Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 3304 matches
Federation Commander Forum Index
Author Message
  Topic: Deceleration in a turn
Steve Cole

Replies: 8
Views: 6043

PostForum: Rules Questions   Posted: Wed Apr 30, 2025 6:43 pm   Subject: Deceleration in a turn
Everyone is trying to set up a one-shot attack that breaks a shield and causes internal damage. Sometimes the long game is better. It's much easier to damage a shield and much less risky. Once that sh ...
  Topic: Tips to track closest approach?
Steve Cole

Replies: 6
Views: 2909

PostForum: General Discussion   Posted: Tue Apr 15, 2025 7:23 pm   Subject: Tips to track closest approach?
Not really, everyone just seems to figure it out.
  Topic: So, now what?
Steve Cole

Replies: 7
Views: 3809

PostForum: Miniatures   Posted: Wed Mar 26, 2025 5:46 pm   Subject: So, now what?
If someone would email Jean (sales@starfleetgames.com) about that reddit thing I would appreciate it and she would look into it.

Thanks to all for the support and kind words. When the day comes for ...
  Topic: Gunboats Attack update to Rules Reference?
Steve Cole

Replies: 5
Views: 418

PostForum: General Discussion   Posted: Wed Mar 26, 2025 5:43 pm   Subject: Gunboats Attack update to Rules Reference?
Mike: compile and maintain a list of things I would have to fix and someday I will ask about it.
  Topic: Triaxians / other Sims for FC?
Steve Cole

Replies: 10
Views: 573

PostForum: General Discussion   Posted: Wed Mar 26, 2025 5:42 pm   Subject: Triaxians / other Sims for FC?
Any time Mike West wants to whip up a simulator booster pack I'll put doing the SSDs on my to-do list. But I cannot do more than one empire every other month and would limit that to about 10 ships.
  Topic: Captain Gorloth and the Robot Rules
Steve Cole

Replies: 4
Views: 1243

PostForum: General Discussion   Posted: Tue Mar 18, 2025 7:08 pm   Subject: Captain Gorloth and the Robot Rules
Four and turn away, or closer. The key is to turn away (or fly past) after firing and reload.
  Topic: Am I missing something...?
Steve Cole

Replies: 14
Views: 5935

PostForum: General Discussion   Posted: Thu Mar 13, 2025 6:56 pm   Subject: Am I missing something...?
Captain's Log did a four-player story/scenario where a Fed, Klingon, Romulan, and Tholian ship showed up to watch a star explode and didn't play well together.
  Topic: Modifying a Klingon ship
Steve Cole

Replies: 12
Views: 1994

PostForum: General Discussion   Posted: Thu Mar 13, 2025 6:54 pm   Subject: Modifying a Klingon ship
I will confirm that whatever you do at your dining room table and your opponent is willing well that is just fine. I will comment that...

1. We would probably never publish such a ship due to licen ...
  Topic: So, now what?
Steve Cole

Replies: 7
Views: 3809

PostForum: Miniatures   Posted: Thu Mar 13, 2025 6:49 pm   Subject: So, now what?
Jean is working with a new supplier and slowly bringing stuff to readiness. I am not really involved in it other than the occasional comment to Jean to "do what you think best" so I'm not sl ...
  Topic: Booster #39
Steve Cole

Replies: 4
Views: 29076

PostForum: Federation Commander News   Posted: Thu Mar 13, 2025 6:43 pm   Subject: Booster #39
Ask them to order it for you.
  Topic: Captain Gorloth and the Robot Rules
Steve Cole

Replies: 4
Views: 1243

PostForum: General Discussion   Posted: Thu Mar 13, 2025 6:42 pm   Subject: Captain Gorloth and the Robot Rules
Firing as often as you can is a problem. I start 20 hexes away and since Gorloth CAN fire he DOES fire and at that range is basically wasting his time. Now what does he do? He aggressively moves towar ...
  Topic: Why is Transports Attacked so expensive?
Steve Cole

Replies: 2
Views: 1780

PostForum: General Discussion   Posted: Thu Mar 13, 2025 6:39 pm   Subject: Why is Transports Attacked so expensive?
Thanks to inflation, everything we do costs more this year than last.
  Topic: Seeking Weapon impact timing
Steve Cole

Replies: 4
Views: 3944

PostForum: Rules Questions   Posted: Thu Jun 20, 2024 7:11 pm   Subject: Seeking Weapon impact timing
The sequence of play governs; a drone launched in the target hex does not impact instantly.
  Topic: With Gun boat Attack out are Skiff getting retconed?
Steve Cole

Replies: 5
Views: 4594

PostForum: Rules Questions   Posted: Thu Jun 20, 2024 7:10 pm   Subject: With Gun boat Attack out are Skiff getting retconed?
However we did it is however we did it. We could do it the other way I guess. Mike, email me on this.
  Topic: Printing the hexmap
Steve Cole

Replies: 10
Views: 5431

PostForum: General Discussion   Posted: Thu Jun 20, 2024 7:09 pm   Subject: Printing the hexmap
She should have it posted in a few days.
 
Page 1 of 221 Goto page 1, 2, 3 ... 219, 220, 221  Next
All times are GMT
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group