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The Range 8 Rubicon
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ShockRocket
Lieutenant JG


Joined: 27 Jul 2008
Posts: 26

PostPosted: Mon Jul 28, 2008 3:55 am    Post subject: The Range 8 Rubicon Reply with quote

(reposted from the other board)

THE RANGE EIGHT RUBICON
Jim Heffman, Oregon

Range Eight is significant in Federation Commander, because it's the range where most direct-fire heavy weapons are able to be Overloaded. So there is a tendency for players to try to dance at that range, dipping in to fire and dodging back out. However, if you compare the range-8 "bracket" to the next-closest bracket, you find that most weapons are significantly improved by being closer; and if you compare the range-8 bracket to the next-further bracket, you see that many aren't too badly off, and that bracket often extends all the way to range 15. (This is particularly apparent for Disruptors and is the key to the Klingon Saber Dance.)

So don't hang about at range 8; either cross it on your way in or don't get near it. Sitting in the river at range 8 just leaves you all wet.
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DNordeen
Commander


Joined: 05 Apr 2007
Posts: 564

PostPosted: Wed Jul 30, 2008 1:24 am    Post subject: Reply with quote

Concur! If you're not going for overload, there's no difference between range 9 and range 15 (for the disruptor). Therefore, there's no need to risk miscalculating the range and getting swhacked by overloads.
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bobrunnicles
Lieutenant SG


Joined: 26 Jun 2008
Posts: 148
Location: Delray Beach, FL

PostPosted: Wed Jul 30, 2008 5:56 am    Post subject: Reply with quote

Agreed - worked for me as a Klingon this weekend, basically managed to keep the range around 12-15 the whole time. Frustrated the hell out of my Fed opponent! Twisted Evil
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pinecone
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Joined: 03 May 2008
Posts: 1862
Location: Earth

PostPosted: Wed Jul 30, 2008 1:10 pm    Post subject: Reply with quote

Did he use the Fed-up tactic?
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bobrunnicles
Lieutenant SG


Joined: 26 Jun 2008
Posts: 148
Location: Delray Beach, FL

PostPosted: Wed Jul 30, 2008 2:07 pm    Post subject: Reply with quote

pinecone wrote:
Did he use the Fed-up tactic?


Laughing Laughing
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USS Enterprise
Lieutenant Commander


Joined: 27 Feb 2009
Posts: 376
Location: Vulcan

PostPosted: Wed Apr 22, 2009 5:57 pm    Post subject: Reply with quote

Lol. I agree (Sometimes, particularly with Klingons and Kzinti) for the Feds, however, it just doesn't work, Photons only have a 50% hit chance at range 8, and it goes down to 33% at range 15. Klingons are the same at range 8 and 15 as far as Disrupters go.
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storeylf
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Joined: 24 Jul 2008
Posts: 1897

PostPosted: Wed Apr 22, 2009 7:17 pm    Post subject: Reply with quote

USS Enterprise wrote:
Lol. I agree (Sometimes, particularly with Klingons and Kzinti) for the Feds, however, it just doesn't work, Photons only have a 50% hit chance at range 8, and it goes down to 33% at range 15. Klingons are the same at range 8 and 15 as far as Disrupters go.


Actually the photon goes to a 16% hit chance at range 13+. Check those charts.
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USS Enterprise
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Joined: 27 Feb 2009
Posts: 376
Location: Vulcan

PostPosted: Wed Apr 22, 2009 11:24 pm    Post subject: Reply with quote

Thanks, I forgot. I didn't even need to check, when you told me I just remembered you are right.
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USS Enterprise
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Joined: 27 Feb 2009
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Location: Vulcan

PostPosted: Sat May 02, 2009 1:57 pm    Post subject: Reply with quote

As I said, with the Federation, range 8 is way better. I just tried the Saber Dance yesterday, I did alright but I didn't win.
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Kang
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Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Mon May 11, 2009 12:31 pm    Post subject: Reply with quote

I have another catchphrase for the Fed's 'WonderWeapon'. Normally, it's 'I wonder if I will hit anything this time'.

Having just connected with both of two photons at Range 12 [1-2 to hit, rolled two 2's], my new phrase is 'I wonder how that happened'.

Just shows, sometimes the dice do come up for the Feds. Mind you, I only emptied the tubes like that because I was anticipating damage that impulse. Normally I wouldn't have fired at that range, just like anyone else.

Still, scoring a straight sixteen damage points against a frigate at that range was an awesome feeling.....
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terryoc
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Joined: 07 Oct 2006
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PostPosted: Mon May 11, 2009 5:03 pm    Post subject: Reply with quote

Absolutely agree with this. It's OK for a Klingon to dance at range 13-15 for a while, then come in to range 8 to swap overloads (with the Klink firing at a damaged shield). The Fed must strive to get to range 0 if he can get it, but I'll take range 4 if that's the best I can get.
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Requete
Lieutenant JG


Joined: 15 Jul 2008
Posts: 77
Location: Leander, TX

PostPosted: Mon May 18, 2009 6:38 am    Post subject: Reply with quote

terryoc wrote:
The Fed must strive to get to range 0 if he can get it, but I'll take range 4 if that's the best I can get.


Isn't Range 1 sufficient? It is still a guaranteed hit.
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terryoc
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PostPosted: Mon May 18, 2009 7:38 am    Post subject: Reply with quote

Range 0's even better for the phasers.
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USS Enterprise
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Joined: 27 Feb 2009
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Location: Vulcan

PostPosted: Tue May 19, 2009 12:28 pm    Post subject: Reply with quote

True, though range 1 is usually sufficient. But the Feds probably don't half to be as close as Plasma races anyway, so against them they should try to Saber Dance at range 8.
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semperatis
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Joined: 07 May 2009
Posts: 276
Location: Glasgow,Scotland

PostPosted: Tue May 19, 2009 5:02 pm    Post subject: Reply with quote

On paper at least,the best Fed ships for sabre dancing are the fast cruisers,as having 10 ph-1's on board,is going to bloody many a nose. They still have plenty of spare power too,( 6+4),whilst moving at speed 24,with everything armed. Cool
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