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spud Ensign
Joined: 06 Aug 2009 Posts: 18
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Posted: Sun Aug 09, 2009 10:51 am Post subject: Will I be able to solo play with FCOL? |
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just wondering if I would be able to do this. Is so, how is it done? |
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Andromedan Lieutenant Commander
Joined: 17 Nov 2006 Posts: 247
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Posted: Sun Aug 09, 2009 7:23 pm Post subject: |
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You can play solo. But there is currently no AI or robot player implemented. I would love to add the robot player that ADB has created for Fed Com. |
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1897
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Posted: Sun Aug 09, 2009 7:49 pm Post subject: |
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That is what I had thought about doing as a seperate game, and even made a very tentative start just the other week. A single player game where the opponent is a robot player. Ideally it would include a robot AI editor so players can write and evolve their own Robots for different ships/races and share them, possibly even play robot vs robot in robot tourneys. Over time people would be able to import robots that are likely pretty decent.
Still very much at the pie in the sky phase though, and probably not likely to get finished by me. |
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Andromedan Lieutenant Commander
Joined: 17 Nov 2006 Posts: 247
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Posted: Sun Aug 09, 2009 10:17 pm Post subject: |
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Dude,
Don't go there. I would love to work on Robot Starships fighting each other. There was a game called Omega where you programmed tanks to fight each other and I would love to do that. Everytime I start thinking about some of the details and it gets kinda hard.
Each starship would need to be able to:
1) Scan to see what is on the board.
2) Launch seeking weapons.
3) Fire Direct Fire Weapons.
4) Move.
Easy enough. But then you get into the "programming language" to use and no matter what there needs to be some kind of API that is called to return the information and do actions. Many are available and of course I can create my own. |
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1897
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Posted: Sun Aug 09, 2009 11:04 pm Post subject: |
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Oh I can see the issues, I've been pondering it for quite a long time (almost as soon as i saw the robot rules for FedCom). The only reason I didn't start on it earlier was that I was going to go 3D graphics, but whilst I can probably cope with programming 3D graphics, I am not a graphic artist by any stretch of the imagination, in fact I wouldn't know where to start in creating 3D art. About a month ago I decided that I really wanted to get on with doing the game, but that I would have just go with basic 2D counters etc. I can draw counters
I was seeing it more as a single player game, rather than a robot vs robot game. You wouldn't need to be able to script a robot just to play. But the playing 2 robots against each other shouldn't be much more diffcult (if you've got as far as the single player game), and offers a way of ranking the robot AIs, so if user created robots were available for importing you could see which ones looked like they might be good against certain opponents. There may be numerous Robots for a D7, one good against Feds another good vs Hydrans, they may even get down to being optimised against certain ships, 1 robot D7 better vs a CA another better vs an NCA.
The only issue as ever is how much time I have to put into it. I don't think it would take to long to get a very basic version out (no robot editor, no fancy SSD graphics etc) if I was able to do it full time (which I'm not). |
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