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Federation Commander A NEW fast paced board game of starship combat!
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Tue Aug 03, 2010 7:57 pm Post subject: |
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Yep...
I thought the same thing as I was moving the units. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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DirkSJ Lieutenant Commander
Joined: 08 Jun 2010 Posts: 239
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Posted: Tue Aug 03, 2010 8:03 pm Post subject: |
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Scoutdad wrote: | Yep...
I thought the same thing as I was moving the units. |
May I ask what software you use for your hex grid/tokens/etc? |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Tue Aug 03, 2010 8:16 pm Post subject: |
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CorelDraw.
I Downloaded the hex map from the ADB website and imported the PDF.
The counters were just created from scratch.
The actual .cdr file is about 3.5 megs, but it's also done in layers to facilitate manipulation.
Once I rotate / move the units as needed, I just crop the relavent portion out and convert to a smaller .jpg.
In case anyone is curious... The movement / EA / Impulse activity segmants are tracked in an excel spreadsheet (which can be found about half way down page 2) _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Aug 04, 2010 3:22 am Post subject: |
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Latest update:
Turn 2, Impulse 1 movement has been completed.
We are currently at the start of the Offensive Fire phase.
Fire orders have been issued but not yet resolved.
Here's where everone is at:
SitRep and Damage updates:
Impulse Activities:
Impulse 1:
FED NCA spends 0.5 power to accelerate to 16+1 (9 power remaining)
FED NCL spends 0.375 power to accelerate to 16+1. (8 5/8 power remaining)
FED NCA fires Overloaded +4 PHOT (A, B) [8 energy tokens] at ISC DD1 at range of 8
Rolls of 4 and 5 for 0 points damage
FED NCA fires Ph-1 (2) at ISC DD1 at range of 8
Roll of 1 for 3 points damage on the #6 shield
FED NCL fires Overloaded +4 PHOT (A, B) [8 energy tokens] at ISC DD2 at range of 8
Rolls of 3 and 6 for 16 and 0 damage to the #6 shield
!0 points collapse the shield and 6 go in as internal damage.
DAC roll of 2 results in Ph (taken on Ph-3 #4), R Hull (Taken on C Hull)...
Reactor(No REAC, Alternate is BTTY), Lab, F Hull (Taken on C Hull), Tractor
FED NCD fires Ph-1s (1, 2) at ISC DD2 at range of 8
Rolls of 2 and 2 for 6 points damage to #6 shield, which is down. 6 internals
DAC roll of 6 results in Ph (Talken on Ph-3 #3). Torp (Taken on PL-F (B), Drone (No Drone, Alternate is Phaser (Taken on Ph-1 #1)…
Shuttle (taken on empty Shuttle box), Tractor (destroyed, Alternate is R Warp), F Hull (Taken on C Hull)
ISC CA fires Ph-1 (1, 2, 4) at Federation NCL at range of 8 (Target Weapons)
Rolls of 6, 2, and 4 for 3 points damage on the #1 shield
ISC DD1 fires PH-1 (1) at Federation NCL at range of 8 (Target Weapons)Roll of 6 for 0 damage
ISC DD2 fires Ph-1 (1) at Federation NCL at range of 7 (Target Weapons)Roll of 5 for 0 damage
ISC FF fires Ph-1 (1) at Federation NCL at range of 7 (Target Weapons)
Roll of 2 for 3 points damage to the #1 shield _________________ Commander, Battlegroup Murfreesboro
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Aug 04, 2010 3:29 am Post subject: |
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Federation Fleet - Ship Cards:
Federation Fleet
ISC Fleet - Ship cards:
ISC Fleet _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Wed Aug 04, 2010 8:47 pm Post subject: |
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I maneuvered well, but because of my orders, fired too soon. PBEM can be a challenge. |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Aug 04, 2010 9:02 pm Post subject: |
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I learned that in my first PBEM game.
It's a balancing act between getting proper firing orders to the moderator...
Either you fire too soon, or even worse... you fire too late.
But you do get better with experience. _________________ Commander, Battlegroup Murfreesboro
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Wed Aug 04, 2010 10:36 pm Post subject: |
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Well, its a wash because Terry's PPD would have caused a lot of headache to me if it had gone off. |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Aug 04, 2010 11:09 pm Post subject: |
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Launch Seeking Weapons complete:
Federation NCA launches drone (designated FD-6) from DRN Z at ISC CA Liberator
Federation NCD launches drone (designated FD-7) from DRN X at ISC CA Liberator
Federation NCD launches drone (designated FD-8 ) from DRN Y at ISC CA Liberator
Federation NCD launches drone (designated FD-9) from DRN Z at ISC CA Liberator
Federation NCL launches drone (designated FD-10) from DRN Z at ISC CA Liberator
ISC CA launches Plasma Torpedo S (designated PS-1) from PL (B) at Federation NCL
ISC CA launches Plasma Torpedo F (designated PF-1) from PL (C) at Federation NCL
ISC DD1 launches Plasma Torpedo F (designated PF-2) from PL (B) at Federation NCL
ISC DD2 launches Plasma Torpedo F (designated PF-3) from PL (B) at Federation NCL
The map:
_________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Last edited by Scoutdad on Thu Aug 05, 2010 1:50 am; edited 1 time in total |
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Thu Aug 05, 2010 1:14 am Post subject: |
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Didn't the FF fire it's plasma-F as a bolt last turn? So the CA should be launching an S and an F torp, and the FF launches nothing. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Thu Aug 05, 2010 1:50 am Post subject: |
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terryoc wrote: | Didn't the FF fire it's plasma-F as a bolt last turn? So the CA should be launching an S and an F torp, and the FF launches nothing. |
Yep. My bad. That's what I get for making notes on a coputer print out as I'm in-between inspections at work.
Same number of Torps... same targets, just need to revise the Launching Units!
edit: Done!
My master copy of the map has been updated, so the change in PF-1 location will be corrected in the make SitRep. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Fri Aug 06, 2010 8:32 pm Post subject: |
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Here's a teaser of things to come...
I'm waiting for additional info before completing Turn 2, Impulse 3; but here's where things stand as of movement Sub-Pulse 3:
Image temporarily disabled while error on the part ofthe moderator sorted out... revised image to be posted soon. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Fri Aug 06, 2010 10:37 pm Post subject: |
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OK... Here's where things current stand:
Turn 2, Impulse 3, Sub-Pulse 3:
_________________ Commander, Battlegroup Murfreesboro
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Savedfromwhat Commander
Joined: 23 Aug 2007 Posts: 657
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Posted: Fri Aug 06, 2010 11:56 pm Post subject: |
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...Whoa. /off_Keanu |
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Sat Aug 07, 2010 12:45 am Post subject: |
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See how the cowardly Federation runs in FEAR from the awesome power of my gunline!! Or maybe it's the plasma. Whatever.
(Note: this is at FLEET scale, so that's twice as much plasma as it looks if you're used to Squadron Scale.)
Edit: I think showing Eric's ships the down front shield on the DD must have initiated a break condition. Curses! _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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