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  Topic: ACTASF 1.2 Plasma rules
toastie

Replies: 2
Views: 13299

PostForum: A Call to Arms Star Fleet   Posted: Mon Nov 17, 2014 4:17 am   Subject: ACTASF 1.2 Plasma rules
Do I have the following correct? Plasma torpedoes fired in seeking mode roll one die per torpedo. So, for a plasma S fired at 8" range at the side of a target with a max speed of 12" and n ...
  Topic: Starbases
toastie

Replies: 2
Views: 13228

PostForum: A Call to Arms Star Fleet   Posted: Mon May 05, 2014 11:38 pm   Subject: Starbases
While the Battle Station in ACTA seems a bit plain, I've been pondering rules for Starbases that would make them more than just a bigger version of the Battle Station. While not invincible, a Starbas ...
  Topic: Juggernaut scenario with 6 people?
toastie

Replies: 14
Views: 14244

PostForum: General Discussion   Posted: Sun Sep 26, 2010 2:15 am   Subject: Juggernaut scenario with 6 people?
The Juggernaught has to kill the Fed quick, cause he has the most crunch power. the next target is the D7C, unless the Tholian CA is using a partial photon load. the CR is always the last target.
...
  Topic: Juggernaut scenario with 6 people?
toastie

Replies: 14
Views: 14244

PostForum: General Discussion   Posted: Sun Sep 26, 2010 1:45 am   Subject: After Action Report
I lost. We had exactly 5 people so we didn't need to substitute ships. We played the scenario from Klingon Border, which starts the battle with the alliance players at 15 hexes from the Juggernaut, ...
  Topic: Juggernaut scenario with 6 people?
toastie

Replies: 14
Views: 14244

PostForum: General Discussion   Posted: Fri Sep 24, 2010 2:28 am   Subject: Juggernaut scenario with 6 people?
We are talking the FC version, right?
Yes. My question isn't whether it can be reinforced by SFB means. The question is whether I have to allocate all power I want at the beginning of the turn, or ...
  Topic: Juggernaut scenario with 6 people?
toastie

Replies: 14
Views: 14244

PostForum: General Discussion   Posted: Thu Sep 23, 2010 2:52 am   Subject: Juggernaut scenario with 6 people?
Well, I volunteered. I've got CL #41, and one thing still confuses me. The rules say the rotating shield cannot be reinforced. Does this mean that you allocate power to the shield at the beginning ...
  Topic: BoM #1
toastie

Replies: 12
Views: 11389

PostForum: General Discussion   Posted: Wed Jun 30, 2010 6:20 pm   Subject: BoM #1
I think B#2 is what is meant. PDFs of Module Prime Alpha (for Prime Directive) and Klingon Armada ship record sheets are already on sale. AFAIK no FC products are available as PDFs yet. IDK why B2 is ...
  Topic: BoM #1
toastie

Replies: 12
Views: 11389

PostForum: General Discussion   Posted: Wed Jun 30, 2010 3:00 pm   Subject: BoM #1
It won't happen in 2010.

We'll see how PDF sales of Briefing #2 go.

Do you mean Briefing #3? Isn't it hard to judge whether PDF sales are viable if it is an existing product? Or am I missing ...
  Topic: FC Boosters #28, #29 and #30 cover art
toastie

Replies: 12
Views: 44125

PostForum: Preview Upcoming Cover Art   Posted: Fri Jun 25, 2010 2:45 am   Subject: FC Boosters #28, #29 and #30 cover art
I wonder if the ISC booster will give some people the idea (or reinforce it) that the booms are the engines and that the ships are "backwards" since the other fleets are presented as flying ...
  Topic: 8B102 Refiner's Fire Question
toastie

Replies: 4
Views: 7238

PostForum: Rules Questions   Posted: Sat Mar 20, 2010 10:28 pm   Subject: 8B102 Refiner's Fire Question
I've played this scenario both in SFB (long time ago) and in FC, and recall the SFB battle felt more 'balanced'. In FC, the default KR is the same as the SFB KRB which has reinforced shields and plas ...
  Topic: Getting started with Federation and Empire?
toastie

Replies: 26
Views: 38541

PostForum: Federation & Empire   Posted: Wed Mar 10, 2010 10:50 pm   Subject: Getting started with Federation and Empire?
Thanks for the info! I will be sure to screen the old counters to be sure
I don't bring any obsolete values into the new game.
Hey, I'm glad to see I'm not the only one in the area interested in it ...
  Topic: Downloadable "Living Rules"
toastie

Replies: 12
Views: 19263

PostForum: General Discussion   Posted: Wed Feb 18, 2009 9:29 pm   Subject: Downloadable "Living Rules"
I think the problem is that once the rules are in an electronic form, someone will post them somewhere and then the cat is out of the bag - there's no way to pull them back. Given that it has been po ...
  Topic: Vudar Playtest
toastie

Replies: 39
Views: 38941

PostForum: Rules Questions   Posted: Mon Feb 09, 2009 6:32 pm   Subject: Vudar Playtest
Doh! If I had just managed to see the last line of Steve's post, I would have realized they are two separate functions. Thanks.
  Topic: Vudar Playtest
toastie

Replies: 39
Views: 38941

PostForum: Rules Questions   Posted: Mon Feb 09, 2009 4:55 pm   Subject: Vudar Playtest
Is this effect in addition to the damage it causes to small units within 2 hexes, or instead of? In other words, is this a separate mode to defensive fire against small units, or is it a combined eff ...
  Topic: federation commander in Illinios
toastie

Replies: 20
Views: 51212

PostForum: Local Groups & Retailers   Posted: Fri Feb 06, 2009 8:17 pm   Subject: federation commander in Illinios
The next scheduled meet is for Saturday February 28th at Games-Plus in Mt. Prospect at 1 PM.
 
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