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Federation Commander Forum Index
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  Topic: Federation and Empire player locator

Replies: 12
Views: 27956

PostForum: Federation & Empire   Posted: Thu Nov 22, 2012 10:21 pm   Subject: Federation and Empire player locator
Ok guys! I got just about all the F&E expansions except for ISC, ( I will look to add that after the holidays ;^) I also have downloaded the Vassal client program, but still need someone to help w ...
  Topic: Carriers

Replies: 142
Views: 106892

PostForum: General Discussion   Posted: Wed Nov 21, 2012 4:18 pm   Subject: Carriers
Since my only experience with "Carrier based" based starships is with the F & E Rules. How would Carriers in Fed Com change the way the game is played? I would think that it would enchan ...
  Topic: Western NY play group?

Replies: 4
Views: 15145

PostForum: Local Groups & Retailers   Posted: Wed Nov 21, 2012 3:46 pm   Subject: Western NY play group?
Hey guys! I live in Lockport, NY. I am starting to rouse some some fellow players as well that I know of. Give me some details as to what cities you guys live in maybe I can get together with you folk ...
  Topic: The Transmission From Beyond...

Replies: 18
Views: 84162

PostForum: Outside the Star Fleet Universe Realm   Posted: Wed Nov 21, 2012 3:32 pm   Subject: The Transmission From Beyond...
I personally went for the Air Force Officer created a Universe with some extra tapes answer... But that is me. I am all about creation and its never-ending dance with destruction.
  Topic: Prime Directive - Best Version ?

Replies: 11
Views: 26493

PostForum: Prime Directive   Posted: Wed Nov 21, 2012 2:51 pm   Subject: Prime Directive - Best Version ?
How so Steve? In your opinion, what does each system do better than what the other system(s) do? I am not asking you to pick a side or choose a favorite. I would just like to know what the pros and co ...
  Topic: Unusual Stellar Objects in an F&E Hex area

Replies: 8
Views: 22781

PostForum: Prime Directive   Posted: Wed Nov 21, 2012 2:43 pm   Subject: Unusual Stellar Objects in an F&E Hex area
Just curious, how did you come up with all 134 entries for F&E hex 0203?

Another question, are all of the entries equally likely in any given F & E hex(es)?

And lastly, its seems that yo ...
  Topic: Mapping Hex 1907

Replies: 18
Views: 43473

PostForum: Prime Directive   Posted: Wed Nov 21, 2012 2:33 pm   Subject: Mapping Hex 1907
Yeah, that is the beauty about using the GURPS system. They do love thier
Hexes within Hexes system. It is cool at times and a pain at other times.
  Topic: ST:TOS Enterprise -- size question

Replies: 3
Views: 14672

PostForum: Prime Directive   Posted: Wed Nov 21, 2012 2:25 pm   Subject: ST:TOS Enterprise -- size question
Just Curious, did anyone ever PM you with the answer to your question from above?
  Topic: The Source of Antimatter

Replies: 21
Views: 55077

PostForum: Prime Directive   Posted: Wed Nov 21, 2012 2:22 pm   Subject: The Source of Antimatter
It is my belief that the warp engines must produce thier own Anti-Matter.
If it is to be assumed that one has to introduce anti-matter into the warp engines, then that anti-matter would become a high ...
  Topic: F & E and The Intimidation Factor

Replies: 25
Views: 50523

PostForum: Federation & Empire   Posted: Mon Nov 19, 2012 4:27 am   Subject: F & E and The Intimidation Factor
I would recommend taking each section independently as you work your way through the rules. Oh by the way, I do recognize that this thread is over 2 years old since the
Last post.
  Topic: Federation & Empire vs. Twilight Imperium

Replies: 22
Views: 47914

PostForum: Federation & Empire   Posted: Mon Nov 19, 2012 3:41 am   Subject: Federation & Empire vs. Twilight Imperium
I have played numerous games of Twilight Imperium and I can safely say its more
Like a regular boardgame than Hardcore Wargame sim. That is what F&E is, a hard-
Core wargame sim.

It takes rou ...
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