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Federation Commander Forum Index
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  Topic: Battlegroup I70, Playtesting campaign rules.
tort518

Replies: 4
Views: 17244

PostForum: Campaigns   Posted: Thu Apr 02, 2009 4:30 pm   Subject: Battlegroup I70, Playtesting campaign rules.
Yeah - fun for the players with the improving intelligence. Won't you find that players will make their fight/flight decision when they see what they are actually fighting, or do you trap them on the ...
  Topic: Battlegroup I70, Playtesting campaign rules.
tort518

Replies: 4
Views: 17244

PostForum: Campaigns   Posted: Thu Apr 02, 2009 1:58 pm   Subject: Battlegroup I70, Playtesting campaign rules.
I'll be posting the latest rough draft and example turn sequence info this weekend.

Meanwhile, the game has gotten underway. The Romulans have sent cloaked ships into all of the Gorn border systems ...
  Topic: Battlegroup I70, Playtesting campaign rules.
tort518

Replies: 4
Views: 17244

PostForum: Campaigns   Posted: Wed Apr 01, 2009 2:14 pm   Subject: Battlegroup I70, Playtesting campaign rules.
Myself and a couple of friends have just begun playtesting a set of light flexible campaign rules for FC. (Inspired by SFB campaigns we played 20 years ago, and the campaigns chronicled here by other ...
  Topic: Direct Fire Drone Rules
tort518

Replies: 82
Views: 57305

PostForum: Rules Questions   Posted: Sun Mar 22, 2009 4:06 pm   Subject: Re: DFD
I am at work so this will be blunt to make it fast...read pages four and five. After this read the next sentence here:

Won't work. The fighters will not survive to get that close. To prove the p ...
  Topic: Movement and damage to power
tort518

Replies: 4
Views: 6675

PostForum: Rules Questions   Posted: Sun Mar 22, 2009 1:21 am   Subject: Movement and damage to power
Thanks. Turns out we did it right. Very Happy
  Topic: Kzinti Fighter Question?
tort518

Replies: 8
Views: 10980

PostForum: General Discussion   Posted: Sat Mar 21, 2009 5:37 pm   Subject: Kzinti Fighter Question?
When I read that I was hoping for info on the weapons and how to use the fighters as well. I have since read more in the forums and discovered that all of that is still being worked out. (see the dire ...
  Topic: Movement and damage to power
tort518

Replies: 4
Views: 6675

PostForum: Rules Questions   Posted: Sat Mar 21, 2009 5:33 pm   Subject: Movement and damage to power
In a quick little scenario last night we had a situation come up that the solution to wasn't clear in the rules (that we could find on a quick search).

If a ship loses its power or takes power dama ...
  Topic: Directed Fire and Burn Through
tort518

Replies: 2
Views: 4680

PostForum: Rules Questions   Posted: Wed Mar 18, 2009 7:20 pm   Subject: Directed Fire and Burn Through
As long as you declair that you are intending to hit weapons or power before rolling to hit, does burn through still use that set of rules or does it become random.
  Topic: Direct Fire Drone Rules
tort518

Replies: 82
Views: 57305

PostForum: Rules Questions   Posted: Tue Mar 17, 2009 12:11 am   Subject: Direct Fire Drone Rules
Please note, I haven't read the entire thread, only the first couple pages.

I would recommend treating the direct fire drones somewhat like plasma torpedoes.

Limit the launch range to 3 hexes ag ...
  Topic: Multiple tractor beams
tort518

Replies: 12
Views: 11194

PostForum: Rules Questions   Posted: Tue Mar 17, 2009 12:05 am   Subject: Multiple tractor beams
What the good capt was attempting with the multiple tractors was to trick the other player into paying for negative tractor against all the tractoring ships so he wouldn't have power for weapons or ot ...
 
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