Author |
Message |
Topic: Statistical Analysis of Weapons |
silent bob
Replies: 32
Views: 50533
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Forum: A Call to Arms Star Fleet Posted: Tue Feb 21, 2012 8:48 am Subject: Statistical Analysis of Weapons |
multihit 8 is not maxing any criticals, what it does is 8 damage against shields or 8 rolls against the damage table.
however with devastating +1 that will still do plenty of damage |
Topic: Statistical Analysis of Weapons |
silent bob
Replies: 32
Views: 50533
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Forum: A Call to Arms Star Fleet Posted: Mon Feb 20, 2012 9:47 am Subject: Statistical Analysis of Weapons |
as has been said fedcom doesnt have crits etc.
photons do alot of damage when they crit.
phasers increase the chance of crits.
these 2 points alone balance out disrupters |
Topic: About A Call to Arms |
silent bob
Replies: 251
Views: 178514
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Forum: A Call to Arms Star Fleet Posted: Thu Sep 29, 2011 11:46 am Subject: About A Call to Arms |
admittedly cloaked ships should not even be targetable by seeking weapons.
so thats something that we need to look at. |
Topic: About A Call to Arms |
silent bob
Replies: 251
Views: 178514
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Forum: A Call to Arms Star Fleet Posted: Fri Sep 23, 2011 9:10 pm Subject: About A Call to Arms |
I need one of you guys who is playing it to email me an explanation of how seeking weapons work.
I know Matthew wants to avoid keeping track of a bazillion moving missiles, but the key point is do ... |
Topic: About A Call to Arms |
silent bob
Replies: 251
Views: 178514
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Forum: A Call to Arms Star Fleet Posted: Fri Sep 23, 2011 11:03 am Subject: About A Call to Arms |
Has the core system changed much since the B5 days? I read that attack dice are still used, but are they still used against the target's hull or has that changed?
this has changed, no hull score
a ... |
Topic: Mongoose blog |
silent bob
Replies: 5
Views: 11318
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Forum: A Call to Arms Star Fleet Posted: Wed Sep 21, 2011 1:56 pm Subject: Mongoose blog |
shame he hasnt got all playtesters on the same email so we can see each others comments as sometimes might be saying the same stuff |
Topic: Star Fleet Marines News |
silent bob
Replies: 54
Views: 158218
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Forum: Star Fleet Marines Posted: Mon Sep 12, 2011 2:03 pm Subject: Star Fleet Marines News |
what size hexes for the maps?
hoping for same sort of size as my CBT ones then I have lots of maps to use |
Topic: Fleet sized action - playtest report |
silent bob
Replies: 17
Views: 32350
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Forum: A Call to Arms Star Fleet Posted: Tue Aug 30, 2011 9:12 pm Subject: Fleet sized action - playtest report |
well i assume matt will send you the newest one he spoke about.
if not drop me a message with your email and will get it to you.
can send you the one I currently have too if you want. |
Topic: Fleet sized action - playtest report |
silent bob
Replies: 17
Views: 32350
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Forum: A Call to Arms Star Fleet Posted: Tue Aug 30, 2011 8:55 pm Subject: Fleet sized action - playtest report |
aah thats the older one, i have 8-12-2011.
should be a new one this week.
we got rid of auto-regen because obviously it takes power to regen your shields in FC/SFB that cant otherwise be used on wea ... |
Topic: Fleet sized action - playtest report |
silent bob
Replies: 17
Views: 32350
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Forum: A Call to Arms Star Fleet Posted: Tue Aug 30, 2011 5:22 pm Subject: Fleet sized action - playtest report |
shield repair is not automatic, you have to do the special action for it. at least on the set of rules i have. |
Topic: The first "official"? Mongoose release info |
silent bob
Replies: 22
Views: 33540
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Forum: A Call to Arms Star Fleet Posted: Sun Aug 28, 2011 9:44 am Subject: The first "official"? Mongoose release info |
tholians have a couple of ships atm, just as per the original fedcom releases.
gorns should be getting fleets as they are in the rules for initial release |
Topic: A Call To Arms: Starfleet - Playtest report |
silent bob
Replies: 17
Views: 32896
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Forum: A Call to Arms Star Fleet Posted: Mon Aug 22, 2011 1:53 pm Subject: A Call To Arms: Starfleet - Playtest report |
end of your romulan game, you cant fire when fading in, even in ACTA so how did that all happen? or did the firing happen on the following turn? |
Topic: A Call To Arms: Starfleet - Playtest report |
silent bob
Replies: 17
Views: 32896
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Forum: A Call to Arms Star Fleet Posted: Tue Aug 16, 2011 5:20 pm Subject: A Call To Arms: Starfleet - Playtest report |
cool. tbh photons are slightly overpowered at the moment and also have too much range IMO as nobody in FC ever fires them that far as for FC its 1/6 to hit.
i'm also not keen on seeking weapons rules ... |
Topic: About A Call to Arms |
silent bob
Replies: 251
Views: 178514
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Forum: A Call to Arms Star Fleet Posted: Mon Jul 25, 2011 4:00 pm Subject: About A Call to Arms |
well we have lots of options for turning in CTA.
basic turn is after half your move, then if you have 2 turns there has to be 2" between them. however agile allows you to turn after 1/4 move and ... |
Topic: About A Call to Arms |
silent bob
Replies: 251
Views: 178514
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Forum: A Call to Arms Star Fleet Posted: Sun Jul 24, 2011 2:50 pm Subject: About A Call to Arms |
well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update. |
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