm.&lt;br /&gt;&lt;br /&gt;This one at least "feels" unusual.&lt;br /&gt;&lt;br /&gt;The Weather Channel started running "winter storm watch" announcements last night (I have no idea when they started, but when I looked at the channel around 2200 CST, there they were). I cannot recall ever previously seeing a Winter Storm Watch, set to run from "Late Wednesday to Late Thursday" start late Monday.&lt;br /&gt;&lt;br /&gt;The "week ahead" forecasts have continuously said "wintry mix" for Thursday, but this morning the forecast changed, much colder than previously (the high was at least a few degrees above freezing, now it is predicted to be more than ten degrees below freezing). The weather map they showed last night showed our area of the panhandle of Texas to be in the "pink" (for freezing rain) zone. And the long range forecast said it would be freezing rain changing over to snow.&lt;br /&gt;&lt;br /&gt;So far, there has been no prediction of accumulation totals, and the weather channel still thinks (at least when I last saw it) that it will be a relatively fast moving front (here late Wednesday/early Thursday, gone late Thursday/Early Friday).&lt;br /&gt;&lt;br /&gt;All of which means: Nothing may happen (there have been plenty of times when precipitation has been predicted with more than 90% certainty and we have seen not a drop), and we may be snowed into our homes (times when the chance of precipitation was less than 30% and we have gotten flooding rains).&lt;br /&gt;&lt;br /&gt;So, tonight we are all going to stock up on emergency rations and make sure our cell phones are fully charged and our cars gas tanks are topped off. This avoids the rush that will surely take place tomorrow after work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-2973968373061366946?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/coming-of-storm.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-4006053941565024367</guid><pubDate>Mon, 25 Jan 2010 17:37:00 +0000</pubDate><atom:updated>2010-01-25T12:52:11.641-06:00</atom:updated><title>This week at ADB, Inc., 17-24 January 2010</title><description>Steve Cole reports: &lt;br /&gt;&lt;br /&gt;The weather has been halfway decent all week. It's cold in the mornings (in the 30s or 40s), and warmer in the afternoon.&lt;br /&gt;&lt;br /&gt;I made the mistake of moaning about my health and diet in public, and found out I have a lot of friends with similar problems and great advice. This was a week of "out of the office errands" including stuff for the addition, a haircut, my routine dental checkup, and two trips to see Chaplain Denton give two public speeches. The monthly cleaning crew came in to clean the office, and it took most of the next day to get my office back the way it was.&lt;br /&gt;&lt;br /&gt;Progress continues on the addition to our house (mine and Leanna's). This week, we got cabinets, trim, doors, bricks, and the woodwork got stained. Leanna, however, has been having trouble picking paint colors that she likes.&lt;br /&gt;&lt;br /&gt;The BBS and Forum ran well. The Game of Nations restarted with a new staff of despots and dictators.&lt;br /&gt;&lt;br /&gt;My big project for the week was (again) &lt;span style="font-style:italic;"&gt;F&amp;E 2010&lt;/span&gt;. I finished the core changes (many of which failed to get votes) and did three drafts of the new 509 consolidated transport rule. I did all of the cross-reference items, and all of the reports to date on section 100.&lt;br /&gt;&lt;br /&gt;I did other things as well. I made some of Jean's marked changes to &lt;span style="font-style:italic;"&gt;PD Feds&lt;/span&gt; and read some of the files she sent. Ship Cards sent to &lt;span style="font-style:italic;"&gt;FCOL&lt;/span&gt; this week: Hydran Lancer DD, Lyran Wildcat BC, Klingon D5WL. I did the &lt;span style="font-style:italic;"&gt;Star Fleet Alert&lt;/span&gt; for the releases on 22 February after Adam and Daniel Kast sent me the missing stuff. Customer Request Wednesday included doing that Lyran painting article I have had for a year, approving the same-hex thing for &lt;span style="font-style:italic;"&gt;FC&lt;/span&gt; and having it uploaded, and uploading the ISC CL for &lt;span style="font-style:italic;"&gt;FC&lt;/span&gt; playtesting.&lt;br /&gt;&lt;br /&gt;Steven Petrick spent the week working on the battlegroups for &lt;span style="font-style:italic;"&gt;CL #41&lt;/span&gt;, other stuff for &lt;span style="font-style:italic;"&gt;CL #41&lt;/span&gt;, and &lt;span style="font-style:italic;"&gt;Module C3A.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Leanna spent the week doing mail orders, wholesaler orders, and year-end accounting. Mike Sparks (when not doing orders) got another video edited and uploaded and worked on restocking the inventory. Mike reported that we had received the Juggernaut shipment and they looked great.&lt;br /&gt;&lt;br /&gt;Eric got a bunch done on the website, including uploading the spine cards and adding a first missions page to the Commander's Circle. His greatest accomplishment was getting all of those bootleg PDFs deleted from Major Racal.&lt;br /&gt;&lt;br /&gt;Jean continued on her shooting practice but also made serious progress on &lt;span style="font-style:italic;"&gt;Prime Directive Federation.&lt;/span&gt; John Sickels finished most of his stuff, but Jonathan Thompson and Tony Thomas still have work to do. I got a fat packet of purple-marked pages. Jean reports that the Facebook page continues to grow, attract customers we have never heard of (who don't go to the BBS), and is very positive.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-4006053941565024367?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/this-week-at-adb-inc-17-24-january-2010.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-8382990007087203962</guid><pubDate>Sun, 24 Jan 2010 15:19:00 +0000</pubDate><atom:updated>2010-01-24T09:20:23.227-06:00</atom:updated><title>WE WANT YOUR COMMENTS!</title><description>Stephen V. Cole writes:&lt;br /&gt;&lt;br /&gt;We have merged the two websites. The combined site now has a new front page, site map, and index, making it a lot easier to use. You are welcome to comment on the changes, but more importantly, please suggest changes, and check the changes we make.&lt;br /&gt;&lt;br /&gt;Here is my e-mail: Design@StarFleetGames.com or you can comment on either forum.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-8382990007087203962?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/we-want-your-comments.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-4939970008426174603</guid><pubDate>Sat, 23 Jan 2010 23:35:00 +0000</pubDate><atom:updated>2010-01-23T17:51:31.363-06:00</atom:updated><title>Petrick Sees Avatar</title><description>This is Steven Petrick Posting.&lt;br /&gt;&lt;br /&gt;Well, I have seen "Avatar". While I can understand the hype about the advances in computer driven animation it represented, the storyline was, to me, very poor. In short, it was what was expected. There were no surprises. Right down to the mystical ability of the natives to permanently transfer the hero's essence into the clone body, with no explanation of just why the Natives have this ability. (How often have they been transferring the life essence of one person to another?)&lt;br /&gt;&lt;br /&gt;There is also a problem with the oddness of evolution on the planet. Most creatures appeared to have more than two eyes, and be hexapods (that is they had six limbs), while the Navi were bilaterally symetrical and had only two eyes. Something hinky about the evolution on this planet, or the Navi themselves were an invasive species planted from somewhere else.&lt;br /&gt;&lt;br /&gt;It is sadly not clear why "unobtainium" is so valuable. We only know that it is being mined, that its value is worth moving all the resources being used to Pandora (Including all those gunships) and itself being moved all the way back to Earth.&lt;br /&gt;&lt;br /&gt;For want of a better term, unobtainium is apparently just a stand-in for Gold in the new world. After all, no real attempt was made to make us think the Navi were anything other than Native Americans.&lt;br /&gt;&lt;br /&gt;I do have to credit the film for allowing the advanced technology culture to triumph over the merely native forces. They "won" the battle with the Navi, even if ultimately they "lost" the battle with the planet. No history major or student of things military would have accepted the Navi Cavalry Charge over running the line of Infantry with automatic weapons supported by gunships. And it did not. The repulse was all that could have been and should have been (at least to anyone with a military background) expected. In a real world sense, without the intervention of the planet, one would have expected to see the Navi attempting to adapt, but the technological mismatch represented was far greater than what occurred when Europeans came to the Americas (and was equally unfair, but history is what history is, it was equally unfair when the Mongols smashed the Poles, Rumanians, Hungarians, Russians, Persians, and Chinese).&lt;br /&gt;&lt;br /&gt;The Navi, of course, had the advantage of being immune to the benefits of civilization. After all, their apparent bond with Mother Pandora kept them from being cold or hot, made sure food was always plentiful and did not need to be preserved and automatically (apparently) healed them without risk of infections. The typical longing of a technocrat like Cameron for an Eden that has never existed on this planet. Life before technology has always been hard work and hard scrabble, not the idealized dream producers like Cameron like to imagine.&lt;br /&gt;&lt;br /&gt;I have seen Cameron's Film once, I will not see it again. The animation was a true tour de force, the writing and story stank.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-4939970008426174603?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/petrick-sees-avatar.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-6555855505891046979</guid><pubDate>Fri, 22 Jan 2010 08:21:00 +0000</pubDate><atom:updated>2010-01-22T02:21:00.415-06:00</atom:updated><title>On Reading and the Battle of the Books</title><description>Jean Sexton reports:&lt;br /&gt;&lt;br /&gt;This week, I had the privilege of serving as the moderator for the Elementary Battle of the Books, a county-wide competition for children in the third and fourth grades in the public schools of Robeson County. This activity always revitalizes me and gives me hope for the future. Thursday was the final competition between the top six of nineteen schools.&lt;br /&gt;&lt;br /&gt;The Battle of the Books is a "Quiz Bowl" type of competition. The students have a list of books to read and they are asked questions pertaining to those books. This year, the fifteen books ran the gamut from historical fiction to science fiction with mysteries, sports stories, and school stories all in that mix. The teams can only have twelve members, with only six allowed on stage. The questions can be complicated: "In which book did lunch include chili dogs, sour cream and onion chips, and Klondike bars?" (&lt;span style="font-style: italic;"&gt;Eggs&lt;/span&gt; by Jerry Spinelli) and the students only have twenty seconds to answer the question. If one team misses it, the other only has ten seconds to come up with the right answer.&lt;br /&gt;&lt;br /&gt;The students must be disciplined. Not only do they have a lot of information to retain, they have to not blurt out the answer or confer before the question is completed (unlike Jeopardy or some of the game shows) and they have to stay focused. The primary reward is a plaque for the school. The top schools' students got medals and the top three got trophies.&lt;br /&gt;&lt;br /&gt;What struck me most was the parents' support for the winning teams. Some teams in the earlier rounds had no parents show up. The winning teams did. Studies show that support for reading starts with the families. It doesn't just mean reading to your child; it means being a role model and letting your children see you reading. Seeing a father read has a big impact on children.&lt;br /&gt;&lt;br /&gt;As a company, ADB, Inc. is in favor of reading -- and not just our books. A better-educated citizenry is good for our country. So read to your children, let them see you reading (yes, you can be seen reading our products!), and encourage your local school system to start similar competitions if they are not already running something to promote reading. Help your child become a winner in the area of reading!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-6555855505891046979?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/on-reading-and-battle-of-books.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-5084995695640643157</guid><pubDate>Thu, 21 Jan 2010 12:52:00 +0000</pubDate><atom:updated>2010-01-21T06:53:48.804-06:00</atom:updated><title>FEDERATION COMMANDER Play-by-Email</title><description>FRANK BROOKS WRITES: FEDERATION COMMANDER Play-by-Email&lt;br /&gt;&lt;br /&gt;Playing FEDERATION COMMANDER by Email is an alternative to playing Face-to-Face. While there are a few differences (i.e., your opponent isn't sitting across the table from you), it is the same game.&lt;br /&gt;&lt;br /&gt;The basic gist of the FEDERATION COMMANDER Play-by-Email (PBEM) system is that you and your opponent submit your orders for the turn to a moderator via Email. The moderator then processes them, and sends a "Sitrep" (Situation Report) to the players via Email. You receive the results, write up your next set of orders, and then submit your orders once again. The process is repeated until the game is completed. Sounds simple? That's because it IS! It'll take a little getting used to (after all, what doesn't?), but once you've got the hang of it, you'll be lobbing photon torpedoes (or whatever your weapon of choice is) at opponents from all over the world.&lt;br /&gt;&lt;br /&gt;Every FEDERATION COMMANDER PBEM game has at least three participants: two or more players and one moderator. The moderator's purpose is to accept orders from the players and carry them out, reporting the results of those orders to all players. While (s)he is not a player, the moderator fulfills a very important role in the game. Good moderators and good players make for a good, enjoyable game of FEDERATION COMMANDER. Moderating a FEDERATION COMMANDER PBEM game is also an excellent way to learn more about the FEDERATION COMMANDER rules.&lt;br /&gt;&lt;br /&gt;While there are some disadvantages to PBEM (it does take longer to finish a game), there are advantages as well. You can play against people in other parts of the world (how often do you get to Australia, anyway?), you can play multiple games at once, and you can have large multi-player games (without worrying about running out of chips and soda).&lt;br /&gt;&lt;br /&gt;For more information about playing FEDERATION COMMANDER PBEM, please visit the Play-by-Email section of ADB, Inc.'s website at &lt;a href="http://www.starfleetgames.com/pbemgames"&gt;www.StarFleetGames.com/pbemgames&lt;/a&gt; and we will be happy to help you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-5084995695640643157?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/federation-commander-play-by-email.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-3572116257904518077</guid><pubDate>Wed, 20 Jan 2010 11:42:00 +0000</pubDate><atom:updated>2010-01-20T05:44:47.365-06:00</atom:updated><title>PLAYER RESOURCES</title><description>Stephen V. Cole writes:&lt;br /&gt;&lt;br /&gt;Our website is vast and full of fun, useful, and interesting documents, charts, play aids, illustrations, and other things. Most of the best stuff is found at: &lt;a href="http://starfleetgames.com/playerresources.shtml"&gt;http://starfleetgames.com/playerresources.shtml&lt;/a&gt;&lt;a href="http://starfleetgames.com/playerresources.shtml"&gt; &lt;/a&gt;which has lists of resources and links to other lists of resources. Take a look down the list and see if there are documents you always wanted and could never find or documents which you never knew you were looking for.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-3572116257904518077?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/player-resources.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-1461956460674022348</guid><pubDate>Wed, 20 Jan 2010 01:06:00 +0000</pubDate><atom:updated>2010-01-19T19:16:51.556-06:00</atom:updated><title>ADB Is Busy</title><description>This is Steven Petrick Posting.&lt;br /&gt;&lt;br /&gt;Things are very busy here. SVC is nearing completion of the new Federation &amp;amp; Empire rulebook. Leanna is gathering data to get the taxes done. Mike Sparks is running down short stock lists to determine what we will need printed and when. I just finished consolidating the Omega Octant errata and getting the files uploaded, and am hammering away at the battle groups looking for errors and getting them in format. Jean Sexton is working on Prime Directive: Federation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-1461956460674022348?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/adb-is-busy.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-3310042893400611361</guid><pubDate>Mon, 18 Jan 2010 15:10:00 +0000</pubDate><atom:updated>2010-01-18T09:22:00.876-06:00</atom:updated><title>This week at ADB, Inc., 10-16 January 2010</title><description>Steve Cole reports:&lt;br /&gt;&lt;br /&gt;We are all still missing Jean. I keep thinking that she's up there by the front door and trying to call her on the intercom. Since Channel A also squawks in Leanna's office, Leanna is always telling me "Jean went home, so send her an Email."&lt;br /&gt;&lt;br /&gt;The weather this week has been cold (30s) in the mornings and halfway decent (60s) in the afternoons.&lt;br /&gt;&lt;br /&gt;Most of my week focused on &lt;span style="font-style: italic;"&gt;F&amp;amp;E 2010.&lt;/span&gt; I processed more of the BBS archives, wrote the new tug rule and the Required Kill rule, and got all eighteen of the core changes into working topics. (The eighteen core changes include:&lt;br /&gt;1-Required Kill which is a new rule,&lt;br /&gt;2-3-4 are new rules which are hotly debated,&lt;br /&gt;5 is the removal of CEDS,&lt;br /&gt;6-7-9-13-14-18 are just moving expansion rules everybody already uses into the core rulebook,&lt;br /&gt;8 is a mauler rule that has been kicked around for weeks,&lt;br /&gt;10-11-12-17 were proposed new rules that were rejected,&lt;br /&gt;15 is allied repair, and&lt;br /&gt;16 is a question nobody can answer.)&lt;br /&gt;The staff meeting on Thursday officially set the release date for 22 February.&lt;br /&gt;&lt;br /&gt;I also worked on &lt;span style="font-style: italic;"&gt;PD Federation,&lt;/span&gt; keeping a promise to Jean that I would. I edited the four Tellarite pages, edited the two Brecon pages, updated all of the planet lists, edited the phaser page, added all of the missing planet names, reviewed the Fralli profile, I reviewed the Mynieni and Deian files, reviewed and annotated the minor colonies file and sent it to Jean, and mailed Jean a fat envelope full of new and revised pages. I literally ran out of things to do until Jean or somebody else does more. (Previously, when Jean sent this &lt;span style="font-style: italic;"&gt;PD&lt;/span&gt; stuff, I just said "Yeah, fine, whatever" and didn't read much of it. Later, I would chance to see something and blow a fit, causing entire pages to be re-written. After Jean smacked me in a head a few times (literally), she impressed upon me the need to actually read every word of these files within a day or two of her sending them. Not wanting any more dents in my cranium, I comply.) Remember that Jean did not like me naming a planet I: Carumba? Well, she didn't like I: Claudius either.&lt;br /&gt;&lt;br /&gt;I sent more &lt;span style="font-style: italic;"&gt;FC&lt;/span&gt; ship cards to &lt;span style="font-style: italic;"&gt;FCOL:&lt;/span&gt; Hydran DWH, Lyran CL, WYN AuxC. I did a ton of paperwork to shut down a pirate website with scans of some of our products; our lawyer is now talking to the ISP. I had several nice chats with Richard Smith about improving our artistic presentation. I spoke frequently with Tyler Robbins and Tony Thomas about FRD minis. I did a few pages of &lt;span style="font-style: italic;"&gt;Communique #50.&lt;/span&gt; The Best Lunch of the Week goes to Blue Front Cafe for a pound of delicious BBQ brisket.&lt;br /&gt;&lt;br /&gt;Customer Request Wednesday went well: (1) I finally remembered to put that &lt;span style="font-style: italic;"&gt;F&amp;amp;E Compendium&lt;/span&gt; (Stock #5718) on the shopping cart. (2) I did another insignia page for Jean, but Eric left before he got it uploaded. (3) I did an Orion cartel map and sent it to Eric. (4) I made some improvements to the update list suggested by Shawn Hantke. (5) Scott Johnson wanted some stuff done on the sublight page so I sent it to Eric.&lt;br /&gt;&lt;br /&gt;This week, the contractors finished the drywall and texturing in the new addition to our house. Next week is supposed to see the doors, trim, paint, and cabinets done.&lt;br /&gt;&lt;br /&gt;Steven Petrick had a busy week, working on &lt;span style="font-style: italic;"&gt;C3A,&lt;/span&gt; the Omega Errata, and the Juggernaut SSD expansion. He got me to focus on &lt;span style="font-style: italic;"&gt;CL#41&lt;/span&gt; for a whole hour and do some stuff.&lt;br /&gt;&lt;br /&gt;Leanna and Mike got a bunch of mail orders shipped and worked on refilling the inventory.&lt;br /&gt;&lt;br /&gt;Eric got some work done on the website, got another video finished, sent the &lt;span style="font-style: italic;"&gt;Hailing Frequencies&lt;/span&gt; newsletter, and uploaded no end of files including &lt;span style="font-style: italic;"&gt;Communique #49.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Eric and Jean showed me how our Facebook page works. It's very strange because there are people there I have never heard of who appear to be true veteran fans. Jean wants to filter all of my interactions with Facebook since the guys there would not understand my "Klingon" way of doing things.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-3310042893400611361?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/this-week-at-adb-inc-10-16-january-2010.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-9088241103192890288</guid><pubDate>Sun, 17 Jan 2010 22:46:00 +0000</pubDate><atom:updated>2010-01-17T17:06:50.080-06:00</atom:updated><title>How to Find Opponents</title><description>Steve Cole writes:&lt;br /&gt;&lt;br /&gt;Many gamers are looking for new opponents. This is nothing new. When I was a teenager, there were maybe four wargamers in Amarillo that I knew, but there must have been more as the one store that carried Avalon Hill games (then the only wargames) would sell one or two now and then that my friends and I knew we didn't buy. Funny, it never once occurred to us to ask the store manager to give our phone numbers to the other guys. When I was in college, SPI (then the second wargame company and rapidly becoming larger and more innovative than Avalon Hill) had an opponent wanted list. I sent in my dollar to get it, and found only one person (of the 20 on the list) who was within 120 miles; the first and last person on the list were each 450 miles away (in opposite directions).&lt;br /&gt;&lt;br /&gt;These days, the concept of contacting other gamers has had decades to mature, and works much better, and you have a lot of ways to do it. For best results, do all of them.&lt;br /&gt;&lt;br /&gt;You can go to the Commander's Circle and enter your data (as much or as little as  you are comfortable with) and perhaps find opponents near you. We are gaining new sign-in's every day, and since it's free you can try it every month or two and find out of somebody near you has signed in.&lt;br /&gt;&lt;br /&gt;You can go to the Forum and find the area where local stores and groups post announcements and invitations and let people know you're around. How silly would you feel if you found out that the guy who you've been arguing with on the forum for years actually lives in your town. (That HAS happened.)&lt;br /&gt;&lt;br /&gt;Feel free to go to your local store and ask them to let you post a notice looking for opponents. You could also run a demo of FEDERATION COMMANDER (or any of our games) and "grow your own" opponents. If anybody already plays the game you demo, they'll doubtless drop by just to swap phone numbers.&lt;br /&gt;&lt;br /&gt;Many towns have community bulletin boards on the local cable company's "home" channel. These are variously free or cost just a couple of dollars. It's hit-and-miss, but you could get lucky. (When I commanded Company C of the 1-39 MPs, I gained a dozen new recruits in a year that came from cable TV.) You could also buy a cheap want ad in the newspaper or the free advertising newspaper (American's Want Ads or whatever yours is called) found in quickie marts.&lt;br /&gt;&lt;br /&gt;The quickest result, probably, is Starlist. Go to our Legacy site and look for the button that says Player Resources. Under that menu is a link for Starlist. Enter your data in the form, and you'll get a list of local players back. (This may take a day or two as it is done by hand.) Starlist is the most effective hunt for new players because the database has some five thousand players in it, far more than all of the other sources combined. The only drawback is that Starlist works with full  information (name and address) and those who are seriously concerned about identity theft often find this uncomfortable. In all reality, however, Starlist would not give an identity thief any more information than your local phone book would, and if that's enough for those criminals to operate, they would be vastly more likely to use the phone book than to request a copy of Starlist.&lt;br /&gt;&lt;br /&gt;The original website has a bulletin board system and the eighth item on the main menu is "seeking opponents". You can post a notice there (and search the previous  postings). Again, you can post as much or as little information as you are  comfortable with.&lt;br /&gt;&lt;br /&gt;Many of those on Starlist and StarFleetGames.com/discus will be players of STAR FLEET BATTLES, but most of those can be convinced to play FEDERATION COMMANDER. Indeed, over half of the names on Starlist are people who quit playing STAR FLEET BATTLES for lack of opponents (or because SFB was too complex for them or their opponents) and most of those are ready recruits for the faster cleaner FEDERATION COMMANDER game system.&lt;br /&gt;&lt;br /&gt;With more effort, you can post opponent wanted notices in a whole lot of boardgame sites (see the links list on our site).&lt;br /&gt;&lt;br /&gt;If there is a game convention within driving distance, it's worth a trip to see if you might find someone who is also within driving distance. If there is a game club in your home town, or a store with a gaming area, go there and set up the game and wait for somebody to ask what it is. (Even better, take a friend who will play the game with you so you won't be bored.) If there is a star trek club in your home town, show them FEDERATION COMMANDER or Star Fleet Battle Force. There are people who have printed a card with the logo of one of our games and their Email address and left these in the windows of their cards who got Emails from other gamers in  their home towns who were seeking opponents.&lt;br /&gt;&lt;br /&gt;You can go always go to SFB Online and play FEDERATION COMMANDER on-line with live opponents from around the world for the princely sum of $5 per month. You might even stumble into somebody local.&lt;br /&gt;&lt;br /&gt;There are probably more ways than this to find opponents, but unless you live in a cave somewhere, you can almost certainly find a new friend within a short while by trying these methods.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-9088241103192890288?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/how-to-find-opponents.html</link><author>noreply@blogger.com (Federation Commander)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-35245059.post-7629766690248511110</guid><pubDate>Sun, 17 Jan 2010 00:29:00 +0000</pubDate><atom:updated>2010-01-16T18:32:18.249-06:00</atom:updated><title>Progress on Captain's Log #41</title><description>This is Steven Petrick Posting.&lt;br /&gt;&lt;br /&gt;We conducted our weekly meeting on Captain's Log development, and are currently pleased with our progress. Far better to get some things done as far in advance as possible and try to avoid the crunch at the end. Numerous projects related to the next Captain's Log are ongoing at the same time as our other projects, but we are feeling far less stress.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/35245059-7629766690248511110?l=www.starfleetgames.com%2Ffederation%2Fblog%2Findex.shtml' alt='' /&gt;&lt;/div&gt;</description><link>http://www.starfleetgames.com/federation/blog/2010/01/progress-on-captains-log-41.html</link><author>noreply@blogger.com (Federation Commander)</author></item></channel></rss>