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  Topic: The "Me too" rule: 1E4
MajerBlundor

Replies: 24
Views: 18465

PostForum: Rules Questions   Posted: Mon Sep 21, 2009 11:31 pm   Subject: The "Me too" rule: 1E4
We just treat this and similar decisions as a bidding war.

"Anyone want to fire?"

"I'll fire my photons."

"Well then I'll fire my disruptors."

"Ok, I'll ...
  Topic: House rules
MajerBlundor

Replies: 53
Views: 44037

PostForum: General Discussion   Posted: Mon Aug 10, 2009 11:30 am   Subject: House rules

I think it's common sense. No-one is going to force BoM down the throats of the FC players; I'm sure nobody wants to. But for those who fancy using the extra detail, there is the standard ruleset of ...
  Topic: House rules
MajerBlundor

Replies: 53
Views: 44037

PostForum: General Discussion   Posted: Sun Aug 09, 2009 12:36 am   Subject: House rules
Mike,

I like the WoW card idea and have considered it for game using Star Wars mini space fighters. But the number of cards required for squadron vs squadron might be a bit much.

How about a no ...
  Topic: House rules
MajerBlundor

Replies: 53
Views: 44037

PostForum: General Discussion   Posted: Sun Aug 09, 2009 12:26 am   Subject: House rules
Now that is cool ! How did you keep your copy looking so new?

I foolishly sold my copy MANY years ago when I sold off most of my board game collection (made sense at the time as I was getting i ...
  Topic: House rules
MajerBlundor

Replies: 53
Views: 44037

PostForum: General Discussion   Posted: Sat Aug 08, 2009 6:08 pm   Subject: House rules
Nope, there's an older one! Very Happy

As for options, no doubt that some players like more options. And more options. And then a few more. With just a couple more for variety.

And before you know ...
  Topic: House rules
MajerBlundor

Replies: 53
Views: 44037

PostForum: General Discussion   Posted: Sat Aug 08, 2009 2:58 pm   Subject: House rules
For those of us who started with Task Force game's SFB that's really our reference point.

Like so many systems (BattleTech, Squad Leader, etc.) there's a tendency to keep loading up the Christmas t ...
  Topic: House rules
MajerBlundor

Replies: 53
Views: 44037

PostForum: General Discussion   Posted: Sat Aug 08, 2009 3:45 am   Subject: House rules
FC can be all of that, but moving those ships hex-by-hex does sometimes get tedious.

Since even an FC veteran such as Junior finds the sub-pulse system tedious enough to dispense with it at range ...
  Topic: House rules
MajerBlundor

Replies: 53
Views: 44037

PostForum: General Discussion   Posted: Fri Aug 07, 2009 10:03 pm   Subject: House rules
Obviously you don't actually agree with that, or you wouldn't be using ship charts from SFB, weapons from SFB, etc... The sub-pulse system which you decry as being "close" to SFB is actuall ...
  Topic: House rules
MajerBlundor

Replies: 53
Views: 44037

PostForum: General Discussion   Posted: Fri Aug 07, 2009 12:41 pm   Subject: House rules
By all means skip the sub-pulses on the way in when everyone's still 30 hexes away from each other. But up in close they're where the game is actually won or lost. Remove them and you're no longer pl ...
  Topic: House rules
MajerBlundor

Replies: 53
Views: 44037

PostForum: General Discussion   Posted: Fri Aug 07, 2009 1:16 am   Subject: House rules
I've actually tightened up some impulses so there were not sub-pulses either. Particularly when everyone gets separated by a decent bit of space and no one is counting on each hex. Anything to speed ...
  Topic: House rules
MajerBlundor

Replies: 53
Views: 44037

PostForum: General Discussion   Posted: Fri Aug 07, 2009 1:07 am   Subject: House rules


eliminated fractional energy

So phaser-3s now cost you one full point of power to fire? And accelerating or decelerating costs you a full point of power even if the movement cost of your ship ...
  Topic: House rules
MajerBlundor

Replies: 53
Views: 44037

PostForum: General Discussion   Posted: Thu Aug 06, 2009 9:44 pm   Subject: House rules
We're FC heretics and have made a number of mods to make the game play faster and cleaner. We felt there were way too many artifacts from SFB that slowed things down without significant benefit. The ...
  Topic: One big vs. two not-so-big
MajerBlundor

Replies: 52
Views: 37299

PostForum: General Discussion   Posted: Tue Jul 28, 2009 1:02 pm   Subject: One big vs. two not-so-big
In fleet scale a Fed Battle Frigate could inflict about 40 points of damage in an Alpha Strike (excluding its Drone which could do another 12). That's enough to drop the front shield and inflict 22+ p ...
  Topic: Klingons, the Vulcan Logic of the Saber Dance
MajerBlundor

Replies: 19
Views: 22695

PostForum: General Discussion   Posted: Sun Jul 19, 2009 3:56 am   Subject: Klingons, the Vulcan Logic of the Saber Dance
Doesn't the SFU timeline mention something about Klingons being descended from something like a "horse people"? I've imagined them as coming from something like Cossacks or Parthians in whi ...
  Topic: Klingon Attack Question?
MajerBlundor

Replies: 53
Views: 30052

PostForum: General Discussion   Posted: Thu Jul 16, 2009 4:14 am   Subject: Klingon Attack Question?
If you click on the Federation Commander logo at the top of this page and then navigate to the product list and then Klingon Attack you get the following info which is different from mjwest's

http: ...
 
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