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Sllarr Lieutenant SG
Joined: 01 Apr 2008 Posts: 148
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Posted: Fri Mar 27, 2009 10:38 pm Post subject: New terrain and base structures for Federation Commander |
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Are we expected to see new terrain and structures rules for Federation Commander in future products or as part of Border of Madness ?
I play FC exclusively, but SFB seems to have a lot of very interesting options to "spice up" a map / scenario.
Some of the rules I would be specifically interested in seeing:
- New terrain: Black Holes and Pulsars
- Ground structures
- MINES
I guess the terrain can always be incorporated as part of a specifically scenario, but ground structures and mines would open up a whole universe of possibilites for scenarios with a different flavor (including solitaire ones). |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Fri Mar 27, 2009 11:53 pm Post subject: |
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I would second the vote for Black Holes.
They just make for some really interesting scenario conditions. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sat Mar 28, 2009 1:59 am Post subject: |
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I expect that we will see black holes and pulsars as some point.
I also expect that we will see ground bases, too.
I would not hold my breathe on mines, however. They appear to have been actively excluded from Federation Commander. Mines in some form may eventually make it into Borders of Madness (likely as pre-placed mines; no laying or transporter bombs), but probably not in Federation Commander. _________________
Federation Commander Answer Guy |
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Savedfromwhat Commander
Joined: 23 Aug 2007 Posts: 657
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Posted: Sat Mar 28, 2009 2:11 am Post subject: |
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t bombs and wild weasels seem to be staples in every Star Fleet battles battle report. More so the Weasel. Sad thing i have noticed is that the first guy to run out of weasels usually concedes. I mean seriously how many shuttles did the first enter... uhh Kongo go through?
btw... threadjack |
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djdood Commodore
Joined: 01 Feb 2007 Posts: 3413 Location: Seattle, WA
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Posted: Sat Mar 28, 2009 3:06 am Post subject: |
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The longer t-bombs and weasels aren't in FedCom, the better off I'll be. They're a staple of SFB, and also some of the major reasons I could never find other players.
I am looking forward to some new and interesting terrain to miscount my turn-mode and run my ships into in FedCom though. _________________
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Sat Mar 28, 2009 7:50 am Post subject: |
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Scoutdad wrote: | I would second the vote for Black Holes.
They just make for some really interesting scenario conditions. |
Plus he's got a box full of miniatures for them..... _________________
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Sllarr Lieutenant SG
Joined: 01 Apr 2008 Posts: 148
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Posted: Sat Mar 28, 2009 1:14 pm Post subject: |
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Quote: | Mines in some form may eventually make it into Borders of Madness (likely as pre-placed mines; no laying or transporter bombs) |
That is exactly what I am looking for. Hidden, pre-placed mines, as an extra layer of protection for a base or target. I personally have no interest in T-Boms and weasels and agree that they would go against the spirit of Federation Commander. |
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Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
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Posted: Sat Mar 28, 2009 3:26 pm Post subject: |
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I wouldn't expect weasels in FC ... ever. In BoM, well, maybe in the second or third volume. Same for T-bombs.
Mines, maybe in BoM, not necessarily in the first one.
Black Holes and pulsars should be easy to do. If Mike and/or Tony would write them up (why don't you each pick one) and send them to me, I will put them in Hydran Attack. _________________ The Guy Who Designed Fed Commander
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Sllarr Lieutenant SG
Joined: 01 Apr 2008 Posts: 148
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Posted: Sat Mar 28, 2009 3:55 pm Post subject: |
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Excellent ! Thanks SVC .
Any chance we get some basic rules for ground structures in Hydran Attack as well ? I am talking about drone launchers and phasers at the surface of planets , which would greatly spice up scenarios where we have to rescue somebody or pick something at the planet. |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sat Mar 28, 2009 6:16 pm Post subject: |
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Mike, if it's OK with you - I'll take Black Holes as we already have a set of basic BH rules we use around here. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sat Mar 28, 2009 8:51 pm Post subject: |
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Sure. I'll take a whack at pulsars, then. _________________
Federation Commander Answer Guy |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sun Mar 29, 2009 4:03 am Post subject: |
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OK, did the pulsar rules.
Just for fun, I took a stab at nebula rules, too. _________________
Federation Commander Answer Guy |
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drneuro Ensign
Joined: 09 Oct 2006 Posts: 21 Location: TORONTO, ONTARIO, CANADA
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Posted: Sun Mar 29, 2009 3:45 pm Post subject: |
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mjwest wrote: | OK, did the pulsar rules.
Just for fun, I took a stab at nebula rules, too. |
Mike, I am glad that you did both, as I have always wanted to do THE FOG AND FRENZY OF WAR(I believe that this is the correct name) scenario in Fedcom. I look forward to seeing these rules, along with Black Holes, in Hydran Attack |
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Crimin Lieutenant JG
Joined: 12 Apr 2007 Posts: 48 Location: New Orleans, LA
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Posted: Sun Mar 29, 2009 7:24 pm Post subject: |
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And once we have the rules for black holes, we can run the Black Hole Mania scenario. Now there was a fun one! |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Sun Mar 29, 2009 7:39 pm Post subject: |
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And therein lies another set of map boards. I remember a while back SVC asked us which maps we'd like; if there are new terrain features then maps to depict these are the obvious way to go.
Black hole: a black hex in the middle surrounded by some sort of spiral, violet pattern to simulate the influx pattern. And then the rest of the map is sort of distorted through gravitational lensing.
Pulsar: A bright hex in the middle [the pulsar] with either a pair of 'beams' 180 degrees apart, like lighthouse beams, or a set of concentric bright waves centred on the pulsar.
Nebula: Either Hubble pictures of the Orion sword nebulae, like the Horsehead area or similar. Or sneeze on the board and photograph that Naturally there'd need to be several nebula maps because the nebula would probably fill the whole board - if the SFB rules are ported over anyway. Or let FC have 'edge of nebula' rules....
Ideas, anyway _________________
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