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  Topic: After - Action Report: The Planet Killer
Paul Grogan

Replies: 11
Views: 14563

PostForum: Tactics   Posted: Mon Oct 13, 2008 6:31 am   Subject: After - Action Report: The Planet Killer
Keeping track of turn modes is easier if you use the turn/slip markers.

I dont use the turn/slip markers as it makes the map completely cluttered and very confusing to work out what is going on. A ...
  Topic: After - Action Report: The Planet Killer
Paul Grogan

Replies: 11
Views: 14563

PostForum: Tactics   Posted: Sun Oct 12, 2008 4:27 pm   Subject: After - Action Report: The Planet Killer
Nice report Kang. Loved Paul's counters - are they scanned in from the megahex counters then mounted on the card?

Afraid not. I mailed on the forum a while back asking for scans of the ships. SV ...
  Topic: Repairing Destroyed Plasma
Paul Grogan

Replies: 50
Views: 50722

PostForum: Rules Questions   Posted: Thu Oct 09, 2008 10:24 am   Subject: Repairing Destroyed Plasma
I've ruled that if a photon tube gets damaged whilst it was pre-loaded, or even loaded, the torpedo in there is lost and once repaired, you have to start over again.

I'm also tempted to rule the sa ...
  Topic: HETs and Move Precedence
Paul Grogan

Replies: 28
Views: 20344

PostForum: Rules Questions   Posted: Tue Oct 07, 2008 12:48 pm   Subject: HETs and Move Precedence
I do agree though that the way the rulebook describes this is not entirely clear

Surprise, Surprise. Seriously, with all the communique's, rules updates, briefing #1, etc, I really wish someone wo ...
  Topic: HETs and Move Precedence
Paul Grogan

Replies: 28
Views: 20344

PostForum: Rules Questions   Posted: Tue Oct 07, 2008 11:58 am   Subject: HETs and Move Precedence
The way I have interpreted the rules is that all HET's are done at the start of a sub-pulse, before anything actually moves.

If 2D2a suggests that you can do a HET in a sub-pulse when you arent sch ...
  Topic: Scenario Questions 8E - Iridima Colony
Paul Grogan

Replies: 8
Views: 10869

PostForum: Rules Questions   Posted: Tue Sep 30, 2008 11:32 am   Subject: Scenario Questions 8E - Iridima Colony
1) Smaller Fed or Bigger Klingon. Smile But I'm guessing this is not the answer you are looking for. To keep more in what I perceive to be the spirit of the scenario...

Tis exactly what I'm lookin ...
  Topic: Scenario Questions 8E - Iridima Colony
Paul Grogan

Replies: 8
Views: 10869

PostForum: Rules Questions   Posted: Mon Sep 29, 2008 2:00 pm   Subject: Scenario Questions 8E - Iridima Colony
Mike has suggested that queries on the rules of scenarios should be posted in here.

So, based on my email in the general discussion forum, I am moving the "relevant bits" to this area. A ...
  Topic: tractoring drones?
Paul Grogan

Replies: 7
Views: 10856

PostForum: Rules Questions   Posted: Mon Sep 22, 2008 6:22 am   Subject: tractoring drones?
From what I remember, this is another "quirk" in the rules Smile

When a drone impacts: You can first use ADD, then if that doesnt work, use phasers, and finally whn all else fails tractor it ...
  Topic: After- Action Report for ‘Pirates….Interrupted’
Paul Grogan

Replies: 16
Views: 23269

PostForum: Tactics   Posted: Thu Sep 18, 2008 11:00 am   Subject: After- Action Report for ‘Pirates….Interrupted’
I dont think that is a house rule. Isnt that in the core rules of the game for plasma weapons?

I think the reason Kang queried it is that plasma-F weapons start off fully charged, loaded and ready ...
  Topic: After- Action Report for ‘Pirates….Interrupted’
Paul Grogan

Replies: 16
Views: 23269

PostForum: Tactics   Posted: Thu Sep 18, 2008 9:40 am   Subject: Re: After- Action Report for ‘Pirates….Interrupted’
Excellent report Tony. I wish more people would post their scenario reports on here Smile


In addition, the game was played using some interesting hybrid mini stands/counters, of which I’m hoping t ...
  Topic: Capturing ships with Marines
Paul Grogan

Replies: 6
Views: 11450

PostForum: Rules Questions   Posted: Tue Aug 19, 2008 10:07 am   Subject: Capturing ships with Marines
Last night, 6 Gorn marines beamed over to a Large Freighter to try and take control of it. Because there are no marines on board the frieghter, it was just a case of scoring 4 casualty hits, since th ...
  Topic: Tractoring suicide freighters?
Paul Grogan

Replies: 2
Views: 8090

PostForum: Rules Questions   Posted: Tue Aug 19, 2008 10:01 am   Subject: Tractoring suicide freighters?
We played 8K3 last night, and the attackers wanted to know if they could tractor the suicide freighter and drag it along behind them. We said no, since I feared they could just drag it along at speed ...
  Topic: Clarification for 'The Art of Duty'
Paul Grogan

Replies: 18
Views: 27870

PostForum: Rules Questions   Posted: Sat Aug 16, 2008 1:40 pm   Subject: Clarification for 'The Art of Duty'
Are you saying that the energy for the 4 impulses of cloak does come out of the energy they get for turn 1?

If this is the case, then it doesnt really make a difference game-wise.
If they pre-pay ...
  Topic: Clarification for 'The Art of Duty'
Paul Grogan

Replies: 18
Views: 27870

PostForum: Rules Questions   Posted: Sat Aug 16, 2008 10:33 am   Subject: Clarification for 'The Art of Duty'
The note about cloaking is there to say they have spent the power. It doesn't mean they have to stay under cloak. It just means they start under cloak, and have spent the power for four impulses of cl ...
  Topic: After Action report for 'The Art of Duty'
Paul Grogan

Replies: 4
Views: 10281

PostForum: Tactics   Posted: Mon Aug 04, 2008 2:46 pm   Subject: After Action report for 'The Art of Duty'
I think Paul's tactic was a good one

In retrospect, I played it completely wrong! What I should have done (I think) is run away for 4 turns as best I could. Simply looking at the points values, t ...
 
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