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  Topic: Orion Dreadnought (fleet) - Option Y/Z
j2klbs

Replies: 7
Views: 9215

PostForum: Rules Questions   Posted: Sat Nov 22, 2008 5:47 pm   Subject: Orion Dreadnought (fleet) - Option Y/Z
mjwest -

Thanks for the clarification. We should probably get this "official" ruling into a communique.

I do have a follow-up question needing clarification.

It seems that I shoul ...
  Topic: Orion Dreadnought (fleet) - Option Y/Z
j2klbs

Replies: 7
Views: 9215

PostForum: Rules Questions   Posted: Sun Nov 16, 2008 5:27 pm   Subject: Orion Dreadnought (fleet) - Option Y/Z
Thanks Dal,

The thing is, one could have 2 Ph-1's in fleet scale (option Y & Z). So would they both be 360?

Perhaps the semicolon is extraneous and the line should read :

Y (Z): Phaser-1 ...
  Topic: Orion Dreadnought (fleet) - Option Y/Z
j2klbs

Replies: 7
Views: 9215

PostForum: Rules Questions   Posted: Sat Nov 15, 2008 9:48 pm   Subject: Orion Dreadnought (fleet) - Option Y/Z
I am confused as to the firing arcs for the Orion Dreadnought (listed in Orion Attack rules).

Most options are listed in the following format:

weapon-a, weapon-b (arc); weapon-c, weapon-d (arc) ...
  Topic: Multiship Declaration of Fire
j2klbs

Replies: 15
Views: 16862

PostForum: Rules Questions   Posted: Mon Nov 10, 2008 9:11 pm   Subject: Multiship Declaration of Fire
Thanks for the feedback!

I was trying to find the exact rules on this but was having some difficulty. This topic may make for a good Communique article on how it is supposed to work - i.e. whether ...
  Topic: Reloading in-use drone launchers
j2klbs

Replies: 3
Views: 5580

PostForum: Rules Questions   Posted: Mon Nov 10, 2008 5:04 pm   Subject: Reloading in-use drone launchers
Awesome! Thanks so much for the clarification. I guess I overlooked that one. :-/

Cheers!
Jason
  Topic: Multiship Declaration of Fire
j2klbs

Replies: 15
Views: 16862

PostForum: Rules Questions   Posted: Mon Nov 10, 2008 4:00 pm   Subject: Multiship Declaration of Fire
My understanding is that all firing is considered simultaneous in the Offensive fire stage and that ships can "me-too" fire. Furthermore, all weapons are resolved from one weapon before mov ...
  Topic: Reloading in-use drone launchers
j2klbs

Replies: 3
Views: 5580

PostForum: Rules Questions   Posted: Mon Nov 10, 2008 3:53 pm   Subject: Reloading in-use drone launchers
Suppose I am flying the Kingon C10 (fleet scale) which has 3 repair points and 4 drone launchers.

Since it takes 4 repair points to reload drone launchers, it will take 2 turns to completely reload ...
  Topic: LDR Ph-G cost
j2klbs

Replies: 8
Views: 10885

PostForum: Rules Questions   Posted: Mon Nov 03, 2008 9:08 pm   Subject: LDR Ph-G cost
Hi mjwest,

I just re-read your post in which you said...

"the general cost for converting to a Ph-G is 3 BPV, that is not a hard cost, and some ships (e.g. the two dreadnought variants ment ...
  Topic: LDR Ph-G cost
j2klbs

Replies: 8
Views: 10885

PostForum: Rules Questions   Posted: Mon Nov 03, 2008 8:48 pm   Subject: LDR Ph-G cost
I understand that MJW's words are "golden", except his post seemed to indicate that he was not aware that there was an "official" increase in the PH-G costs for the later published ...
  Topic: LDR Ph-G cost
j2klbs

Replies: 8
Views: 10885

PostForum: Rules Questions   Posted: Mon Nov 03, 2008 4:05 pm   Subject: LDR Ph-G cost
mjwest -

I humbly point out that you are mistaken that the only "officially changed Point Value is the LDR CA". In Booster pack 17, we have

Lyran Desert Lion Light Dreadnaught
L ...
  Topic: LDR Ph-G cost
j2klbs

Replies: 8
Views: 10885

PostForum: Rules Questions   Posted: Mon Nov 03, 2008 3:02 am   Subject: LDR Ph-G cost
Thanks Dal! Yeah, it seems like the newer cards have the cost at 6. Hopefully we will see a listing of all prices for LDR ships in an upcoming communique.

Thanks again!
Jason
  Topic: LDR Ph-G cost
j2klbs

Replies: 8
Views: 10885

PostForum: Rules Questions   Posted: Sun Nov 02, 2008 9:37 pm   Subject: LDR Ph-G cost
Is it official that LDR ships must pay 6pts per Ph-G rather than 3? I saw a communique in which the author was saying this is optional. But then I just got booster pack 17 in which several of the dr ...
  Topic: Repairing Destroyed Plasma
j2klbs

Replies: 50
Views: 50278

PostForum: Rules Questions   Posted: Sat Oct 11, 2008 4:06 pm   Subject: Repairing Destroyed Plasma
Hi all!

I just wanted to echo terryoc's comment. I cannot find anywhere that the rules say the plasma is lost, only that I have the option to launch it even if the launcher was destroyed.

Some ...
  Topic: Repairing Destroyed Plasma
j2klbs

Replies: 50
Views: 50278

PostForum: Rules Questions   Posted: Thu Oct 09, 2008 4:20 pm   Subject: Repairing Destroyed Plasma
All good points. However, I will point out that the rule says it "can" be launched until the end of the turn, not that is "must" be launched before the end of the turn. This is a ...
  Topic: Repairing Destroyed Plasma
j2klbs

Replies: 50
Views: 50278

PostForum: Rules Questions   Posted: Thu Oct 09, 2008 2:35 pm   Subject: Repairing Destroyed Plasma
Kang - respectfully, you are oversimplifying the problem and misquoting the rule. Rule 4J3d "Disabled Launch" says nothing about launch it or LOSE it. This is the crux of the problem. The ...
 
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