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New terrain and base structures for Federation Commander
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Sllarr
Lieutenant SG


Joined: 01 Apr 2008
Posts: 148

PostPosted: Fri Mar 27, 2009 10:38 pm    Post subject: New terrain and base structures for Federation Commander Reply with quote

Are we expected to see new terrain and structures rules for Federation Commander in future products or as part of Border of Madness ?

I play FC exclusively, but SFB seems to have a lot of very interesting options to "spice up" a map / scenario.

Some of the rules I would be specifically interested in seeing:

- New terrain: Black Holes and Pulsars
- Ground structures
- MINES

I guess the terrain can always be incorporated as part of a specifically scenario, but ground structures and mines would open up a whole universe of possibilites for scenarios with a different flavor (including solitaire ones).
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Scoutdad
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PostPosted: Fri Mar 27, 2009 11:53 pm    Post subject: Reply with quote

I would second the vote for Black Holes.

They just make for some really interesting scenario conditions.
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mjwest
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PostPosted: Sat Mar 28, 2009 1:59 am    Post subject: Reply with quote

I expect that we will see black holes and pulsars as some point.

I also expect that we will see ground bases, too.

I would not hold my breathe on mines, however. They appear to have been actively excluded from Federation Commander. Mines in some form may eventually make it into Borders of Madness (likely as pre-placed mines; no laying or transporter bombs), but probably not in Federation Commander.
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Savedfromwhat
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Joined: 23 Aug 2007
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PostPosted: Sat Mar 28, 2009 2:11 am    Post subject: Reply with quote

t bombs and wild weasels seem to be staples in every Star Fleet battles battle report. More so the Weasel. Sad thing i have noticed is that the first guy to run out of weasels usually concedes. I mean seriously how many shuttles did the first enter... uhh Kongo go through?

btw... threadjack Very Happy
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djdood
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PostPosted: Sat Mar 28, 2009 3:06 am    Post subject: Reply with quote

The longer t-bombs and weasels aren't in FedCom, the better off I'll be. They're a staple of SFB, and also some of the major reasons I could never find other players.

I am looking forward to some new and interesting terrain to miscount my turn-mode and run my ships into in FedCom though.
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Kang
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Joined: 23 Sep 2007
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Location: Devon, UK

PostPosted: Sat Mar 28, 2009 7:50 am    Post subject: Reply with quote

Scoutdad wrote:
I would second the vote for Black Holes.

They just make for some really interesting scenario conditions.

Plus he's got a box full of miniatures for them..... Wink
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Sllarr
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PostPosted: Sat Mar 28, 2009 1:14 pm    Post subject: Reply with quote

Quote:
Mines in some form may eventually make it into Borders of Madness (likely as pre-placed mines; no laying or transporter bombs)


That is exactly what I am looking for. Hidden, pre-placed mines, as an extra layer of protection for a base or target. I personally have no interest in T-Boms and weasels and agree that they would go against the spirit of Federation Commander.
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Steve Cole
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PostPosted: Sat Mar 28, 2009 3:26 pm    Post subject: Reply with quote

I wouldn't expect weasels in FC ... ever. In BoM, well, maybe in the second or third volume. Same for T-bombs.

Mines, maybe in BoM, not necessarily in the first one.

Black Holes and pulsars should be easy to do. If Mike and/or Tony would write them up (why don't you each pick one) and send them to me, I will put them in Hydran Attack.
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Sllarr
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PostPosted: Sat Mar 28, 2009 3:55 pm    Post subject: Reply with quote

Excellent ! Thanks SVC .

Any chance we get some basic rules for ground structures in Hydran Attack as well ? I am talking about drone launchers and phasers at the surface of planets , which would greatly spice up scenarios where we have to rescue somebody or pick something at the planet.
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Scoutdad
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PostPosted: Sat Mar 28, 2009 6:16 pm    Post subject: Reply with quote

Mike, if it's OK with you - I'll take Black Holes as we already have a set of basic BH rules we use around here.
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mjwest
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PostPosted: Sat Mar 28, 2009 8:51 pm    Post subject: Reply with quote

Sure. I'll take a whack at pulsars, then.
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mjwest
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PostPosted: Sun Mar 29, 2009 4:03 am    Post subject: Reply with quote

OK, did the pulsar rules.

Just for fun, I took a stab at nebula rules, too.
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drneuro
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Joined: 09 Oct 2006
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PostPosted: Sun Mar 29, 2009 3:45 pm    Post subject: Reply with quote

mjwest wrote:
OK, did the pulsar rules.

Just for fun, I took a stab at nebula rules, too.

Mike, I am glad that you did both, as I have always wanted to do THE FOG AND FRENZY OF WAR(I believe that this is the correct name) scenario in Fedcom. I look forward to seeing these rules, along with Black Holes, in Hydran Attack Very Happy
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Crimin
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Joined: 12 Apr 2007
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Location: New Orleans, LA

PostPosted: Sun Mar 29, 2009 7:24 pm    Post subject: Reply with quote

And once we have the rules for black holes, we can run the Black Hole Mania scenario. Now there was a fun one! Very Happy
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Kang
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Joined: 23 Sep 2007
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PostPosted: Sun Mar 29, 2009 7:39 pm    Post subject: Reply with quote

And therein lies another set of map boards. I remember a while back SVC asked us which maps we'd like; if there are new terrain features then maps to depict these are the obvious way to go.

Black hole: a black hex in the middle surrounded by some sort of spiral, violet pattern to simulate the influx pattern. And then the rest of the map is sort of distorted through gravitational lensing.

Pulsar: A bright hex in the middle [the pulsar] with either a pair of 'beams' 180 degrees apart, like lighthouse beams, or a set of concentric bright waves centred on the pulsar.

Nebula: Either Hubble pictures of the Orion sword nebulae, like the Horsehead area or similar. Or sneeze on the board and photograph that Laughing Naturally there'd need to be several nebula maps because the nebula would probably fill the whole board - if the SFB rules are ported over anyway. Or let FC have 'edge of nebula' rules....

Ideas, anyway Smile
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