|
Federation Commander A NEW fast paced board game of starship combat!
|
View previous topic :: View next topic |
Author |
Message |
Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
|
Posted: Tue Oct 27, 2009 6:50 pm Post subject: Carrier Armada? |
|
|
Hi.
I was talking about this on the legacy BBS, but I wondered if any of the forum regulars here had any thoughts on the idea.
Now that there is a range of fighter minis for various Alpha Octant empires, I was thinking about whether it might be feasible to either modify pre-existing Starmada rules, or create whole-cloth ones, to represents these units (either individually or in squadrons) in Klingon Armada.
If such rules turned out to be feasible in terms of game design, perhaps KA might be a way to give carriers and fighters a fast-play option that even Federation Commander (outside of Borders of Madness) might find more cumbersome to operate?
Indeed, if it was relatively easy to factor in fighter-based seeking weapons to an Armada handbook, that might leave the door open for players to buy drone and plasma miniatures for use with the appropriate attack craft...
So, would a 'Carrier Armada' sound interesting, if it could be made to work smoothly enough?
(Also, if it was viable, might it be best to put such rules in with, say, a future battleship module, or would it work better as a stand-alone?) _________________ FC Omega Discussion (v3)
FC LMC Discussion |
|
Back to top |
|
|
mj12games Lieutenant JG
Joined: 13 Aug 2009 Posts: 68 Location: Castle Rock, CO
|
Posted: Tue Oct 27, 2009 7:12 pm Post subject: |
|
|
The short answer to your question is:
Yes, this would work quite well, and should allow for fast-playing carrier battles. _________________ Daniel Kast
Majestic Twelve Games
www.mj12games.com
|
|
Back to top |
|
|
Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
|
Posted: Wed Oct 28, 2009 1:03 pm Post subject: |
|
|
Sounds promising.
With that in mind, would any of the regulars here find such an idea to be of interest? _________________ FC Omega Discussion (v3)
FC LMC Discussion |
|
Back to top |
|
|
Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
|
Posted: Wed Oct 28, 2009 2:29 pm Post subject: |
|
|
You write it up, Daniel, and I'll print it. _________________ The Guy Who Designed Fed Commander
|
|
Back to top |
|
|
Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
|
Posted: Wed Oct 28, 2009 2:40 pm Post subject: |
|
|
It's hard to get more hopeful a sign than that!
(Daniel, if I may ask, does Starmada usually treat fighters as individual units, or abstracted into squadrons?) _________________ FC Omega Discussion (v3)
FC LMC Discussion |
|
Back to top |
|
|
mj12games Lieutenant JG
Joined: 13 Aug 2009 Posts: 68 Location: Castle Rock, CO
|
Posted: Wed Oct 28, 2009 3:19 pm Post subject: |
|
|
Nerroth wrote: |
(Daniel, if I may ask, does Starmada usually treat fighters as individual units, or abstracted into squadrons?) |
In the basic, unmodified Starmada game, fighters operate in "flights" of 6. Options provided allow for players to custom-build flights containing between 4 and 8 individual fighters.
However, the decision to place the lower limit at 4 is purely arbitrary -- there is no reason you couldn't treat each fighter as a separate unit. But that would get a bit tiresome, IMHO... _________________ Daniel Kast
Majestic Twelve Games
www.mj12games.com
|
|
Back to top |
|
|
Maxtype Lieutenant JG
Joined: 19 Jan 2007 Posts: 61 Location: Pueblo West CO
|
Posted: Wed Oct 28, 2009 3:24 pm Post subject: |
|
|
I would also be interested in Carrier Armada!
_________________ Please Captain,not in front of the Klingons. |
|
Back to top |
|
|
Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
|
Posted: Wed Oct 28, 2009 4:17 pm Post subject: |
|
|
mj12games wrote: | Nerroth wrote: |
(Daniel, if I may ask, does Starmada usually treat fighters as individual units, or abstracted into squadrons?) |
In the basic, unmodified Starmada game, fighters operate in "flights" of 6. Options provided allow for players to custom-build flights containing between 4 and 8 individual fighters.
However, the decision to place the lower limit at 4 is purely arbitrary -- there is no reason you couldn't treat each fighter as a separate unit. But that would get a bit tiresome, IMHO... |
I see.
Well, if there are no individual craft, perhaps each miniature could be abstracted to count for as many (or as few) actual on-table fighters as necessary?
(I think of an example seen in Classic BattleTech and BattleForce. Each mini of a given unit counts as a single unit in CBT, but as a formation of units in BF.)
Although, I will say that in this setting, you generally would have a kind of cap in terms of how many fighters and carriers would be on the table - and only the Hydrans (in the Alpha Octant, at least) would use casual fighters as a matter of course.
So, if it can be scaled down to allow for individual fighter units, that would probably be alright, in terms of on-table use. _________________ FC Omega Discussion (v3)
FC LMC Discussion |
|
Back to top |
|
|
Rich Stokes Lieutenant JG
Joined: 22 Jul 2009 Posts: 26 Location: Southampton, England
|
Posted: Wed Oct 28, 2009 5:02 pm Post subject: |
|
|
As an old Full Thrust player, I was right at home seeing fighter flights.
Can't wait to see more ships, however they get published. |
|
Back to top |
|
|
terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
|
Posted: Fri Oct 30, 2009 6:16 am Post subject: |
|
|
I'm thinking that fighters as flights would be more in line with the Starmada design philosophy, and as such should be adopted. KA is not about recreating SFB, it's about "how would SFU ships look in Starmada?" In Starmada, fighters come in flights. SFU ships generally have squadrons of 12 or half-squadrons of 6 fighters. So a six-fighter flight would fit in nicely. Hydrans could be an exception, but IIRC all Hydran ships have fighters in multiples of 3, so giving them a larger number of weaker squadrons should work.
And besides, the main customers for KA are players who want something Trek but don't want the detail of SFB (or even FC).
This is just my personal opinion, of course. However, from what I've seen of Starmada, it's a kick-b*** game system and if you try it on its own merits without preconceptions, you'll find that you like it as it is. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
|
|
Back to top |
|
|
Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
|
Posted: Tue Jun 08, 2010 11:44 pm Post subject: |
|
|
Usually, Starmada books are based on FC modules - so the squadron and fleet boxes seen in FC are usable with the Starmada modules.
However, as we know, there is not much of a place for carriers and fighters in vanilla FC.
So, after looking at these two examples, I was thinking that if we ever do get a 'Carrier Armada' module, maybe the ships and fighters included could be tailored to fit these boxes instead? _________________ FC Omega Discussion (v3)
FC LMC Discussion |
|
Back to top |
|
|
Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
|
Posted: Wed Jun 09, 2010 2:22 pm Post subject: |
|
|
If Daniel will do it, i will print it. If Daniel needs something (copy of product) to do it with, i'll send it. _________________ The Guy Who Designed Fed Commander
|
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|