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Klingon D6?
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Scoutdad
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Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Wed May 27, 2009 9:14 pm    Post subject: Reply with quote

USS Enterprise wrote:
...Really, in KB there's no opponent for the D6 or CL.

If you really want an even opponent for the D6 - how about this:

In SFB, all Klingon ships have Security Stations (which are represented on the SSD by separate system boxes and entries on the DAC). While the officers are Imperial Klinogns, most of the enlisted crew are members of the various slave races adn without the constant presence of the ESS, mutiny is a real threat.
[In fact, one of the best scenarios in SFB is "Mutiny on the DemonSlayer".]

Back to the D6 - assume that the crew of a D6 has sucessfully mutinied and taken over the vessel. The only other ship within intercept range is it's wingmate - another D6.
Presto!!! D6 vs. D6 - it doesn't get any more evenly matched than that!
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USS Enterprise
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PostPosted: Thu May 28, 2009 12:44 am    Post subject: Reply with quote

That works!
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Mike
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PostPosted: Thu May 28, 2009 11:05 am    Post subject: Reply with quote

Would a D6 controlled by a mutineer crew be considered to have a degraded crew?

No trained command officers. Probably not many skilled bridge station officers among them, either.
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USS Enterprise
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PostPosted: Thu May 28, 2009 11:54 am    Post subject: Reply with quote

You could say they didn't if you wanted too. Maybe Jim Kirk started the mutiny, that's all you'd need.
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storeylf
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Joined: 24 Jul 2008
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PostPosted: Thu May 28, 2009 12:38 pm    Post subject: Reply with quote

Not sure why you think ships should be modified just cos you can't find another ships with a similar BPV.

You have been provided with a selection of ships with the product, the fact that you only want to play 1 vs 1 duels doesn't mean there is anything wrong with any of the ships. A lot of people play scenarios, or multi ship games, some even play 'mismatched' games to balance out player ability.

Play the D6 against a fed CA, if that is hard for the D6 then create a scenario where the Fed CA has some disadvantage - his impulse engine has suffered a failure and starts destroyed? or the klingon only has to cripple a freighter to win?

Play 1 D7 and 2 D6s against a 1 fed NCA and 2 NCLs (fairly even BPV if I remember correct). Multi ship engagememts allow all sorts of ships to be used, smaller ships are useful for evening up the BPV.
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Steve Cole
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PostPosted: Thu May 28, 2009 2:23 pm    Post subject: Reply with quote

We are, to be sure, NOT going to change ships that have been just fine for 30 years because somebody cannot find a perfect BPV match for the D6. The commander's circle has zillions of free ships; go find one that works for you!

As noted:

1. the worst possible idea is to have every empire consist of exactly-priced ships, one at 125 points, one at 100 points, one at 75 points. The game would be boring instead of dynamic.

2. There are lots of ways around this non-problem.
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Nerroth
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PostPosted: Thu May 28, 2009 5:53 pm    Post subject: Reply with quote

One handy thing about the D6 is how much money the Klingons were able to make by selling a bunch of them off to the Romulans...


Oh, and speaking of light cruisers, there was an attempt at building the LD5, which didn't pan out too well for the Klingons - but by the time of the X-era, one could imagine the D5X as becoming as close as one could get to a 'true' viable Klingon light cruiser.
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USS Enterprise
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PostPosted: Tue Jun 02, 2009 10:21 pm    Post subject: Reply with quote

I was merely asking a question.

I wasn't suggesting a change.

I never said exactly, but the D6 isn't balanced against the CL or CA.

I never said there was a problem, and don't think there is.
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djdood
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PostPosted: Tue Jun 02, 2009 10:28 pm    Post subject: Reply with quote

USS Enterprise wrote:

Maybe tweaking the Fed CL rto have 4 Photons would evenize that battle.


That is called "suggesting a change".

You said the D6 was annoying you (indicating you think there is a problem). Folks were explaining the larger game system (which you state you haven't seen) to you. Don't take it personal.
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pinecone
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PostPosted: Tue Jun 02, 2009 10:40 pm    Post subject: Reply with quote

I've beaten a D6 with a CL before, but that was a scenario and my opponent played really bad. But try a normal D^ vs. a MY CA. That would be a good fight.

Otherwise, do the CL vs. D6. It is the "natural" opponent as dj put it. It will be a chalange for the feds, but is not impossible.

Other possible matchups:

D6x3 vs. CLx4

FF + POL vs. D6.
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Nerroth
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PostPosted: Wed Jun 03, 2009 3:11 am    Post subject: Reply with quote

If you want a 4-torp CL-like ship, you could try the Fed OCA.


The Middle Years version is in Briefing 2, while a General War-era take on the ship is in Captain's Log 38.


If you weren't stuck on Feds, and had B2, you could try having a D6 fight a Kzinti Strike Cruiser or Hydran Ranger (if you subtract a couple of fighters) - they were far more common opponents of the Empire than the UFP was at the time, and might be more even fights than trying to fly against a Federation or Lyran opponent of the same weight class.
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Kang
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PostPosted: Wed Jun 03, 2009 6:55 am    Post subject: Reply with quote

We only use the BPV as a guideline anyway. Very few 'real' military situations are even matches; often if you have managed to engage your opponent on even terms then you have made a mistake somewhere.

The real challenge is to win whatever battle you find yourself in with the forces you have at your disposal, not the forces you would have wanted.
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terryoc
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PostPosted: Wed Jun 03, 2009 11:09 am    Post subject: Reply with quote

Note also that the new Point Value Victory System (8B2) has an adjustment to take difference in point value into account.
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Mike
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PostPosted: Wed Jun 03, 2009 5:37 pm    Post subject: Reply with quote

Praise be to The Great Bird of the Galaxy for the revised Point Value Victory System. Its about time that was changed to make sense!
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USS Enterprise
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PostPosted: Wed Jun 03, 2009 5:46 pm    Post subject: Reply with quote

I never suggested a change, merely suggested the possibility of potential tweak for that one battle, merely suggesting a possibility.
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