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Pinkfluffychicken Lieutenant Commander
Joined: 08 Aug 2007 Posts: 217 Location: Kingston-upon-Thames
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Posted: Fri Mar 20, 2009 2:19 pm Post subject: Supernovae |
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Hi folks.
Are there any Supernova rules for Fed Commander yet?
If so, could anyone tell me where to find them, please?
If not, would it make sense to just use the SFB Supernova rules?
Thank you. _________________ Famous last words #11: "That's a very big fleet!" |
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sbartholome Ensign
Joined: 17 Dec 2008 Posts: 13
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Posted: Fri Mar 20, 2009 4:37 pm Post subject: |
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You could use the rules from SFB, but you have to take in account of the movement impulse difference between SFB and FC. |
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junior Captain
Joined: 08 May 2007 Posts: 803
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Posted: Fri Mar 20, 2009 5:38 pm Post subject: |
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The rule from SFB, if I remember correctly, is basically that you have a "wall of death" (i.e. the edge of the blast wave) that starts at a given hexrow and moves one hex toward the far side of the board per turn. Anything in the same hexrow or behind it is instantly destroyed.
Something like that would be fairly easy to adapt to FedCom.
And I would imagine that an official version of the rule will appear in whichever product introduces the Sun Snake to Fed Com. |
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Pinkfluffychicken Lieutenant Commander
Joined: 08 Aug 2007 Posts: 217 Location: Kingston-upon-Thames
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Posted: Fri Mar 20, 2009 8:43 pm Post subject: |
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Thanks guys. We'll just use the SFB rules, moving the Wall of Death at the end of Imp 4, and 5 box shields for the nebula. _________________ Famous last words #11: "That's a very big fleet!" |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Sat Mar 21, 2009 1:16 pm Post subject: |
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I submitted a rewrite for FedCom of the basic Sun Snake scenario to ADB awhile back, but haven't heard anything back from them. No "yea's", "nay's" or even "it's on standby", so I don't know what gives with it. |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sat Mar 21, 2009 9:29 pm Post subject: |
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Don't forget the automatic (4A4) -3 shift. If everyone is running around with no (or only 5-point) shields, they need to have a hard time hitting. _________________
Federation Commander Answer Guy |
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