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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Sun Jul 06, 2008 5:27 pm Post subject: Turn/slip modes and speed/direction at start |
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Do ships start the game with turn and slip modes fulfilled?
And do we assume that the ship was 'stopped' before the first turn, and can therefore move in reverse immediately? _________________
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sun Jul 06, 2008 5:46 pm Post subject: |
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Unless otherwise stated in the scenario rules, all ships are assumed to have been moving forward in a generally straight line prior to the start of the scenario.
Therefore, a ship's turn modes and sideslip moves are all fulfilled. Also, the ship would have to pay braking energy to move in reverse.
This exact question is one of the Q&As in Communique #30. (Which should appear this week.) _________________
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Jul 06, 2008 5:48 pm Post subject: |
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Yes, turn mode / slip modes are assumed to be fulfilled at the start of the scenario.
I would think that you can also start the scenario "stopped" or even in reverse, if that is your choice. _________________ Commander, Battlegroup Murfreesboro
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sun Jul 06, 2008 5:53 pm Post subject: |
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If the scenario has rules that specify the starting condition, use them.
If the players of a scenario (or pick-up game) want to start with some specific type of parameters, then they are always free to do so.
But, the default start assumes that the ships were moving forward in a basically straight line. _________________
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Jul 06, 2008 6:01 pm Post subject: |
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I guess they aren't generally assumed to be starting "stopped" if that's what the ownign player wantrs to do. hmmm.
It's a good thing that we never attempted that. _________________ Commander, Battlegroup Murfreesboro
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