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Federation Commander A NEW fast paced board game of starship combat!
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Jon Lawson Ensign
Joined: 19 Dec 2008 Posts: 23
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Posted: Tue Feb 03, 2009 12:37 am Post subject: |
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You may wish to decelerate and turn if you need a really tight turn, just a thought. |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Tue Feb 03, 2009 9:40 am Post subject: |
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Jon Lawson wrote: | You may wish to decelerate and turn if you need a really tight turn, just a thought. |
Fly with the parking brake on, why not _________________
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Hod K'el Lieutenant Commander
Joined: 21 Aug 2008 Posts: 301 Location: Lafayette LA
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Posted: Wed Mar 18, 2009 3:57 pm Post subject: Fighters in Asteroids |
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terryoc wrote: | On the standard asteroid maps, there are corridors between the clumps of asteroids, so it's never really necessary that a shuttle or fighter fly through an asteroid hex, because of their excellent turn mode and ability to decel at will. I personally think that the rules as written are fine, adding a bit of a tactical wrinkle to flying fighters in asteroids. I admit that the RAW are counterintuitive on this point, but I don't mind that. |
Terry, After many, many days of thinking, I have come to the same conclusion! (Some of us are just a wee bit slower on the uptake.) _________________ HoD K'el
IMV Black Dagger
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Life is not victory;
Death is not defeat! |
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