Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 124 matches
Federation Commander Forum Index
Author Message
  Topic: Federation and Empire player locator
SFU_FEAR

Replies: 12
Views: 30744

PostForum: Federation & Empire   Posted: Mon Aug 25, 2014 9:20 pm   Subject: Sadly what was free is no longer
The geocode service that did the mapping of the points in the past is no longer free and as such, I can't add any more at this time. This may change in the future. Adding more data would require a re- ...
  Topic: Is there a Reference rulebook for F&E?
SFU_FEAR

Replies: 5
Views: 17661

PostForum: Federation & Empire   Posted: Thu Mar 06, 2014 6:28 pm   Subject: Warbook status
Yes, indeed, we, the staff, are currently working on the next installment of what will be called the Warbook. This will be Fighter Ops. It will be updated to the new style in both format and reference ...
  Topic: NashCon 2013 - May 24th-26th, Nashville TN
SFU_FEAR

Replies: 8
Views: 21700

PostForum: A Call to Arms Star Fleet   Posted: Sun Jan 13, 2013 9:21 pm   Subject: NashCon 2013 - May 24th-26th, Nashville TN
John and I are in!
  Topic: First Play of F&E
SFU_FEAR

Replies: 11
Views: 28994

PostForum: Federation & Empire   Posted: Fri Sep 14, 2012 12:10 am   Subject: First Play of F&E
Starbase Incremental Damage System (SIDS) on a starbase are such that the 36 damage points are divided by 8, equaling 4.5, this is doubled to apply one SIDS for the 9 points. If using directed damage ...
  Topic: First Play of F&E
SFU_FEAR

Replies: 11
Views: 28994

PostForum: Federation & Empire   Posted: Tue Jul 17, 2012 6:17 pm   Subject: First Play of F&E
If you had the 24 points without a mauler, you could have crippled the base and then there would have been 3 fighter factors that would be left without a base as the BATS is 6(3) on the back. These th ...
  Topic: First Play of F&E
SFU_FEAR

Replies: 11
Views: 28994

PostForum: Federation & Empire   Posted: Tue Jul 17, 2012 4:13 pm   Subject: First Play of F&E
If you direct damage on the BATS, you need 36 points of damage to cripple it - double for direct damage (or 26 points if you have a Mauler).

A BATS is 12/6(6) (12 on the front, 6 on the back and 6 ...
  Topic: Xander Campaign?
SFU_FEAR

Replies: 4
Views: 5526

PostForum: General Discussion   Posted: Mon Feb 27, 2012 3:17 pm   Subject: Xander Campaign?
I believe that is in reference to one of the Star Fleet Battles campaign scenarios. Both sides have the same number of ships and essentially the same victory conditions (blow stuff up and take territo ...
  Topic: Statistical Analysis of Weapons
SFU_FEAR

Replies: 32
Views: 49949

PostForum: A Call to Arms Star Fleet   Posted: Fri Feb 17, 2012 12:56 am   Subject: Statistical Analysis of Weapons
RE: Photons, all the more reason to shoot everything else first to take down as much shielding as possible to give the Photons time to just tear the target apart.
  Topic: Worst ever
SFU_FEAR

Replies: 34
Views: 30196

PostForum: General Discussion   Posted: Thu Feb 16, 2012 6:14 pm   Subject: Worst ever
Also, that is a special Klingon tactic to throw your enemy off balance before you kill them. It is called "The Stink Eye".
  Topic: Worst ever
SFU_FEAR

Replies: 34
Views: 30196

PostForum: General Discussion   Posted: Thu Feb 16, 2012 6:13 pm   Subject: Worst ever
At least my Hydran doesn't try to do a Gorn Anchor with my vehicle on a utility truck while I am at Origins. Very Happy
  Topic: Pinning saucers
SFU_FEAR

Replies: 17
Views: 20277

PostForum: Starline 2500   Posted: Fri Jan 27, 2012 9:48 pm   Subject: Pinning saucers
So who here read the topic title and thought, "I didn't know detatched saucers could pin enemy ships in F&E"???

ME!
  Topic: New to the Universe
SFU_FEAR

Replies: 14
Views: 20719

PostForum: A Call to Arms Star Fleet   Posted: Wed Jan 04, 2012 10:04 pm   Subject: New to the Universe
If we can get more to NashCon I can get myself and my sone there also. Maybe enough for a FedCom or ACTA:SF tournament? Or, both?
  Topic: TLT Shipyard - project #1
SFU_FEAR

Replies: 10
Views: 13115

PostForum: Starline 2500   Posted: Wed Dec 28, 2011 8:36 pm   Subject: TLT Shipyard - project #1
Since the D6->D6M is a major conversion of 50% of the economic value of the D6M, you need a major conversion yard.

Lucky for us, there is one in Murfreesboro, TN in Scoutdad's work/game room.
  Topic: TLT Shipyard - project #1
SFU_FEAR

Replies: 10
Views: 13115

PostForum: Starline 2500   Posted: Tue Dec 27, 2011 8:25 pm   Subject: TLT Shipyard - project #1
That last one should be FH=>SUP, not SUB (Carrier variant)
  Topic: TLT Shipyards
SFU_FEAR

Replies: 29
Views: 29988

PostForum: Starline 2500   Posted: Sat Dec 24, 2011 3:35 am   Subject: TLT Shipyards
@Mike: The D7D is in Battleships, so there may be a mini for that.

The D7D is a combat variant of the D7 that is not a drone bombardment ship. There are no special sensors and the Disrupters are re ...
 
Page 1 of 9 Goto page 1, 2, 3, 4, 5, 6, 7, 8, 9  Next
All times are GMT
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group