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Federation Commander A NEW fast paced board game of starship combat!
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Bolo_MK_XL Captain
Joined: 16 Jan 2007 Posts: 836 Location: North Carolina
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Posted: Mon Aug 16, 2010 7:18 pm Post subject: Babysitting your Energy Module |
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My first shot at tactics presentation:
Don't recall seeing this tactic presented before, if so, my apologies to the original author.
Many seem to view Andromedan Energy Modules (EM) as an Expendable item, in extreme cases I can see that, but if you don't, here is my idea on how to keep it alive and take maximum advantage of carrying it.
Once a mothership takes hits on Power Absorbers to a point it needs to shift it to the EM, then needs to drop it into space to expel the energy.
If situation allows it, wait as close to end of turn as possible, transport it to a position in direction your moving (if you need it further than 5 hexes, option to Displace it out of hanger is also available).
Once the EM is in space, you will be moving toward it, at Repair function stage of the turn it will dissipate the 4 points of energy per panel (nothing I see shows it'll be disrupted if you displace it, so doing that during last direct fire phase won't prevent it from dissipating energy).
Now that its panels are less full (or even empty), the first impulse will bring you even or maybe a little ahead of the EM, during the Other Phase, you transport it back into the hanger (with available space to put more energy into).
Guess you could call it the Energy Module YoYo --- this will give more options with your PDs, the situation each impulse can affect your decisions on whether you can be successful with this. |
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Tue Aug 17, 2010 1:41 am Post subject: |
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Disruption only affects weapons fire, not other functions, so the EM will dissipate power in the Repair Phase. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Tue Aug 17, 2010 6:08 am Post subject: |
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terryoc wrote: | Disruption only affects weapons fire, not other functions, so the EM will dissipate power in the Repair Phase. |
Yeah, I always saw it as a passive function; the EM does not actually have to do anything. In any case, if a ship can fire defensive weapons when disrupted - an 'active' fuction, it should be abe to perform a 'passive' function like just 'cooling down' - radiating energy into space.
[Edit] PS Yes, I love the tactic. I will use it hopefully next time I play - thanks! Definitely submit it! _________________
Last edited by Kang on Tue Aug 17, 2010 9:10 pm; edited 1 time in total |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Tue Aug 17, 2010 3:42 pm Post subject: |
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There are a whole host of conditionals (speed, available transporters, available energy, available displacement devices, enemy position, etc.). That said, the idea is sound and I recommend that you formally submit it. I know it will get at least one excellent grade ... _________________
Federation Commander Answer Guy |
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