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Deceleration Cost

 
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That Don Guy
Ensign


Joined: 15 Jul 2007
Posts: 6

PostPosted: Fri Jun 20, 2008 3:20 pm    Post subject: Deceleration Cost Reply with quote

2B2b and its example seem to contradict themselves.

The rule says that to decelerate, you "use an Energy Token to buy a Deceleration Point," which leads me to believe that Deceleration always costs 1 regardless of the ship's movement cost. However, in the example, the Frigate with a movement cost of 1/4 pays only 1/4 energy point to decelerate in a sub-pulse.

Is the deceleration cost 1, or 1 MP worth of energy?
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pinecone
Fleet Captain


Joined: 03 May 2008
Posts: 1862
Location: Earth

PostPosted: Fri Jun 20, 2008 4:25 pm    Post subject: Reply with quote

There are counters for fractional energy, and since each ship specifically has a deceleration cost box (equal to the MC), I'd use that as the main reference.
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MikePowers
Lieutenant SG


Joined: 13 Oct 2006
Posts: 176

PostPosted: Fri Jun 20, 2008 5:51 pm    Post subject: Reply with quote

Yes; in this case "an Energy Token" might be a 1/4-point Token (or some other number.)
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4069
Location: Dallas, Texas

PostPosted: Mon Jul 07, 2008 5:23 pm    Post subject: Re: Deceleration Cost Reply with quote

That Don Guy wrote:
Is the deceleration cost 1, or 1 MP worth of energy?

Mike and PC are both correct. It costs 1 movement point worth of energy to decelerate.
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DNordeen
Commander


Joined: 05 Apr 2007
Posts: 564

PostPosted: Mon Jul 07, 2008 7:54 pm    Post subject: Reply with quote

For those curious, the cost of a decelartion point is in the rule. It's in parentheses just after the words "decelaration point"

2B2b states:

Quote:
...buy a "deceleration point" (equal in cost to a movement point)...

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