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Play Prime Directive Online - Donjebruche Campaign
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Jeffr0
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Joined: 19 Jun 2009
Posts: 743

PostPosted: Wed Sep 01, 2010 3:12 am    Post subject: Reply with quote

You don't recognize the drink that your lady friend orders, but you see the bartender use an excessive amount of Zoolean Brandy when he mixes it. When the bartender brings your drinks, he winks at you.

You chat with the mind bogglingly beautiful Orion...

[Reaction roll... a 12]

... and you think your familiarity with Orion culture is making you seem pretty sophisticated. It might be enough to make her like you... a little... uh... maybe. Before you can rethink your conversational approach, however, you sense a presence directly behind you. Just as you feel a pair of rough fingers tap your shoulder (perhaps it was a jab?), you notice that one of the Klingons is looking in your direction as he speaks to his friend. The Orion lady might have a wry grin on your face as you turn...

There behind you, you see the ugliest Fralli you have ever seen looks at you with contempt.

"Listen, bub... just what exactly are you doing in my seat?"

What do you do?!

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mojo_billbo
Commander


Joined: 07 Mar 2010
Posts: 426
Location: Danville, PA

PostPosted: Thu Sep 02, 2010 9:23 pm    Post subject: Reply with quote

[OOC]

wait, aren't we supposed to shoot Fralli on sight?

[IC]

"Oh, my apologies." I wink at the nice Orion lady, "glad to meet you ma'am. " and I get up and make my way out of the bar.
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Jeffr0
Commander


Joined: 19 Jun 2009
Posts: 743

PostPosted: Sun Sep 05, 2010 5:37 pm    Post subject: Reply with quote

Uh oh....

You have a sinking feeling that maybe winking at the girl was just a little bit too much for your Frallish friend to take. Or maybe he simply has "short Fralli" complex. You hear a grinding sound from deep inside his nose-- it sounds halfway between a growling dog and a braying donkey.

Before you can extricate yourself from the scene, he shoves you. He draws himself up (as best as he can) to his full height.

[You make a Streetwise roll to see if you can come up with anything to help. You roll a 14. Nothing comes to you except maybe to try to look tough enough to make him think twice about going too far here.]

Both Klingons are paying close attention now....

[Okay, contest of skills between your Intimidation of 11 and his Will of 10. You roll a 10 and he rolls an 8. Both succeed, so you roll again. You roll a 14 and he rolls a 10. Oh no! He's lost his temper and is not cowed by you at all... he hauls off and throws a swing at you!]

[The Fralli executes a "determined" all-out attack for a bonus of +4 to-hit. He gets a +1 bonus to-hit for evaluating you for one second before throwing the punch. He is swinging all-out for your face, so that's -5-- canceling out the bonuses exactly. His brawling skill is 11, but you don't *have* to know that. Wink He rolls... an 11!]

[You may parry or dodge on 9 or less. If you choose to retreat by stepping backwards, you may parry on a 10 or less or dodge on a 12 or less. Doing so will not spoil your to-hit bonus for evaluating your opponent.]

What do you do?!


Last edited by Jeffr0 on Mon Sep 06, 2010 3:33 am; edited 1 time in total
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mojo_billbo
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Joined: 07 Mar 2010
Posts: 426
Location: Danville, PA

PostPosted: Mon Sep 06, 2010 1:42 am    Post subject: Reply with quote

I will step backwards to dodge, and after I attempt to dodge, I'm going to quickdrawl my phaser, and hope I remembered leave it on stun, and attack.
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Jeffr0
Commander


Joined: 19 Jun 2009
Posts: 743

PostPosted: Mon Sep 06, 2010 3:32 am    Post subject: Reply with quote

The band stops playing temporarily and...

[You roll a 12-- narrowly dodging the punch. That was close! Good thing you could step back....]

[Your fast-draw skill is at 12-- and you roll a 6! Man, you look like a pro pulling it out of the holster. Not quite critical success territory, but very good.]

[No penalties for speed, range, or size. You pistol skill is at 13... and you roll an 11. You nail the Fralli! Rolling for location... a 16... his right foot! His right foot? That's too weird. Reroll that... and... it's a 16?! Well... I guess it was meant to be.]

You step back, dodging the Fralli's brutish swing as you instantly have out your phaser. You deftly shoot him in the right foot-- a location perfect for maximizing his embarrassment, it seems. The Fralli teeters past you and crashes into a table. The two Dukars sitting there are at their feet instantly as the Fralli collapses onto the floor in a puddle of alcohol.

The Klingons roar with laughter and congratulate you on the maneuver, slapping you on the back.

The Orion lady cries, "oh Foo-foo!" She rushes to the Fralli's side and helps him. He insists he's fine as she helps him toward the exit.

And the band starts playing again!

[You score one character points for handling the scene without embarrassing yourself and for dealing with the Fralli without hurting him or anyone else. You also have a temporary rep as being someone not to mess with. Congratulations!]

You have a little bit of time to mill around some and check out the place, but it is just about time to call your patron, Tarsh.

If there's anything in particular you want to try or examine before calling Tarsh, you may describe what you want to do and how you want to do it. Otherwise, you can describe how you contact Tarsh and what you say to him. (So far you don't detect anything that would be an overt threat to him-- nothing appears suspicious so far.)
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mojo_billbo
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Joined: 07 Mar 2010
Posts: 426
Location: Danville, PA

PostPosted: Mon Sep 06, 2010 1:11 pm    Post subject: Reply with quote

I'll finish my drink if there is any left, and wait for Tarsh.

Briefly comment to the barkeep: "Sorry about the mess..."
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paul
Lieutenant Commander


Joined: 07 Sep 2010
Posts: 345

PostPosted: Tue Sep 07, 2010 2:28 pm    Post subject: Interested and character Reply with quote

I'd like to play....I chose the tough guy of the group

here is his sheet:



Marcus Kane (171 points spent) 0xps remaining
Human
ST 13 [30]; DX 12 [40]; IQ 11 [20]; HT 12 [20].
Damage 1d/2d-1; BL 34 lbs.; HP 13 [0]; Will 12 [5]; Per 12 [5]; FP 12 [0].
Basic Speed 6 [0]; Basic Move 6 [0]; Block 0; Dodge 10; Parry 11
(Boxing).

punch: 1d+1 (boxing) 1d-1 (brawling) Kick: 1d

Social Background
TL: 10 [0].
CF:Human
Languages:Human

Advantages
Combat Reflexes [15]; Fit [5]; Hard to Kill 2 [4]; Hard to Subdue 1 [2];
High Pain Threshold [10]; Tough Guy 2 [10].
Perks: Alcohol Tolerance; Deep Sleeper; Fearsome Stare [3].

Disadvantages
Bad Temper (9 or less) [-15]; Code of Honor (Mercenary's) [-10];
Enemy (Orion Smuggler) (Equal in power to the PC) (9 or less) [-10];
Impulsiveness (12 or less) [-10]; Overconfidence (12 or less) [-5];
Reputation (As a hot head roust about (amoung spacers)) -2 (All the time;
Large class) [-5]; Stubbornness [-5]; Wealth (Poor) [-15].

Quirks: Admires professionalism; Can never remember names;
Dislikes Klingons; Early riser; Proud [-5].

Skills
Area Knowledge (Known space)-11 (IQ+0) [1]; Beam Weapons/TL10(Pistol)-15(DX+3) [8]; Beam Weapons/TL10 (Rifle)-13 (DX+1) [2]; Boxing-15 (DX+3) [12]; Brawling -14 (DX+2) [4]; Carousing-12 (HT+0) [1]; Climbing-12 (DX+0) [2];Computer Operation/TL10-12 (IQ+1) [2]; Electronics Operation/TL10(Communications)-11 (IQ+0) [2];Electronics Operation/TL10(Security)-11 (IQ+0) [2]; Electronics Operation/TL10(Sensors)-11 (IQ+0) [2]; Explosives/TL10 (Demolition)-12 (IQ+1) [4]; Fast-Draw (Knife)-13 (DX+1) [1]; Fast-Draw (Long Arm)-13 (DX+1) [1]; Fast-Draw (Pistol)-13 (DX+1) [1]; First Aid/TL10 (Human)-11 (IQ+0) [1]; Forced Entry-14 (DX+2) [1]; Free Fall-12 (DX+0) [2]; Freight Handling/TL10-10 (IQ-1) [1]; Gambling-10 (IQ-1) [1]; Gunner/TL10 (Beams)-13 (DX+1) [2];Intimidation-14 (Will+2) [2]; Knife-14 (DX+2) [4]; Observation - 12 (Per) [2], Running-11 (HT-1) [1];Savoir-Faire (Military)-11 (IQ+0) [1]; Scrounging-12 (Per+0) [1];Soldier/TL10-10 (IQ-1) [1]; Spacer/TL10-12 (IQ+1) [2]; Stealth-12 (DX+0)[2]; Streetwise-13 (IQ+2) [2]; survival (woodlands)- 11 (Per-1)[1]; Swimming-12 (HT+0) [1]; Tactics-11 (IQ)[4]; Throwing-12 (DX+0) [2]; Thrown Weapon (Knife)-12 (DX+0) [1]; Vacc Suit/TL10-12 (DX+0) [2].

Equipment - $1977 credits remaining
Very fine large knife, phaser pistol, leather jacket, army fatigues, Reinforced boots; shoulder holster for phaser and knife.Super fine Combat knife (DR/2 damage: 1d+2 imp/2d-1 cutting per Ultratech page 163),emergency medkit, mini-flashlight, Light Monocrys suit (DR: 8 ), Medium Monocrys Jacket (DR:16); Mulitview Goggles, communicator

Note does not have field pack...need to recalculate his money

Marcus spent a short stint in Star Fleet until his trademark temper got the best of him and he struck his superior in a confrontation. After being dishonorably discharaged he took odd jobs as a body guard and a ship hand. Briefly finding time to piss off an Orion Smuggler who jilted him on payment for a job. As repayment Marcus gave him a broken nose and tipped off a local customs agent which caused the Smuggler to be incarcerated for several years. He has hunted Marcus ever since.

Note: 7-14-2012 - equipment that is italics is replaced by corresponding equipment in red. Skills and advantages in green are what I spent his XPs from the last game on.

Let me know if this is ok? I suggest you open a separate Out of Character post so we can post things like characters and other out of game stuff. If there is already one I apologize for posting here.


Last edited by paul on Sun Sep 09, 2012 1:48 pm; edited 24 times in total
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mojo_billbo
Commander


Joined: 07 Mar 2010
Posts: 426
Location: Danville, PA

PostPosted: Thu Sep 09, 2010 7:33 pm    Post subject: Reply with quote

Update Character Sheet:

Captain Jack (150 points)
Age 32; Human; 6'

ST 11 [10]; DX 12 [40]; IQ 13 [60]; HT 11 [10].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 13 [0]; Per 14 [0]; FP 11 [0].
Basic Speed 6.25 [10]; Basic Move 6 [0]; Block 0; Dodge 9; Parry 9 (Brawling).

Social Background
TL: 10 [0].
CF: Federation (Native Culture) [0]; Klingon (Alien Culture) [2]; Orion Pirates (Cultural Familiarity) [1].
Languages: English (Native) [0].

Advantages
3D Spatial Sense [10]; Extra Perception 1 (Affects displayed Per score) [5]; Immunity to Space Sickness [5].

Disadvantages
Code of Honor (Hacker's) [-5]; Code of Honor (Pirate's) [-5]; Enemy (Klingon: Kollas - Merchant) (More powerful than the PC) (9 or less) [-20]; Loner (12 or less) [-5]; Overconfidence (12 or less) [-5]; Sense of Duty (Comrades) [-5]; Squeamish (12 or less) [-10]; Wealth (Struggling) [-10].
Quirks: Attentive; Broad-Minded; Habit (Carries a concealed weapon always.); Imaginative; Likes Orion Women [-5].

Skills
Accounting-11 (IQ-2) [1]; Astronomy/TL10-12 (IQ-1) [2]; Beam Weapons/TL10 (Pistol)-13 (DX+1) [3]; Beam Weapons/TL10 (Rifle)-13 (DX+1) [2]; Brawling-12 (DX+0) [1]; Computer Hacking/TL10-13 (IQ+0) [8]; Computer Operation/TL10-13 (IQ+0) [1]; Computer Programming/TL10-11 (IQ-2) [1]; Cryptography/TL10-11 (IQ-2) [1]; Expert Skill (Computer Security)-11 (IQ-2) [1]; Fast-Draw (Pistol)-13 (DX+1) [2]; First Aid/TL10 (Human)-13 (IQ+0) [1]; Free Fall-14 (DX+2) [2]; Freight Handling/TL10-12 (IQ-1) [1]; Leadership-12 (IQ-1) [1]; Lockpicking/TL10-12 (IQ-1) [1]; Mathematics/TL10 (Applied)-12 (IQ-1) [2]; Merchant-12 (IQ-1) [1]; Navigation/TL10 (Space)-15 (IQ+2) [2]; Observation-13 (Per-1) [1]; Physics/TL10-11 (IQ-2) [2]; Piloting/TL10 (Aerospace)-13 (DX+1) [2]; Piloting/TL10 (Starship)-13 (DX+1) [2]; Savoir-Faire (Pirates)-13 (IQ+0) [1]; Shadowing-12 (IQ-1) [1]; Shiphandling/TL10 (Starship)-13 (IQ+0) [4]; Shiphandling/TL10 (Starship (Warp Powered))-13 (IQ+0) [4]; Smuggling-12 (IQ-1) [1]; Spacer/TL10-15 (IQ+2) [4]; Stealth-12 (DX+0) [2]; Streetwise-13 (IQ+0) [2]; Swimming-11 (HT+0) [1]; Tactics-12 (IQ-1) [2]; Urban Survival-13 (Per-1) [1]; Vacc Suit/TL10-12 (DX+0) [2]; Writing-12 (IQ-1) [1].
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Jeffr0
Commander


Joined: 19 Jun 2009
Posts: 743

PostPosted: Thu Sep 09, 2010 7:55 pm    Post subject: Reply with quote

Thanks, guys.

This thread will now be used for various out-of-character stuff.

Note to all: This adventure is still open for more players. Whether you'd like to get your feet wet playing the bad guys for a combat sequence, or whether you'd like to play another PC, we can work you in one way or another. Feel free to post here if you're interested, or else send me a private message.
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paul
Lieutenant Commander


Joined: 07 Sep 2010
Posts: 345

PostPosted: Thu Sep 09, 2010 10:23 pm    Post subject: Reply with quote

Just wanted to let you know I added Survival woodlands and reduced Freight Hanlding by 1 point to buy it.
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paul
Lieutenant Commander


Joined: 07 Sep 2010
Posts: 345

PostPosted: Fri Sep 10, 2010 3:35 pm    Post subject: Reply with quote

Who are the 2 newcomers the cat man and the TBD guy? Are they part of our group or someone else?
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Jeffr0
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Joined: 19 Jun 2009
Posts: 743

PostPosted: Fri Sep 10, 2010 4:24 pm    Post subject: Reply with quote

Yeah, they are player-characters.
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paul
Lieutenant Commander


Joined: 07 Sep 2010
Posts: 345

PostPosted: Mon Sep 13, 2010 6:53 pm    Post subject: Reply with quote

What is a Cromarg? I don't have the reference book to look them up.
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Jeffr0
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Joined: 19 Jun 2009
Posts: 743

PostPosted: Tue Sep 14, 2010 3:09 am    Post subject: Reply with quote

Here is a draft of Skexis:


Strength 16 [-10% = > 54 points]
Dexterity 12 [40 points]
IQ 10
HT 12 [20 points]

Hit Points 21 [+5 hp => 10 points -10% = 9 points]
Will 10
Perception 10
Fatigue 12

Basic Speed 6
Basic Move 8 [10 points]

Size Modifier 1 ("Giant") [Easier to hit, but buys strength and hit points more cheaply]

Acute Hearing + 5 [10 points]
Damage Resistance 2 (tough skin - 40%) [6 points]
Fur [1 point]
Claws [5 points]
Temperature Tolerance 2 (Cold) [2 points]

Phobia: Any Creature larger than he is [-10 points]
Lecherousness [-15 points]
Poor [-15 points]

Attributes: 114
Secondary Attributes: 19
Advantages: 24
Disadvantages: -40

Subtotal-- 117
Skills-- 33

[8] Acrobatics (DX/H) 13
[2] Area Knowledge: Donjebruche (IQ/E) 11
[2] Beam Weapons TL10 (DX/E) 13
[2] Broadsword (DX/A) 12
[1] Carousing (HT/E) 12
[4] Climbing (DX/A) 13
[8] Karate (DX/H) 13
[1] Scrounging (Per/E) 10
[2] Stealth (DX/A) 12
[1] Streetwise (IQ/A) 9
[2] Urban Survival (Per/A) 10


I suggest that Skexis be culturally Federation. He has been thoroughly assimilated into Federation culture after several generations. He is not romantic about his "heritage" and is maybe not even sure if he's descended from Kzinti or Lyran stock....


Last edited by Jeffr0 on Tue Sep 14, 2010 3:49 am; edited 1 time in total
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Jeffr0
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Joined: 19 Jun 2009
Posts: 743

PostPosted: Tue Sep 14, 2010 3:23 am    Post subject: Reply with quote

paul wrote:
What is a Cromarg? I don't have the reference book to look them up.


The Cromargs are in GURPS Klingons. I put some library data on them into the in character thread.
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