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Federation Commander Forum Index
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  Topic: Tactical Maneuvers
Doublesixjunkie

Replies: 4
Views: 3402

PostForum: Rules Questions   Posted: Thu Aug 19, 2010 5:52 pm   Subject: Tactical Maneuvers
Unless of course the scenario dictates that some ships are stopped - such as Repair Rendezvous (8KM).

Thanks for the clarification.
  Topic: Tactical Maneuvers
Doublesixjunkie

Replies: 4
Views: 3402

PostForum: Rules Questions   Posted: Thu Aug 19, 2010 11:26 am   Subject: Tactical Maneuvers
In which impulse can a ship do Tactical Maneuvers?

Is it any impulse but only once per turn? If so can a ship therefore TM on the 8th impulse of one turn and the first impulse on the next?

Thank ...
  Topic: Frame Damage and Skip Points
Doublesixjunkie

Replies: 28
Views: 13049

PostForum: Rules Questions   Posted: Wed Aug 18, 2010 4:07 pm   Subject: Frame Damage
Thank You MJ.

Why couldn't it be written in the rules that way?

Also the guys can get quite passionate about the rules. Good debate, but its an option per skip point by my reading, but house rul ...
  Topic: Frame Damage and Skip Points
Doublesixjunkie

Replies: 28
Views: 13049

PostForum: Rules Questions   Posted: Tue Aug 17, 2010 3:59 pm   Subject: Frame Damage and Skip Points
A ship takes 25 internal hits. The 23rd hit cannot be allocated as both results are already unavailable, this results in a skip point.

Does this point then become the 6th on that particular row ie: ...
  Topic: Die Roll modifiers
Doublesixjunkie

Replies: 4
Views: 3698

PostForum: Rules Questions   Posted: Sat Aug 14, 2010 7:57 am   Subject: Die Roll modifiers
Thanks for your answers. That makes EM far more attractive to use.
  Topic: Die Roll modifiers
Doublesixjunkie

Replies: 4
Views: 3698

PostForum: Rules Questions   Posted: Fri Aug 13, 2010 1:22 pm   Subject: Die Roll modifiers
So that means that a Disrupter, rolling a 5 against an EM ship, would then if applying 4A4, miss?
  Topic: Die Roll modifiers
Doublesixjunkie

Replies: 4
Views: 3698

PostForum: Rules Questions   Posted: Fri Aug 13, 2010 7:09 am   Subject: Die Roll modifiers
2D4 - Evasive Maneuvering - +2 added to die rolls, any modified rollgreater than 6 is treated as a 6.

4A4 - Die Roll Modifiers - If the modified die roll is greater than 6, move to next column for ...
 
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