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question on repair

 
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hacksaaw
Ensign


Joined: 29 Oct 2009
Posts: 5

PostPosted: Thu Oct 29, 2009 12:51 pm    Post subject: question on repair Reply with quote

So far most of my problems with Fed Commander, are hold overs from SFB.

so at the end of the turn i can repair, on a cruiser i usually have 4 points, enough for a weapon.

does that weapon become immediatly operational at that point, even if it was knocked out during that turn?

and with drone racks, when i go to do a reload via repair, i can only do that if they havent shot that turn? or if i repair them they cant shoot the following turn?

thanks
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4075
Location: Dallas, Texas

PostPosted: Thu Oct 29, 2009 1:26 pm    Post subject: Re: question on repair Reply with quote

hacksaaw wrote:
so at the end of the turn i can repair, on a cruiser i usually have 4 points, enough for a weapon.

does that weapon become immediatly operational at that point, even if it was knocked out during that turn?

It is immediately usable in the next turn. Yes, this means that you can repair system(s) on the turn they were disabled. There are two important exceptions:
1) Orion damage due to engine doubling happens AFTER repairs, so it cannot be repaired on the turn of damage.
2) If you have a loaded but unfired plasma torpedo that was disabled and repaired on the same turn, the unfired warhead is lost before the repair takes place, so the repaired torpedo tube must begin arming anew in the following turn.

Quote:
and with drone racks, when i go to do a reload via repair, i can only do that if they havent shot that turn? or if i repair them they cant shoot the following turn?

The first. You may not reload a drone rack on the turn in which it fired.
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hacksaaw
Ensign


Joined: 29 Oct 2009
Posts: 5

PostPosted: Wed Nov 04, 2009 7:17 pm    Post subject: Reply with quote

Thanks, thats pretty much what i thought just needed clarification.
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