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Inari7 Lieutenant JG
Joined: 19 Aug 2007 Posts: 33
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Posted: Sat May 30, 2009 8:18 pm Post subject: Middle years question |
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I think I played the ships wrong in the Communique #41
I played the fleet scale D-7 vs. Fed. CA
the CA overloaded the torps for 16 dam each
pretty much blowing my D-7 away in one alpah strike at 5 hexes.
So did we play with the trops wrong in the middle years, are they able to be overloaded?
I think for the next game maybe no overloading would that unbalance the game?
Thanks in advance.
..................Doug _________________ I am board with looking good.
(Iggy Pop) |
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Requete Lieutenant JG
Joined: 15 Jul 2008 Posts: 77 Location: Leander, TX
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Posted: Sat May 30, 2009 9:22 pm Post subject: |
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I think you played wrong by letting the Fed that close to you.
I don't own Briefing 2 yet, but I'd be shocked if you couldn't overload the torps.
Overloaded torps are the Fed's "thing". They should scare the heck out of you... they're a wonder weapon.
Also, if he hit with all his torps at range 5 he was lucky. _________________ "In Klingon Empire, drone launches you!"
----
Pray the Chaplet of Divine Mercy:
http://www.catholicity.com/prayer/divinemercy.html |
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Inari7 Lieutenant JG
Joined: 19 Aug 2007 Posts: 33
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Posted: Sat May 30, 2009 11:06 pm Post subject: |
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Yea with 27 internals on my fleet scale D-7 it wiped out all my weapons hull and half of my power, we surrendered.
....................DOug _________________ I am board with looking good.
(Iggy Pop) |
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DorianGray Lieutenant SG
Joined: 05 Mar 2009 Posts: 131 Location: Chevy Chase, MD
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Posted: Sun May 31, 2009 12:31 am Post subject: |
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In a game I played yesterday I had 2 Kzinti FFs and 1 Kzinti CA against 2 Fed. NCL
I approached him from the front at speed 24 with flanking Frigates, his ships did a inside turn then with overloaded photons shot and blew away my 2 FFs from range 2-4.
I was originally intending to get as close as possible to shoot all my drones, but closing head on to Feds I found out was ALWAYs a terrible idea.
You'd figure it would be the Klingon's who can go in head to head and blow ships away at close range... |
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djdood Commodore
Joined: 01 Feb 2007 Posts: 3413 Location: Seattle, WA
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Posted: Sun May 31, 2009 2:50 am Post subject: |
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Inari7 -
That's a common lesson with SFU Klingons (which are nothing like Trek TNG/DS9 Klingons). I goofed and let it happen to me this afternoon. I usually play Feds, but today I was in a D-7 vs a Fed CA. I lost my focus, played "his" game and let myself get opened-up.
Any empire's ships are considerably more dangerous up-close, but with Feds (and Hydrans and Lyrans) their "gimmicks" makes them extra deadly when in kissing range.
SFU Klingons (especially the more fragile Middle Years ships) have to be kept at range, until the enemy has been worn down. Then you can either keep doing the "wear 'em down" thing, or close for a risky coup de grace. Your disruptors work pretty decently all the way out to range 15. Most Fed's are very reluctant to fire their photons at ranges above 8 (it's likely to miss and they spent a lot of time and energy to load it). That range 8-15 band is your sweet spot where you can do more to him than he can to you (especially since you can out turn him).
It's not easy (what is?), but be patient, keep him at arm's length and keep scrubbing his shields away (especially his forward shield, if you can arrange the shots). Once his forward hemisphere shields are shot-up, he is at risk if he tries to make an attack run at you. The key is to use your superior turning ability (and more flexible power curve) to deny him the close-up fight he is going to want. You won't win a D-7 vs Fed CA duel in 2 turns. It takes some time; it's a lot more like a submarine battle (think "Hunt for Red October") than it is a boxing match (like Mike Tyson's one-round knockout wins). _________________
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Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
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Posted: Sun May 31, 2009 5:26 pm Post subject: |
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Only in the Early Years (W/Y era) are (most) Alpha Octant empires unable to overload their heavy weapons - the few Tholian ships with particle cannons can, and some of the era-specific weapons work a bit differently anyway.
Middle Years photons, disruptors and fusion beams can be overloaded just fine.
The CAR might make things a little easier for the Middle Years Feds, once it's released in Booster 91 - but bear in mind that in Briefing 2, the OCA has LS/RS side phaser arcs, and the GSC has 4 360-degree phaser-3s... _________________ FC Omega Discussion (v3)
FC LMC Discussion |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Sun May 31, 2009 7:37 pm Post subject: |
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I do not remember there being a Kzinti CA or a Fed NCL in the Middle Years era. There is a Kzinti CS and BC, but not a CA.
Unless the illustration was simply about letting the Feds charge straight at you... |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sun May 31, 2009 7:40 pm Post subject: |
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Another thing to consider is that, at range 5, there was only a 25% chance that would happen. More likely, he should have only hit with a single photon, which would have made the damage exchange much more equitable.
In a way, I have to complement the Fed player. Many Fed players would be unwilling to take that shot, and would have wanted to wait for range 4 (or less). The fact that he took the shot available to him, even when sub-optimal, is to his credit. Then he just got lucky and you didn't.
It happens.
Keep in mind that there was an equal chance he could have completely wiffed on his photons, and then where would he be? _________________
Federation Commander Answer Guy |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Sun May 31, 2009 7:54 pm Post subject: |
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Was there ever an option in SFB to elect to roll all weapons in a volley on one die roll? |
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Wolverin61 Commander
Joined: 16 Nov 2008 Posts: 495 Location: Mississippi
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Posted: Sun May 31, 2009 7:58 pm Post subject: |
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Mike wrote: | Was there ever an option in SFB to elect to roll all weapons in a volley on one die roll? |
The 'Narrow Salvo' rule let you fire all direct-fire weapons of a single type (e.g. phasers) in a single impulse at a single target and just roll one die to determine hits. _________________ "His pattern indicates two-dimensional thinking."
Last edited by Wolverin61 on Sun May 31, 2009 8:13 pm; edited 1 time in total |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun May 31, 2009 8:01 pm Post subject: |
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Mike wrote: | Was there ever an option in SFB to elect to roll all weapons in a volley on one die roll? |
You could narrow salvo the Photons... one roll.. all hit (for half damage), or all missed...
It led to a lot of long range narrow salvos, followed by a running reload battle if they missed. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sun May 31, 2009 8:07 pm Post subject: |
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'dad is correct. It was the "narrow salvo" rule. The problem with the narrow salvo (as 'dad mentions) is that it leads to some nasty tactics for low-hit weapons (e.g. the photon). So, for example, a Fed CA can take two range eight passes against a D7 with little chance for effective retribution. If either hits, he has a big advantage. If both miss, he just leaves. Leads to some very frustrating battles and loads of complaints.
So, the narrow salvo rule was intentionally not included in Federation Commander. _________________
Federation Commander Answer Guy |
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Wolverin61 Commander
Joined: 16 Nov 2008 Posts: 495 Location: Mississippi
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Posted: Sun May 31, 2009 8:18 pm Post subject: |
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Scoutdad wrote: | You could narrow salvo the Photons... one roll.. all hit (for half damage), or all missed...
It led to a lot of long range narrow salvos, followed by a running reload battle if they missed. |
I don't remember the half damage thing. _________________ "His pattern indicates two-dimensional thinking."
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Sun May 31, 2009 8:23 pm Post subject: |
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Sorry, I missed that. Narrow salvo damage was NOT halved. It was the entire volley resolved in a single die roll, applying the full damage implied. So, if you had four fully overloaded photons and fired them in a narrow salvo at range eight, you had a 50% chance to hit with 64 points of damage, and a 50% chance of doing nothing.
But, again, none of this matters in Federation Commander, as the narrow salvo rule was intentionally not included. _________________
Federation Commander Answer Guy |
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Wolverin61 Commander
Joined: 16 Nov 2008 Posts: 495 Location: Mississippi
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Posted: Sun May 31, 2009 8:32 pm Post subject: |
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mjwest wrote: | But, again, none of this matters in Federation Commander, as the narrow salvo rule was intentionally not included. |
Thanks for keeping us straight. I still have the problem of when I'm playing FC remembering stuff that was in SFB, and getting them confused. _________________ "His pattern indicates two-dimensional thinking."
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