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David Lieutenant Commander
Joined: 08 Nov 2009 Posts: 228 Location: Florida
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Posted: Thu Feb 25, 2010 1:36 am Post subject: B10 |
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I don't have the Battle Ship module or any of the SSD's. Back in the 80's the B10 was the biggest ship in the game (we called it the floating pig). Is this in the Battle Ship module and is it still the biggest Klingon ship? What is comparable to it if it is still the Klingons battle ship?
In regards to the battle ship module, how many ships are there? Is there more than one type per race?
Thanks. _________________ My other car is a D7 BattleCruiser. |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Thu Feb 25, 2010 1:55 am Post subject: |
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Yes, the B10 is in FC:BA.
It's still the biggest Klingon ship out there.
Each empire has a battleship that is comparable to the B-10.
As for the contents, there is of course, the double-sized battleship card for each empire... as well as a DNL (light dreadnought) and DNH (heavy dreadnought) for each empire.
Dang! Didn't even see the SFB topic in the title - so I went and gave the Fed Comm answer.
At least Gary has my back and gave the proper SFB answer - Thanks, Gary. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Last edited by Scoutdad on Thu Feb 25, 2010 3:50 am; edited 1 time in total |
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Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
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Posted: Thu Feb 25, 2010 3:43 am Post subject: |
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If we're talking SFB, Module R5 gives the Klingons a couple of B10 variants - not least the B10S Stellar Domination Ship type, which Insatiable was finished and put into service as.
The Romulans get two battleship options, too - the King Condor and the K10R Inseparable (neither entered service historically).
Notably, the Neo-Tholian NBBs were real - several served in the M81 Galaxy (using particle cannons) with one (the War Havoc) eventually serving as the basis of the Tholiax open-air colony in the Draco Dwarf galaxy. The Holdfast didn't have one in service, however.
Oh, and if you think the B10S with its fighters and PFs is dangerous,watch out for the Andromedan Devastator Battleship - a sheer monster by its own, with no less than nine hangar bays for carrying SatShips!
(They didn't get to finish the one they were trying to build in the Lesser Magellanic Cloud - but one might dread to think of anywhere the Andros did manage to get these beasts operational...)
And of course, our insane AI friends, the Juggernauts, count as battleships too!
(I almost forgot - in FC, but not quite yet in SFB, the Seltorians used beefed-up Nest Ships with web breakers in place of their six docking bays, to create the immense, world-killing Battlewagons. When planning on cracking Tholian Dyson Spheres, they proved just the ticket.) _________________ FC Omega Discussion (v3)
FC LMC Discussion |
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Hod K'el Lieutenant Commander
Joined: 21 Aug 2008 Posts: 301 Location: Lafayette LA
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Posted: Thu Feb 25, 2010 8:28 am Post subject: |
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Hey...what happened to the B11? _________________ HoD K'el
IMV Black Dagger
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Life is not victory;
Death is not defeat! |
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David Lieutenant Commander
Joined: 08 Nov 2009 Posts: 228 Location: Florida
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Posted: Thu Feb 25, 2010 2:42 pm Post subject: |
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Nerroth wrote: | If we're talking SFB, Module R5 gives the Klingons a couple of B10 variants - not least the B10S Stellar Domination Ship type, which Insatiable was finished and put into service as.
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Is there any difference in the R5 B10S Stellar Domination Ship and the B10S Space Control Ship in CL #6? _________________ My other car is a D7 BattleCruiser. |
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Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
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Posted: Thu Feb 25, 2010 4:00 pm Post subject: |
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Nobody here has opened a CL#6 in decades but Petrick got one of the reprints and looked this up.
Differences...
CL6 the SFGs are one box, R5 they are two.
R5 added two shuttles to the boom
R5 added the internal PF docking
CL6 has G-racks, R5 has ADD-12. _________________ The Guy Who Designed Fed Commander
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djdood Commodore
Joined: 01 Feb 2007 Posts: 3413 Location: Seattle, WA
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Posted: Thu Feb 25, 2010 5:40 pm Post subject: |
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Yeah, but CL6 had the spiffy drawings and class-history _________________
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Thu Feb 25, 2010 5:53 pm Post subject: |
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djdood wrote: | Yeah, but CL6 had the spiffy drawings and class-history |
spiffy... is that a rastor-based or vector-based image type? _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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djdood Commodore
Joined: 01 Feb 2007 Posts: 3413 Location: Seattle, WA
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Posted: Thu Feb 25, 2010 7:48 pm Post subject: |
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rational spiff-spline. _________________
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Fri Feb 26, 2010 2:26 pm Post subject: |
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The Juggernauts have the same move cost as DNs, so technically they'd be DNs. One shudders to think what a BB J.No would look like...
And since BBs are historical in FC, Gary, you may find out what happens to a force attacked by a Devastator... or in the Line of Battle scenario, TWO of them!! _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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David Lieutenant Commander
Joined: 08 Nov 2009 Posts: 228 Location: Florida
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Posted: Sun Feb 28, 2010 1:34 am Post subject: |
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Just read that scenario. Go B10! _________________ My other car is a D7 BattleCruiser. |
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Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
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Posted: Sun Feb 28, 2010 2:20 am Post subject: |
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terryoc wrote: | The Juggernauts have the same move cost as DNs, so technically they'd be DNs. |
There are empires in the game who have different MC levels for their own DNs - for example, the Worb dreadnought and space control ship have a MC of 1.75, the Chlorophon DN has a MC of 1, the Loriyill DN (and SCS) 1.25 and the Hiver DN and DNH 1 again (well, those bees are an odd case, even for Omega!)
So, in principle, an empire could have a BB (or BB equivalent) which had a MC other than 2...
Quote: | And since BBs are historical in FC, Gary, you may find out what happens to a force attacked by a Devastator... or in the Line of Battle scenario, TWO of them!! |
The question then would be just how big a nut you need to go and crack! _________________ FC Omega Discussion (v3)
FC LMC Discussion |
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David Lieutenant Commander
Joined: 08 Nov 2009 Posts: 228 Location: Florida
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Posted: Sun Feb 28, 2010 9:44 pm Post subject: |
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While we're on the subject of movement cost, I have a question (that goes back about three decades); the Federation had the first DN in the game, and the 'original' Fed DN was basically a CC with an extra engine on the saucer. Still had the normal 4 photon torpedoes, and I think 8 ph-1's and maybe the 2 ph-3's. I don't think it had any drones.
Didn't that 'original' DN have a movent cost of only 1 and then it was later changed to the normal 1.5? I seem to remember that way back in the mid-80's... _________________ My other car is a D7 BattleCruiser. |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Sun Feb 28, 2010 11:58 pm Post subject: |
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I got SFB in about '81 and the DN movement cost was 1.5. _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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Falconer Lieutenant JG
Joined: 11 Jan 2010 Posts: 47 Location: Northwest Indiana
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Posted: Mon Mar 01, 2010 3:48 am Post subject: |
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From what I can tell, it is the Designer’s Edition Advanced Game Rules which adds a MOVEMENT ENERGY REQUIREMENT CHART. There, cost per hex is 1½ for Fed and Klingon DNs, ¾ or ⅔ for the various CLs, CAs are all 1, and so on. In the Pocket Edition (and the Designer’s Edition Basic Game Rules), they are all 1, as you surmised, if I am reading it correctly. |
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