Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Turn/slip modes and speed/direction at start

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Sun Jul 06, 2008 5:27 pm    Post subject: Turn/slip modes and speed/direction at start Reply with quote

Do ships start the game with turn and slip modes fulfilled?

And do we assume that the ship was 'stopped' before the first turn, and can therefore move in reverse immediately?
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4069
Location: Dallas, Texas

PostPosted: Sun Jul 06, 2008 5:46 pm    Post subject: Reply with quote

Unless otherwise stated in the scenario rules, all ships are assumed to have been moving forward in a generally straight line prior to the start of the scenario.

Therefore, a ship's turn modes and sideslip moves are all fulfilled. Also, the ship would have to pay braking energy to move in reverse.

This exact question is one of the Q&As in Communique #30. (Which should appear this week.)
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sun Jul 06, 2008 5:48 pm    Post subject: Reply with quote

Yes, turn mode / slip modes are assumed to be fulfilled at the start of the scenario.

I would think that you can also start the scenario "stopped" or even in reverse, if that is your choice.
_________________
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4069
Location: Dallas, Texas

PostPosted: Sun Jul 06, 2008 5:53 pm    Post subject: Reply with quote

If the scenario has rules that specify the starting condition, use them.

If the players of a scenario (or pick-up game) want to start with some specific type of parameters, then they are always free to do so.

But, the default start assumes that the ships were moving forward in a basically straight line.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sun Jul 06, 2008 6:01 pm    Post subject: Reply with quote

I guess they aren't generally assumed to be starting "stopped" if that's what the ownign player wantrs to do. hmmm.
It's a good thing that we never attempted that.
_________________
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group