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Dan Ibekwe Commander
Joined: 08 Mar 2007 Posts: 453 Location: Manchester UK
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Posted: Wed Jul 07, 2010 6:35 pm Post subject: A nugget asks... |
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Items in the 'Special' box - transporters, tractors, drones et.c. - how are they damaged in combat?
And is there a timescale for Hydran Armada? _________________ We are Hydrans! NO ONE LIKES US! |
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Wed Jul 07, 2010 7:14 pm Post subject: |
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Items in the special box cannot be damaged.
Hydrans, dunno. IIRC SVC said at the SFU seminar that the Tholians/Orions are next, then prolly fighters, which may include Hydran Stingers and may be fighters for existing empires. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Dan Ibekwe Commander
Joined: 08 Mar 2007 Posts: 453 Location: Manchester UK
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Posted: Wed Jul 07, 2010 7:31 pm Post subject: |
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Thanks.
A couple more;
Movement; do I need to move forward before or between facing changes?
For example, I have a ship with 6 thrust points, which was moving at speed 5 on the prior turn. This ship wishes to make two turns to starboard this game turn; is 'S1S' a legal speed plot?
Similarly, if the ship had been moving at speed 6, would 'S,S' (leaving her at speed 0) be legal?
Drones; am I right in thinking that drones launch, move and attack in the same sequence as fighters? Meaning that if they are launched at range 8 or less there is no defence against them ?(save for counter-launching anti-drones, or a desperate dash to get out of range).
Although fighter interception might be another possibility.
Also, a Kzinti FF has Drones(4). Is there any restriction on launching the lot (16 real missiles) on one turn? _________________ We are Hydrans! NO ONE LIKES US! |
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vejlin Ensign
Joined: 24 Nov 2009 Posts: 17
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Posted: Wed Jul 07, 2010 7:51 pm Post subject: |
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From my understanding your two movement orders are both legal.
Yes drones launch/move like fighters, the restriction to how many you can launch is in the rules and is based on the size of the ship (number of hull boxes) |
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Dan Ibekwe Commander
Joined: 08 Mar 2007 Posts: 453 Location: Manchester UK
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Posted: Wed Jul 07, 2010 7:58 pm Post subject: |
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Ah, rule F.4, Launch and Recovery, thanks! _________________ We are Hydrans! NO ONE LIKES US! |
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madpax Lieutenant JG
Joined: 31 May 2009 Posts: 49 Location: France
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Posted: Thu Jul 08, 2010 3:07 pm Post subject: Re: A nugget asks... |
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Dan Ibekwe wrote: | Items in the 'Special' box - transporters, tractors, drones et.c. - how are they damaged in combat? |
They can be damaged by using the critical hit rules (rules annex). I never used them and I'm not sure if they have a real impact in the game, but it can be done.
Marc |
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mj12games Lieutenant JG
Joined: 13 Aug 2009 Posts: 68 Location: Castle Rock, CO
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Posted: Thu Jul 08, 2010 5:06 pm Post subject: |
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The decision to "exempt" special items from damage was made in the conversion from Starmada X (the previous edition) to the Admiralty Edition. Frankly, I haven't missed it... but as mentioned, there is an optional rule to allow for it. _________________ Daniel Kast
Majestic Twelve Games
www.mj12games.com
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Dan Ibekwe Commander
Joined: 08 Mar 2007 Posts: 453 Location: Manchester UK
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Posted: Thu Jul 08, 2010 5:42 pm Post subject: |
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Hmm, I think we'll stick to the basics for now.
Once they're nailed down, then for 3D! _________________ We are Hydrans! NO ONE LIKES US! |
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