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F & E and The Intimidation Factor
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Savedfromwhat
Commander


Joined: 23 Aug 2007
Posts: 639

PostPosted: Mon Apr 12, 2010 7:54 pm    Post subject: Reply with quote

Scoutdad, I am looking for a more Detailed SoP, what you wrote as an example is really as detailed as need be. I don't want anyone to write entire tactics articles just a little more then "with a little luck they might win this one" such as "if they roll x and the opponent rolls Y the Kzinti could use Directed Damage to kill Z which will help even the odds and give them a good chance of winning the battle".
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Sweeper
Lieutenant SG


Joined: 26 Dec 2006
Posts: 183
Location: Sierra Vista, AZ

PostPosted: Tue Jun 29, 2010 9:48 pm    Post subject: Reply with quote

When Wildfire67 and I started playing the intro scenario, we took it step by step, and we got basic combat down pat by the time the 2nd battle hex was resolved. It helped the we ignored SIDS our first time out and treated the Border Stations as ships to speed play.

Next time we play, we'll be adding econ rules and probably look at integrating SIDS.

If one wanted, one could treat this like an F&E version of the SFB Cadet's Training Manual:

Chapter 1: Movement
Chapter 2: Combat
Chapter 3: Economy
Chapter 4: Special units ( Carriers, Scouts, etc...)
Chapter 5: Your fleet awaits, Admiral.

Each 'Chapter' would cover the basics of each subject and build upon the prior chapters and ignore some of the more sticky rules like Conversions, Deficit spending, Overbuilds, Cloaked momement, etc... In theory, one could learn how to play and then 'graduate' to the basic game. As this player has the basics down, adding the rest of the rules from the core book wouldn't be so hard.

my 50 cents
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lokirising
Lieutenant JG


Joined: 27 Oct 2006
Posts: 52
Location: Oregon

PostPosted: Fri Aug 27, 2010 6:34 am    Post subject: Reply with quote

I ordered the previous edition of F&E a year ago and still haven't played it. The thing that concerns me is the record keeping and time it takes to play it. I can certainly see an example of play being 18 or more pages long. One day my friends and I will try it out then add the expansions when we're comfortable enough with the core rules.
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SFU_FEAR
Lieutenant SG


Joined: 28 Jun 2010
Posts: 137

PostPosted: Sun Aug 29, 2010 4:46 pm    Post subject: Reply with quote

The SOP is currenty published and your best reference to make sure you don't forget anything. An energetic player could make a check list for each turn to not only remember where he was in the turn, but also not forget any important part of that turn.

Mike Curtis - AKA FEAR

Typed with the assistance of my droid...
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SYKOJAK
Ensign


Joined: 29 Sep 2008
Posts: 11
Location: Lockport, NY

PostPosted: Mon Nov 19, 2012 4:27 am    Post subject: Reply with quote

I would recommend taking each section independently as you work your way through the rules. Oh by the way, I do recognize that this thread is over 2 years old since the
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Savedfromwhat
Commander


Joined: 23 Aug 2007
Posts: 639

PostPosted: Mon Nov 19, 2012 5:42 pm    Post subject: Reply with quote

And, I still check it Very Happy
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