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  Topic: Statistical Analysis of Weapons
silent bob

Replies: 32
Views: 49806

PostForum: A Call to Arms Star Fleet   Posted: Tue Feb 21, 2012 8:48 am   Subject: Statistical Analysis of Weapons
multihit 8 is not maxing any criticals, what it does is 8 damage against shields or 8 rolls against the damage table.
however with devastating +1 that will still do plenty of damage
  Topic: Statistical Analysis of Weapons
silent bob

Replies: 32
Views: 49806

PostForum: A Call to Arms Star Fleet   Posted: Mon Feb 20, 2012 9:47 am   Subject: Statistical Analysis of Weapons
as has been said fedcom doesnt have crits etc.
photons do alot of damage when they crit.
phasers increase the chance of crits.

these 2 points alone balance out disrupters
  Topic: About A Call to Arms
silent bob

Replies: 251
Views: 175742

PostForum: A Call to Arms Star Fleet   Posted: Thu Sep 29, 2011 11:46 am   Subject: About A Call to Arms
admittedly cloaked ships should not even be targetable by seeking weapons.
so thats something that we need to look at.
  Topic: About A Call to Arms
silent bob

Replies: 251
Views: 175742

PostForum: A Call to Arms Star Fleet   Posted: Fri Sep 23, 2011 9:10 pm   Subject: About A Call to Arms
I need one of you guys who is playing it to email me an explanation of how seeking weapons work.

I know Matthew wants to avoid keeping track of a bazillion moving missiles, but the key point is do ...
  Topic: About A Call to Arms
silent bob

Replies: 251
Views: 175742

PostForum: A Call to Arms Star Fleet   Posted: Fri Sep 23, 2011 11:03 am   Subject: About A Call to Arms
Has the core system changed much since the B5 days? I read that attack dice are still used, but are they still used against the target's hull or has that changed?

this has changed, no hull score
a ...
  Topic: Mongoose blog
silent bob

Replies: 5
Views: 11181

PostForum: A Call to Arms Star Fleet   Posted: Wed Sep 21, 2011 1:56 pm   Subject: Mongoose blog
shame he hasnt got all playtesters on the same email so we can see each others comments as sometimes might be saying the same stuff
  Topic: Star Fleet Marines News
silent bob

Replies: 54
Views: 154061

PostForum: Star Fleet Marines   Posted: Mon Sep 12, 2011 2:03 pm   Subject: Star Fleet Marines News
what size hexes for the maps?
hoping for same sort of size as my CBT ones then I have lots of maps to use Very Happy
  Topic: Fleet sized action - playtest report
silent bob

Replies: 17
Views: 31260

PostForum: A Call to Arms Star Fleet   Posted: Tue Aug 30, 2011 9:12 pm   Subject: Fleet sized action - playtest report
well i assume matt will send you the newest one he spoke about.
if not drop me a message with your email and will get it to you.
can send you the one I currently have too if you want.
  Topic: Fleet sized action - playtest report
silent bob

Replies: 17
Views: 31260

PostForum: A Call to Arms Star Fleet   Posted: Tue Aug 30, 2011 8:55 pm   Subject: Fleet sized action - playtest report
aah thats the older one, i have 8-12-2011.
should be a new one this week.
we got rid of auto-regen because obviously it takes power to regen your shields in FC/SFB that cant otherwise be used on wea ...
  Topic: Fleet sized action - playtest report
silent bob

Replies: 17
Views: 31260

PostForum: A Call to Arms Star Fleet   Posted: Tue Aug 30, 2011 5:22 pm   Subject: Fleet sized action - playtest report
shield repair is not automatic, you have to do the special action for it. at least on the set of rules i have.
  Topic: The first "official"? Mongoose release info
silent bob

Replies: 22
Views: 33090

PostForum: A Call to Arms Star Fleet   Posted: Sun Aug 28, 2011 9:44 am   Subject: The first "official"? Mongoose release info
tholians have a couple of ships atm, just as per the original fedcom releases.
gorns should be getting fleets as they are in the rules for initial release
  Topic: A Call To Arms: Starfleet - Playtest report
silent bob

Replies: 17
Views: 32019

PostForum: A Call to Arms Star Fleet   Posted: Mon Aug 22, 2011 1:53 pm   Subject: A Call To Arms: Starfleet - Playtest report
end of your romulan game, you cant fire when fading in, even in ACTA so how did that all happen? or did the firing happen on the following turn?
  Topic: A Call To Arms: Starfleet - Playtest report
silent bob

Replies: 17
Views: 32019

PostForum: A Call to Arms Star Fleet   Posted: Tue Aug 16, 2011 5:20 pm   Subject: A Call To Arms: Starfleet - Playtest report
cool. tbh photons are slightly overpowered at the moment and also have too much range IMO as nobody in FC ever fires them that far as for FC its 1/6 to hit.
i'm also not keen on seeking weapons rules ...
  Topic: About A Call to Arms
silent bob

Replies: 251
Views: 175742

PostForum: A Call to Arms Star Fleet   Posted: Mon Jul 25, 2011 4:00 pm   Subject: About A Call to Arms
well we have lots of options for turning in CTA.
basic turn is after half your move, then if you have 2 turns there has to be 2" between them. however agile allows you to turn after 1/4 move and ...
  Topic: About A Call to Arms
silent bob

Replies: 251
Views: 175742

PostForum: A Call to Arms Star Fleet   Posted: Sun Jul 24, 2011 2:50 pm   Subject: About A Call to Arms
well for those who wanted it, looks like we will have all ships able to go the same speed, how matt will do this as CTA doesnt use energy I will have to wait for my next update.
 
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