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Federation Commander Forum Index
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  Topic: ESG Offensive Burst
seangallagher77

Replies: 4
Views: 4300

PostForum: Rules Questions   Posted: Thu Jun 18, 2009 2:46 pm   Subject: ESG Burst
Thanks, guys. I remember playing Starfleet Command on the PC and the graphic was a sphere that looked like it enveloped the entire enemy ship. That's why I was asking Smile
  Topic: ESG Offensive Burst
seangallagher77

Replies: 4
Views: 4300

PostForum: Rules Questions   Posted: Wed Jun 17, 2009 11:12 pm   Subject: ESG Offensive Burst
How is the damage resolved when you use an ESG as an Offensive Burst? Does it go to the facing shield of the opponent's ship or does the damage get dispersed across all of the ship's shields, like a ...
  Topic: Offensive Fire Declaration
seangallagher77

Replies: 8
Views: 6204

PostForum: Rules Questions   Posted: Thu Jun 11, 2009 11:40 pm   Subject: Offensive Fire Declaration
Thanks for answering all of my other questions, everyone. Here is another...

What is the proper procedure for Offensive Fire declaration?

For example, if I decide to fire and the other captai ...
  Topic: Reloading a drone rack
seangallagher77

Replies: 1
Views: 3513

PostForum: Rules Questions   Posted: Mon Jun 08, 2009 4:17 pm   Subject: Reloading a drone rack
The rules say a drone rack cannot be reloaded on a turn in which it fired a weapon(5G5a). Does this include the firing of an anti-drone or are they not considered "weapons"?
  Topic: Regenerating a downed shield
seangallagher77

Replies: 2
Views: 3765

PostForum: Rules Questions   Posted: Mon Jun 08, 2009 3:07 pm   Subject: Regenerating a downed shield
It looks like I have been playing under the assumption that a shield that has been completely destroyed CANNOT be regenerated during the Energy Allocation phase.

After reading the rules again, it s ...
  Topic: Movement effect on cloaking
seangallagher77

Replies: 19
Views: 14616

PostForum: Rules Questions   Posted: Sat Jun 06, 2009 6:56 pm   Subject: Movement effect on cloaking
I thought there was shield burn through for every 10 points of damage a volley does. For example, a volley of 21 points would have 2 burn throughs. Is there a maximum of 1 burn through per volley?
  Topic: Movement effect on cloaking
seangallagher77

Replies: 19
Views: 14616

PostForum: Rules Questions   Posted: Thu Jun 04, 2009 3:09 pm   Subject: Movement effect on cloaking
Thanks, guys. Makes sense to me.

Had a slugfest yesterday between my Romulan KR7 and his Klingon D7C. A miscalculated shot with all of my plasmas sent him running away but at a pace that dissolve ...
  Topic: Movement effect on cloaking
seangallagher77

Replies: 19
Views: 14616

PostForum: Rules Questions   Posted: Wed Jun 03, 2009 7:26 pm   Subject: Movement effect on cloaking
The rules state that a ship that moves more than two hexes in a single impulse will void the cloak. So if the ship is moving at a Baseline Speed of 16 and pays for acceleration in the impulse but pay ...
  Topic: Reverse Movement's effect on Turn Mode requirement
seangallagher77

Replies: 4
Views: 4510

PostForum: Rules Questions   Posted: Wed Jun 03, 2009 2:55 pm   Subject: Reverse Movement's effect on Turn Mode requirement
Hi all,

I just finished my third game of FC and am enjoying it very much. Something occurred in the last game that doesn't quite make sense to me so I wanted to bring it up here. During Turn #1 ...
 
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