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  Topic: Heavy Plasma Cruiser
eunderko

Replies: 43
Views: 27339

PostForum: General Discussion   Posted: Fri Jun 12, 2009 5:07 pm   Subject: Heavy Plasma Cruiser
Doesn't the SFB version of the DNT have 3 R-torps?
Not sure if there is a fed-comm version yet, so that might be where the disconnect is.
  Topic: Plasma Torpedoes and Orions (Or Orion weapon mounts)
eunderko

Replies: 26
Views: 13917

PostForum: Rules Questions   Posted: Mon May 04, 2009 9:09 pm   Subject: Plasma Torpedoes and Orions (Or Orion weapon mounts)
Personally I expect the cost is kind of a hold over from SFB where plasmas had more "features" than they do in FC.

While I might take a G and I have taken F torps, I do think the S torp c ...
  Topic: Vudar Playtest
eunderko

Replies: 39
Views: 39883

PostForum: Rules Questions   Posted: Mon Mar 09, 2009 8:16 pm   Subject: Vudar Playtest
well the first "biggest" reason is way off. Sorry, but the problem was that very first firing after the HET. After than, ships could manuever away, etc.

Just dawned on me, but for the u ...
  Topic: Vudar Playtest
eunderko

Replies: 39
Views: 39883

PostForum: Rules Questions   Posted: Fri Mar 06, 2009 7:34 pm   Subject: Vudar Playtest
I've been thinking about the new rule and I have a couple of questions/comments

1. Can the same IPG be used multiple times in a single turn subject to the limit of the four power (so a CA with two ...
  Topic: Direct Fire Drone Rules
eunderko

Replies: 82
Views: 57396

PostForum: Rules Questions   Posted: Thu Feb 12, 2009 7:08 pm   Subject: Direct Fire Drone Rules
I think what I would like to see is

1. A simplification of the defensive fire on Direct Fire drones. Basically defensive fire is at the entire group and every 4 points of damage kills a drone (el ...
  Topic: Vudar Playtest
eunderko

Replies: 39
Views: 39883

PostForum: Rules Questions   Posted: Fri Jan 23, 2009 4:39 pm   Subject: Vudar Playtest
My recollection (which could easily be wrong) is that, in SFB, the Vudar ships weren't negatively affected by the IPG ECM. However, the IPGs also needed to be powered with ION energy (which, beyond t ...
  Topic: X-Ships
eunderko

Replies: 63
Views: 73524

PostForum: General Discussion   Posted: Mon Dec 01, 2008 9:43 pm   Subject: X-Ships
The 1-1 cost is limited to number of batts. Beyond that, the normal 2 power/1 repair apply.

The potential to block/repair a lot of damage is there, but given the power needs of the faster arming w ...
  Topic: X-Ships
eunderko

Replies: 63
Views: 73524

PostForum: General Discussion   Posted: Tue Nov 25, 2008 11:59 pm   Subject: X-Ships
I did the actual first draft of the X-rules for the Round Rock FC group.

I sorta wanted to keep the +1 vs. non-X-Ships but got talked out of it. After playing with X-ships, I think tossing it was ...
  Topic: The Gameroom
eunderko

Replies: 35
Views: 28873

PostForum: Miniatures   Posted: Fri Aug 29, 2008 8:28 pm   Subject: The Gameroom
Here are the three impulse tracking tools I made.
Basically you just turn the dial and see what impulse and who moves in the little windows.

The one in back was the first one. It has all 32 sub-pu ...
  Topic: Are there miniatures snobs?
eunderko

Replies: 23
Views: 30040

PostForum: Miniatures   Posted: Mon Apr 07, 2008 6:30 pm   Subject: Litko magnetic bases
I have found the magnetic bases from Litko to be fairly weak. They work ok for small/light minis, but I wouldn't count on them holding a mini from moving if it was, for example, the size of a fed/Kli ...
 
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