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  Topic: Distant Armada Review from an SFB/FC Players Perspective
madpax

Replies: 39
Views: 77805

PostForum: Starmada and Klingon Armada   Posted: Wed Jul 20, 2011 6:01 pm   Subject: Distant Armada Review from an SFB/FC Players Perspective
Starfire was cool with the first version (in the end of the seventies). It became 'ugly' later, with loads of systems (and thus complexity) and enormous scenarios. I wonder if those from Imperial Star ...
  Topic: Distant Armada Review from an SFB/FC Players Perspective
madpax

Replies: 39
Views: 77805

PostForum: Starmada and Klingon Armada   Posted: Wed Jul 20, 2011 5:30 pm   Subject: Distant Armada Review from an SFB/FC Players Perspective
The damage allocation system is great-- no die rolls, just left-to-right marking off letters.
Great, but terribly unrealistic (how come you have to kill all the armor before damaging the meaningful s ...
  Topic: Distant Armada Review from an SFB/FC Players Perspective
madpax

Replies: 39
Views: 77805

PostForum: Starmada and Klingon Armada   Posted: Tue Jul 12, 2011 5:03 pm   Subject: Distant Armada Review from an SFB/FC Players Perspective
One Answer to the "Bloodiness" of KA vs SFB is to double or triple the number of ships in a given scenario. More ships mean a longer game!
No, you'll just have twice or thrice (or more...) ...
  Topic: Distant Armada Review from an SFB/FC Players Perspective
madpax

Replies: 39
Views: 77805

PostForum: Starmada and Klingon Armada   Posted: Sun Jul 10, 2011 2:49 pm   Subject: Distant Armada Review from an SFB/FC Players Perspective
Use a 12 or 16 impulse chart instead of the monster 31.
How so?
There is no real speed limit in Starmada, although I've learned that moving more than your speed is an invitation to leave the board ...
  Topic: Distant Armada Review from an SFB/FC Players Perspective
madpax

Replies: 39
Views: 77805

PostForum: Starmada and Klingon Armada   Posted: Sun Jul 10, 2011 10:14 am   Subject: Distant Armada Review from an SFB/FC Players Perspective
I have considered bringing the impulse system from SFB directly into Starmada and seeing what effect it might have.

I wonder how to implement such a thing, as starmada ships move about 3-6 hexes ...
  Topic: Distant Armada Review from an SFB/FC Players Perspective
madpax

Replies: 39
Views: 77805

PostForum: Starmada and Klingon Armada   Posted: Fri Jul 08, 2011 3:19 pm   Subject: Distant Armada Review from an SFB/FC Players Perspective
Here are my modifications:

For weapons:
Ph 1: Remove range based rof and increase ACC to 3+
Ph 2: Remove range based rof and increase ACC to 4+
Disruptors: Reduce range to 15 (they fire at the s ...
  Topic: Simpler rules?
madpax

Replies: 31
Views: 59119

PostForum: Federation & Empire   Posted: Fri Jul 08, 2011 1:33 pm   Subject: Simpler rules?
Exactly. You're no longer talking about simpler F&E. You're talking about another game that (if you keep up with memos) I have been working on for several years.
I'm earger too to hear more about ...
  Topic: Distant Armada Review from an SFB/FC Players Perspective
madpax

Replies: 39
Views: 77805

PostForum: Starmada and Klingon Armada   Posted: Thu Jul 07, 2011 5:21 pm   Subject: Distant Armada Review from an SFB/FC Players Perspective
The non-leak shields vs. very leaky shields.
I suspect this is the difference that most causes SFB/FC players to perceive Starmada as "too bloody".
I feel it's a combination of the faceted ...
  Topic: Simpler rules?
madpax

Replies: 31
Views: 59119

PostForum: Federation & Empire   Posted: Thu Jul 07, 2011 4:20 pm   Subject: Simpler rules?
I agree that there may be a market for such a game, but it wouldn't be a simpler FnE. It would be different game all together. It would be analogous to the relationship between Star Fleet Battle Force ...
  Topic: Simpler rules?
madpax

Replies: 31
Views: 59119

PostForum: Federation & Empire   Posted: Thu Jul 07, 2011 4:20 pm   Subject: Simpler rules?
I mean, if I were to design such a game, I might limit it to just Feds, Klingons, Roms and Gorns for recognition, build a system in the style of "Fortress America" and "Axis and Allied. ...
  Topic: Simpler rules?
madpax

Replies: 31
Views: 59119

PostForum: Federation & Empire   Posted: Thu Jun 30, 2011 6:43 pm   Subject: Simpler rules?
I agree with Eric, math is bad. I like non-math non CRT combat resolution. For example, look at what Games Workshop did. I only play one game from this company and combat is resolved easily, without c ...
  Topic: Simpler rules?
madpax

Replies: 31
Views: 59119

PostForum: Federation & Empire   Posted: Thu Jun 30, 2011 5:30 pm   Subject: Simpler rules?
How combat is resolved between two fleets?

Marc
  Topic: Simpler rules?
madpax

Replies: 31
Views: 59119

PostForum: Federation & Empire   Posted: Wed Jun 29, 2011 11:02 pm   Subject: Simpler rules?
I have to say that I support Eric point of view. Worse, today's games are usually simple to play. For example, about space battles, I began with SFB (some 23 years ago, when it was published in ziploc ...
  Topic: Simpler rules?
madpax

Replies: 31
Views: 59119

PostForum: Federation & Empire   Posted: Wed Jun 29, 2011 5:00 pm   Subject: Simpler rules?
Leave out fighters, scouts, maulers, admirals, marine generals, diplomacy, and you're about there.
I don't want to lose chrome (although I wonder why there are fighters in a strategic game), but I re ...
  Topic: Simpler rules?
madpax

Replies: 31
Views: 59119

PostForum: Federation & Empire   Posted: Tue Jun 28, 2011 4:50 pm   Subject: Simpler rules?
I've played 1st edition a lot of time ago. It was fun and quick.
I tried to play the new edition some times ago, and when I recall my game, I remember it was much more complicated and lenghty.
So I ...
 
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