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Federation Commander Forum Index
Author Message
  Topic: ESG questions
MikePowers

Replies: 19
Views: 33495

PostForum: Rules Questions   Posted: Tue Jul 08, 2008 5:48 am   Subject: ESG questions
Thanks Mike!
  Topic: FC Evolution
MikePowers

Replies: 91
Views: 195396

PostForum: Federation Commander News   Posted: Thu Jul 03, 2008 5:16 am   Subject: FC Evolution
I...there were "house rules" incarnations of an 8-impulse system (and even a 4-impulse system!) for SFB back in the 1990s.Actually, as I understand it, SFB itself used to have 24, 16, and 8- ...
  Topic: Lyrans advice
MikePowers

Replies: 14
Views: 21447

PostForum: Tactics   Posted: Thu Jun 26, 2008 11:16 pm   Subject: Lyrans advice
The Fed has an advantage in phasers, but the Lyran has both phasers and disruptors; the Fed only has photons. Once you've charged up your ESG they hold for free; so the Lyran has plenty of power for ...
  Topic: How to start playing (and avoid sucking!)
MikePowers

Replies: 42
Views: 52351

PostForum: Tactics   Posted: Thu Jun 26, 2008 5:10 pm   Subject: How to start playing (and avoid sucking!)
If you're playing one-on-one games, it's best to just use Heavy Cruisers at Squadron Scale; that's the best balance for 1v1. Using smaller ships (or Fleet Scale) tends to make you die after the first ...
  Topic: Deceleration Cost
MikePowers

Replies: 4
Views: 11141

PostForum: Rules Questions   Posted: Fri Jun 20, 2008 5:51 pm   Subject: Deceleration Cost
Yes; in this case "an Energy Token" might be a 1/4-point Token (or some other number.)
  Topic: Refiner's Fire scenario question
MikePowers

Replies: 15
Views: 26587

PostForum: Rules Questions   Posted: Fri Jun 20, 2008 5:49 pm   Subject: Refiner's Fire scenario question
The scenario is enough of a pain in the butt already; there's no need to make it harder for the Combine side.
  Topic: Stinger firing rates
MikePowers

Replies: 14
Views: 21867

PostForum: Rules Questions   Posted: Wed Jun 18, 2008 7:02 pm   Subject: Stinger firing rates
What's the point in having two beams then?There isn't one. It's a holdover from SFB, where you can fire both fusions at once (but there are also more ways to kill fighters.)

I find it easier to ju ...
  Topic: The Low-Energy Turn
MikePowers

Replies: 35
Views: 57174

PostForum: Tactics   Posted: Thu Jun 12, 2008 4:02 pm   Subject: The Low-Energy Turn
My thought is, I'm in the hex, Speed Zero - I buy an accel point and then cancel it in subpulse 4. Turn mode of 1 is now satisfied - but surely I can't actually turn the ship until the next impulse?If ...
  Topic: Are Plasma Bolts Practical? (or Plasma-G even as a torpedo)
MikePowers

Replies: 47
Views: 66184

PostForum: Rules Questions   Posted: Tue Jun 10, 2008 3:19 pm   Subject: Are Plasma Bolts Practical? (or Plasma-G even as a torpedo)
(usually, if you get to 10 hexes, you are gonna get to Cool You might even get to Shocked and then proceed to Sad
  Topic: Federation Commander at GAME KASTLE, Santa Clara CA
MikePowers

Replies: 39
Views: 65686

PostForum: Local Groups & Retailers   Posted: Mon Jun 09, 2008 3:52 pm   Subject: Federation Commander at GAME KASTLE, Santa Clara CA
This has been picking up again recently. We usually try to get together on Wednesday nights around 7 PM.

Note that the store has moved--check the website for the new location.
  Topic: Reinforcing a shield that is down?
MikePowers

Replies: 10
Views: 16691

PostForum: Rules Questions   Posted: Sun Jun 08, 2008 10:12 pm   Subject: Reinforcing a shield that is down?
Part 2: Yes, a drone which is tractored still counts as being "controlled".
  Topic: ESG questions
MikePowers

Replies: 19
Views: 33495

PostForum: Rules Questions   Posted: Fri Jun 06, 2008 8:32 pm   Subject: ESG questions
From the way this thread is going, I'd say that Anti-Hellbore Bursts are somewhat like Shield Reinforcement, in that they're a direct response to a specific attack. I don't have to declare that I'm g ...
  Topic: Plasma: Racks == Launchers?
MikePowers

Replies: 5
Views: 12142

PostForum: Rules Questions   Posted: Fri Jun 06, 2008 6:42 pm   Subject: Plasma: Racks == Launchers?
I would say no. It works like a drone rack, loaded with "ammunition"; if the rack is disabled then all the D-torps go away.
  Topic: ESG questions
MikePowers

Replies: 19
Views: 33495

PostForum: Rules Questions   Posted: Fri Jun 06, 2008 4:41 am   Subject: ESG questions
Did you get anywhere with this one?
  Topic: particle cannons
MikePowers

Replies: 10
Views: 16317

PostForum: Rules Questions   Posted: Thu Jun 05, 2008 10:09 pm   Subject: particle cannons
Other than that the rules specifically don't allow you to fire a particle cannon more than twice per turn?
 
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