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Firing seeking weapons at closest proximity to target

 
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pinecone
Fleet Captain


Joined: 03 May 2008
Posts: 1862
Location: Earth

PostPosted: Tue Aug 19, 2008 7:17 pm    Post subject: Firing seeking weapons at closest proximity to target Reply with quote

If a seeking weapon is fired in the same hex as it's target, does it

A: Hit immediatly

B: Hit next sub-pulse, or

C: Overshoot?
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Bolo_MK_XL
Captain


Joined: 16 Jan 2007
Posts: 836
Location: North Carolina

PostPosted: Tue Aug 19, 2008 8:20 pm    Post subject: Reply with quote

Quote:
If a seeking weapon is fired in the same hex as it's target, does it


A -- No
B -- Depends on speed of target:
Drone may or may not (ship moving 24 or less, would have to HET if capable of hitting)
Plasma, HET and hit --
C -- Drone start turning to bring target moving 24+1 into FA ---
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Davec_24
Commander


Joined: 16 Jul 2008
Posts: 596
Location: England

PostPosted: Tue Aug 19, 2008 8:21 pm    Post subject: Reply with quote

The exact answer to this would depend on a couple of things, I'll try and explain this point by point:

A) Does it hit immediately?:
A seeking weapon will not hit the target immediately it is launched in the same hex, as it would have to enter the hex of its target while in flight (i.e. move into the target's hex or have the target move into its hex after it has been launched).

B) Does it hit next sub-pulse?
It could do, yes. The next sub-pulse will be sub-pulse 1 of an impulse. On this sub-pulse, only things moving at speed 24+1 will move. So, if the target is at this speed, he moves once before any drones would move, and would then move again on the second sub-pulse, whereupon the drone would also move. Note that in this case the target is ahead of the drone and will stay there if he keeps going straight away from the drone at speed 24 or 24+1.

If the target is moving at less than 24+1, neither the target or the drone will move on the first sub-pulse. If the target is moving at speed 24, speed 16+1, speed 16 or speed 8+1, it will move on the second sub-pulse, and will be one hex from the drone. At this point, the drone could (and must if it means it would score a hit by doing so) make a high energy turn (4F3e) and then move into the target's hes, scoring a hit.

If the target is moving at speed 8, it will not move on sub-pulse 2 but the drone will. At this point, the drone will hit the target either by moving straight ahead, or by making a high energy turn if this is necessary (it cannot sideslip as it has not yet fulfilled its sideslip mode, not that this matters here).

However, if the seeking weapon is a plasma torpedo, it would simply be able to make a HET on the first sub-pulse of the impulse after lanch (because it moves at speed 32) immediately after the target has moved, thus hitting on the first sub-pulse.

C) Will the seekign weapon overshoot?
If the seeking weapon launched is a suicide shuttle, it is possible that it will overshoot as it must move forwards on its first move because it will not yet have fulfilled its turn or sideslip modes (both 1) and cannot make high energy turns (4F3e). So, unless moving straight ahead would place it in the same hex as the target, it would not hit with its first move. After this, it could turn or sideslip to try and hit the target.

Does that help you? Also correct me if I myself have messed up the rules somewhere. Wink
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TJolley
Lieutenant Commander


Joined: 25 Oct 2006
Posts: 284

PostPosted: Tue Aug 19, 2008 8:32 pm    Post subject: Reply with quote

Drones do not hit their target until after their movement occurs in a sub-pulse.

The only way a drone will miss if fired in the same hex as it's target is if the target is moving at 24+1.

On sub-pulse 1, the target moves, it is now at range 1. On sub-pulse 2, the target and drone move. However, the target moves first. The target is now 2 hexes away from the drone.

Since the drone cannot hit the target by immediately performing a HET (4F3e), it must move forward 1 hex, as stated in 2C3b. It is now 2-3 hexes away from it's target (depending how the target moved on its 2 moves) and will probably never be able to turn around and catch the target.
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Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Tue Aug 19, 2008 9:08 pm    Post subject: Reply with quote

Also take a look at this thread:

http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=12521
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pinecone
Fleet Captain


Joined: 03 May 2008
Posts: 1862
Location: Earth

PostPosted: Wed Aug 20, 2008 12:34 am    Post subject: Reply with quote

Thank you everybody, we've been playing drones wrong, but now we're gonna get it right Wink
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