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  Topic: Starline 2500 Production Relocation
Marauder

Replies: 35
Views: 81625

PostForum: Starline 2500   Posted: Tue Aug 13, 2013 9:28 pm   Subject: Starline 2500 Production Relocation
Something I hope to see next year is a more rational distribution of ships in a new series of mid-range "fleet builder" boxes.

Glad to hear that. One of my pet peeves of the previous pac ...
  Topic: Damage Comparisons Between FC and ACTA-SF
Marauder

Replies: 174
Views: 242514

PostForum: A Call to Arms Star Fleet   Posted: Thu Jul 04, 2013 3:39 pm   Subject: Damage Comparisons Between FC and ACTA-SF
I can see launching before moving working too. You could put counters beside the target with someway to indicate the strength of the attack. But I have not idea how you will simulate the ability to ...
  Topic: Damage Comparisons Between FC and ACTA-SF
Marauder

Replies: 174
Views: 242514

PostForum: A Call to Arms Star Fleet   Posted: Wed Jul 03, 2013 9:35 pm   Subject: Damage Comparisons Between FC and ACTA-SF
I think the rules for seeking weapons in Staramada Nova (and the SFU counterparts) are good and could be adapted to ACTA. They have very minimal book keeping - and frankly ACTA needs some book keepin ...
  Topic: Damage Comparisons Between FC and ACTA-SF
Marauder

Replies: 174
Views: 242514

PostForum: A Call to Arms Star Fleet   Posted: Wed Jul 03, 2013 5:16 am   Subject: Damage Comparisons Between FC and ACTA-SF
Plasma by the way is already broken into 3 range brackets due to the energy bleed trait. I would create an energy bleed table and show actual damage points that bleed versus D6 damage. That would bulk ...
  Topic: Damage Comparisons Between FC and ACTA-SF
Marauder

Replies: 174
Views: 242514

PostForum: A Call to Arms Star Fleet   Posted: Tue Jul 02, 2013 4:39 pm   Subject: Damage Comparisons Between FC and ACTA-SF
Glad to see all this thoughtful discussion/debate here.

I really can't get into all 5-6 pages right now, but I'd just put in my two cents:

1) The biggest thing that bothered me about damage in A ...
  Topic: Damage Comparisons Between FC and ACTA-SF
Marauder

Replies: 174
Views: 242514

PostForum: A Call to Arms Star Fleet   Posted: Mon Jun 24, 2013 6:02 pm   Subject: Damage Comparisons Between FC and ACTA-SF
My top 3 gripes are:

1) Turn modes
2) Critical hit system has huge impact on DN's and next to none on small ships
3) Needing to make a crew check to use "intensify defensive fire"

I ...
  Topic: Squadron Strike - Star Fleet - Playtest Battle Report
Marauder

Replies: 2
Views: 12126

PostForum: Other Amarillo Design Bureau Products   Posted: Mon Apr 22, 2013 5:11 pm   Subject: Squadron Strike - Star Fleet - Playtest Battle Report
There are two pieces of paper for each ship. One is the ship SSD the other is the movement card. Both are well designed to minimize the work it takes to keep track of stuff.

1) AP (action points ...
  Topic: Squadron Strike - Star Fleet - Playtest Battle Report
Marauder

Replies: 2
Views: 12126

PostForum: Other Amarillo Design Bureau Products   Posted: Mon Apr 22, 2013 4:57 am   Subject: Squadron Strike - Star Fleet - Playtest Battle Report
Hi All,

Played a game of SS-SF on Wednesday of Klingon vs. Kzinti, as we wanted to see how drones and ADDs would work in a semi-large game. Here's the battle report:

http://members.shaw.ca/Mara ...
  Topic: Star Fleet Squadron Strike
Marauder

Replies: 7
Views: 21941

PostForum: Other Amarillo Design Bureau Products   Posted: Tue Apr 16, 2013 5:23 pm   Subject: Star Fleet Squadron Strike
Thanks for taking the time to reply, both. Something that you have to work at between sessions to understand is, realistically, not going to get time in my schedule. When it arrives I shall sit back a ...
  Topic: Star Fleet Squadron Strike
Marauder

Replies: 7
Views: 21941

PostForum: Other Amarillo Design Bureau Products   Posted: Sat Apr 13, 2013 5:13 pm   Subject: Star Fleet Squadron Strike
I've been playing quite a bit of SS lately. The play aids in SS turn what sounds like a mathematical grind into a very smooth game. It takes some time to get the hang of it (more than one game), but ...
  Topic: hex bases for Starline 2500 minis?
Marauder

Replies: 14
Views: 38249

PostForum: Starline 2500   Posted: Tue Jun 19, 2012 8:58 pm   Subject: hex bases for Starline 2500 minis?
I'm also using the corseceng omni stand system. I much prefer it to the ones they are packaged with. I have the square bases with firing arcs to use with ACTA and the hex bases to use with Klingon A ...
  Topic: hex bases for Starline 2500 minis?
Marauder

Replies: 14
Views: 38249

PostForum: Starline 2500   Posted: Fri Mar 09, 2012 12:54 am   Subject: hex bases for Starline 2500 minis?
I just also purchased some corseg bases myself. Since I'm only planning on using these for ACTA I selected the square bases with fire arc markings on them.

If I ever do decide to get back into SF ...
  Topic: Statistical Analysis of Weapons
Marauder

Replies: 32
Views: 49791

PostForum: A Call to Arms Star Fleet   Posted: Sun Feb 19, 2012 6:15 pm   Subject: Statistical Analysis of Weapons
Hey Bob,

I think overloaded photons might be a bit difficult to employ against the Klingons, but they came in VERY handy in my last game against the Gorn (I was Federation).

For proximity fuse I ...
  Topic: link to ships 3d renderings
Marauder

Replies: 6
Views: 10463

PostForum: Starline 2500   Posted: Wed Feb 15, 2012 6:29 pm   Subject: link to ships 3d renderings
So I guess the CB is going to be 210 points. I have deduced this from the fact that the CC is 205 and the BCJ is 215 pts.
  Topic: Shock!
Marauder

Replies: 4
Views: 11280

PostForum: A Call to Arms Star Fleet   Posted: Tue Feb 14, 2012 4:42 am   Subject: Shock!
Its been years since I played SFB, so I had to dig out the old rules and refresh my memory as to what shock was all about. I was surprised to see that it was basically the same mechanic as breakdowns ...
 
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