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  Topic: Players wanted Coolstuff Games Winter Park,FL
phul

Replies: 13
Views: 18595

PostForum: Local Groups & Retailers   Posted: Sat Oct 01, 2011 8:22 pm   Subject: Players wanted Coolstuff Games Winter Park,FL
Is this still going on? I live over in Tampa, but I might make a trip of it. Been awhile since I've had a game.

Also:
How's the store? Not much in the way of quality tabletop game stores this ...
  Topic: Tampa, Florida
phul

Replies: 0
Views: 6025

PostForum: Local Groups & Retailers   Posted: Thu Aug 25, 2011 6:28 am   Subject: Tampa, Florida
Anyone somewhat local looking for a game?
  Topic: Federation Commander Decscription
phul

Replies: 4
Views: 3686

PostForum: General Discussion   Posted: Thu Jun 23, 2011 5:40 pm   Subject: Federation Commander Decscription
Great space battle sim system for relatively quick battles with small numbers of ships. Time and overhead magnifys logarithmically as you add ships. Lacks consistently balanced scenarios (or even in ...
  Topic: Larger Planets, Gas Giants and Direct Fire
phul

Replies: 4
Views: 4072

PostForum: Rules Questions   Posted: Tue Oct 12, 2010 5:42 am   Subject: Larger Planets, Gas Giants and Direct Fire
Just so I can make sure I've wrapped my pee brain around this...

Fire down the hex spine of a planet hex (of any size planet) is open, fire through a planet hex (of any size planet) is not (even if ...
  Topic: Tournament change idea
phul

Replies: 70
Views: 31843

PostForum: General Discussion   Posted: Sat Aug 21, 2010 4:56 am   Subject: Tournament change idea
Mojo,

I would suggest that rather than competing in the quote war that seems to be ensuing, that you instead provide the requested analysis for why your system is better. You are not going to conv ...
  Topic: Frame Damage and Skip Points
phul

Replies: 28
Views: 12905

PostForum: Rules Questions   Posted: Tue Aug 17, 2010 8:48 pm   Subject: Frame Damage and Skip Points
Skip points take too long to blow up a ship. You need to try the alternate method of damage allocation.

If you go to allocate damage and both the primary system and secondary system are destroyed, ...
  Topic: Tournament change idea
phul

Replies: 70
Views: 31843

PostForum: General Discussion   Posted: Tue Aug 17, 2010 8:37 pm   Subject: Tournament change idea
Just for the record, are you referring to the actual Origins tournament rules where you need to score 150 pts and win by 30 or your house tournament rules where you can get a 3.3 pt victory because al ...
  Topic: Tournament change idea
phul

Replies: 70
Views: 31843

PostForum: General Discussion   Posted: Tue Aug 17, 2010 4:50 pm   Subject: Tournament change idea
I'm not opposed to the way you modify points, but your balancing methodology is extreme, and hampers the larger fleet more than merely applying damage. It also limits their options in battle (specifi ...
  Topic: Tournament change idea
phul

Replies: 70
Views: 31843

PostForum: General Discussion   Posted: Tue Aug 17, 2010 8:29 am   Subject: Tournament change idea

Post right above mine.


I wasn't aware of the 30 point difference nor the min point requirement. So not so much of an issue for the Tourney rules. It is however a problem I've noticed in Gener ...
  Topic: Tournament change idea
phul

Replies: 70
Views: 31843

PostForum: General Discussion   Posted: Tue Aug 17, 2010 7:34 am   Subject: Tournament change idea

His post directly above mine.


I'm not saying that that you (the figurative) should aim for the min point value. I am suggesting that aiming mid range will put you below the vast majority of fl ...
  Topic: Tournament change idea
phul

Replies: 70
Views: 31843

PostForum: General Discussion   Posted: Tue Aug 17, 2010 2:46 am   Subject: Tournament change idea
...I've always looked at the VP system and thought that it favored the smaller fleet (in points). The system as it stands now puts the onus on the larger fleet to inflict more damage (and not in boxe ...
  Topic: Tournament change idea
phul

Replies: 70
Views: 31843

PostForum: General Discussion   Posted: Tue Aug 17, 2010 1:56 am   Subject: Tournament change idea
Referring to the original post:
This is an interesting post to me, since I've always looked at the VP system and thought that it favored the smaller fleet (in points). The system as it stands now p ...
  Topic: Faster plasma?
phul

Replies: 164
Views: 84949

PostForum: General Discussion   Posted: Tue Jul 27, 2010 1:11 am   Subject: Faster plasma?
You can not compare the direct fire potential of a Direct Fire Fleet to a Plasma fleet (it's like comparing the direct fire potential of a CA to a Drone CA). It doesn't work, and is only indicative o ...
  Topic: Faster plasma?
phul

Replies: 164
Views: 84949

PostForum: General Discussion   Posted: Fri Jul 23, 2010 1:27 am   Subject: Faster plasma?
I play Advanced Squad Leader, and this is a question that scenario designers always ask themselves. In practice, it tends to balance toward whatever skill level the playtest groups that the designer ...
  Topic: Faster plasma?
phul

Replies: 164
Views: 84949

PostForum: General Discussion   Posted: Thu Jul 22, 2010 10:12 pm   Subject: Faster plasma?


I bow to your obvious superior competancy and look forward to the day we are able to play, so that I may learn from your superior game.

If you really think it was competent play to turn away fr ...
 
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