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Federation Commander Forum Index
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  Topic: Upgrading Plasma Torpedoes 4J2c
OGREAI

Replies: 18
Views: 21312

PostForum: Rules Questions   Posted: Sun Oct 19, 2008 10:52 pm   Subject: Upgrading Plasma Torpedoes 4J2c
While I entirely agree with MJW as to how the rules are written, I want to add my support to the question raised by Patrick Doyle.

There is a subtle, but significant, difference here that no one ha ...
  Topic: Federation Space...
OGREAI

Replies: 19
Views: 48813

PostForum: Other Amarillo Design Bureau Products   Posted: Fri Sep 19, 2008 6:22 am   Subject: Federation Space...
Saved,

I own it, it currently is packed into my Federation Commander traveling boxes. As SVC has stated before, it was done by Task Force Games with (If I remember correctly) no input from ADB. I ...
  Topic: Tractors and turn modes
OGREAI

Replies: 72
Views: 74272

PostForum: Rules Questions   Posted: Sat Sep 06, 2008 10:27 pm   Subject: Tractors and turn modes
I also read it that way.

The Tractoring ship must MATCH the negative tractoring bids (so they would cancel each other out) so that the ONE point of power to start the tractor would win out

examp ...
  Topic: Cost of speed 32 Drones
OGREAI

Replies: 33
Views: 48599

PostForum: Rules Questions   Posted: Thu Aug 14, 2008 9:16 pm   Subject: Cost of speed 32 Drones
Ok people, I know I understand both points of view, and I think everyone else does also.

We are talking about rules to a game like they are laws.

as an absurd example:

Two players could sit d ...
  Topic: Evasive Maneuvers proposal
OGREAI

Replies: 142
Views: 130425

PostForum: Rules Questions   Posted: Wed Aug 13, 2008 6:00 pm   Subject: Evasive Maneuvers proposal
First, this should be reworded as FC has no "Direct Fire Phase" we have an Offensive Fire Phase.
Good point. I will remember that.

You are welcome. Thank you for your hard work.

No Ev ...
  Topic: Evasive Maneuvers proposal
OGREAI

Replies: 142
Views: 130425

PostForum: Rules Questions   Posted: Wed Aug 13, 2008 9:27 am   Subject: Evasive Maneuvers proposal
Mjwest,

If your reply was directed towards me, Yes I understand that continuing EM into another turn is not a change. Sorry if my prior post seemed like I was shocked.

Mike,

Considering your ...
  Topic: Evasive Maneuvers proposal
OGREAI

Replies: 142
Views: 130425

PostForum: Rules Questions   Posted: Wed Aug 13, 2008 12:34 am   Subject: Evasive Maneuvers proposal
Vladimir is correct, even if continuing EM over the start of a turn, it is counted as "starting" again, and therefore cannot be canceled in Impulse 1 or 2.

Quite frankly, I don't have a g ...
  Topic: Evasive Maneuvers proposal
OGREAI

Replies: 142
Views: 130425

PostForum: Rules Questions   Posted: Tue Aug 12, 2008 9:48 pm   Subject: Evasive Maneuvers proposal
junior is correct.

Some clarifications:

- As junior points out, nothing else in the Evasive Maneuvers rules change. So you still have the two impulse delay before you can stop EM.

- The only ...
  Topic: Evasive Maneuvers proposal
OGREAI

Replies: 142
Views: 130425

PostForum: Rules Questions   Posted: Tue Aug 12, 2008 8:05 pm   Subject: Evasive Maneuvers proposal
I hate replying to my own reply, but I just finished reading the Legacy board on this topic.

Junior, as per your suggestion over there, I agree that making Evasive Maneuver declaration in the " ...
  Topic: Evasive Maneuvers proposal
OGREAI

Replies: 142
Views: 130425

PostForum: Rules Questions   Posted: Tue Aug 12, 2008 7:17 pm   Subject: Evasive Maneuvers proposal
My guesses as to the answers (and reasoning) -

1.) I don't think that the rules allow this. So far as I can tell, the only time that you can declare EM is in the Defensive Fire Phase. So if you ...
  Topic: Evasive Maneuvers proposal
OGREAI

Replies: 142
Views: 130425

PostForum: Rules Questions   Posted: Tue Aug 12, 2008 5:32 pm   Subject: Evasive Maneuvers proposal
Mike,

That is unclear. I was going to ask that along with other questions.

Rule 2D4a states:

"Engery cost: At the end of the Defensive Fire Phase (1E2c) of any Impulse, you may announce ...
  Topic: Evasive Maneuvers proposal
OGREAI

Replies: 142
Views: 130425

PostForum: Rules Questions   Posted: Mon Aug 11, 2008 8:49 pm   Subject: Evasive Maneuvers proposal
I am disappointed in the new ruling. Sad

I know and completely understand while this forum APPEARS a democracy, this is SVC's game and such his choice.

I felt that with the debate ongoing we sh ...
  Topic: Oganized Play in Jacksonville, FL
OGREAI

Replies: 0
Views: 6109

PostForum: Local Groups & Retailers   Posted: Fri Aug 08, 2008 6:24 pm   Subject: Oganized Play in Jacksonville, FL
I just wanted to announce that I am heading up a group that runs weekly play every Wednesday night at:

Borderland Comics and Games
10230 Atlantic Blvd # 11
Jacksonville, FL 32225
904-720-0774
...
  Topic: Evasive Maneuvers proposal
OGREAI

Replies: 142
Views: 130425

PostForum: Rules Questions   Posted: Fri Aug 08, 2008 7:03 am   Subject: Evasive Maneuvers proposal
Ok, since I started using the soap box... Very Happy

First, I'll admit that junior's point of Evasive Maneuvers being an emergency crutch is valid. It has even eased my own opinions on this topic.

I'v ...
  Topic: Evasive Maneuvers proposal
OGREAI

Replies: 142
Views: 130425

PostForum: Rules Questions   Posted: Thu Aug 07, 2008 7:24 pm   Subject: Evasive Maneuvers proposal
To address mjwest's point on Federation Commander being built around "Act and React" using junior's D7 vs Ranger example:

The D7 closes to a 5 hex range and declares offensive fire (Kling ...
 
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