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Millenniumfalsehood
Lieutenant JG


Joined: 07 Jan 2010
Posts: 32
Location: Kansas, USA

PostPosted: Thu Jan 07, 2010 10:47 pm    Post subject: Reply with quote

In some games I ran, when some players want to explode their ships, I had them roll two dice. If they got 1-3 or 1-4 (my memory is fuzzy), 1-2 for Klingons because of the slave crews, the ship exploded, but anything else would cause the crew to mutiny and join the *other* fleet. That usually made them think twice about trying any dirty tactics like exploding directly under an enemy ship.

Perhaps a rule like this would prevent abuse in other groups?
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