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Federation Commander: Escalation!
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Single elimination tree or random pairings each round?
Single Elimination Tree
37%
 37%  [ 3 ]
Random Pairings
62%
 62%  [ 5 ]
Total Votes : 8

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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Fri Nov 05, 2010 4:30 am    Post subject: Reply with quote

Nah. It's all in good fun. I'd hate to force anyone to do something to be able to play this game.

Besides, you've given me an idea.

I am going to offer a fully painted miniature of the winning players original ship as a grand prize for winning.

Now to hope that the winner selcts a ship that already has a miniature so I'm not forced to scratch-build a one off in addition to painting it! Shocked
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Fri Nov 05, 2010 5:34 pm    Post subject: Reply with quote

Got player 11's ship this morning. Another duplication.

That leaves 5. 4 or those have responded to their emails and let me know that they'll finish their selection before Sunday.
That means we should be able to start on 11/8!

If you just want to get a jump on things, everyone can do energy Allocation for their Ship for Turn 1 and have it ready to submit when the word is given.

To maintain consistency, here's the map set-up:
Fixed map
42 x 30 hexes
The top name in the pairings will start in Hex 1701, facing at their discretion.
The bottom name will start in hex 2630, facing at their discretion.
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Scoutdad
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Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Sat Nov 06, 2010 3:55 pm    Post subject: Reply with quote

OK.
Moving along with the games, I have ships from all but two players... djdood and fathertaylor.
Will has let me know he'll provide his ship selection Sunday morning.
Allen I still waiting to hear from.

The games will be as follow:

FC0005 - SFU_FEAR vs. terryoc - moderator: Tony Thomas
FC0006 - malisman vs. storeylf - moderator: Tony Thomas
FC0007 - mojo_jojo vs wedge...- moderator: Eric Phillips
FC0008 - ricksmith vs. scoutdad- moderator: Eric Phillips
FC0009 - fathertaylor vs Alex Knight - moderator: Terry O'Carroll
FC0010 - eric_phillips vs Krellex- moderator: Terry O'Carroll
FC0011 - plasmaboy vs USMC2USAF - moderator: Tony Thomas
FC0012 - djdood vs. scotto - moderator: Tony Thomas

The moderators will be contacting the individual players with further instructions.

Separate threads will be created for each game. Please refrain from posting ship selections in those topics until the last two are selected.
If you have any questions concerning the system or anyspecific game, please let me know.

Tony L. Thomas
Battlegroup Murfreesboro

Thanks, have fun, and it's GAME ON!
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Scoutdad
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PostPosted: Tue Nov 09, 2010 3:52 am    Post subject: Reply with quote

Still waiting on ship selections from father taylor...
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Scoutdad
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PostPosted: Wed Nov 10, 2010 1:29 am    Post subject: Reply with quote

Have added ship information to all matches except FC0009.
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mojo jojo
Lieutenant Commander


Joined: 23 Jun 2009
Posts: 340

PostPosted: Wed Nov 10, 2010 2:03 am    Post subject: Reply with quote

Scoutdad wrote:
To maintain consistency, here's the map set-up:
Fixed map
42 x 30 hexes
The top name in the pairings will start in Hex 1701, facing at their discretion.
The bottom name will start in hex 2630, facing at their discretion.


Should it be roughly 0101 and 4230 as the starting points for the ships? I thought this was a 42X30 board. Or is it intended that we start relatively close to each other?
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Scoutdad
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Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Wed Nov 10, 2010 3:12 am    Post subject: Reply with quote

PBEM takes a while to complete a game, so a closer start gets into the action quicker.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1845

PostPosted: Wed Nov 10, 2010 8:49 am    Post subject: Reply with quote

There are a few orions, just out of interest does the orion have to keep the same weapoon mounts throughout, or does he get to change for each game?

I'm assuming the same else they would likely gain a somewhat unfair edge tweaking weapons to suit opponent, but better check to be sure.
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Scoutdad
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Location: Middle Tennessee

PostPosted: Wed Nov 10, 2010 1:47 pm    Post subject: Reply with quote

All ships with option mounts must keep the same load-out throughout the series to prevent said unfair advantage...
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mojo jojo
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Joined: 23 Jun 2009
Posts: 340

PostPosted: Wed Nov 10, 2010 3:17 pm    Post subject: Reply with quote

Scoutdad wrote:
PBEM takes a while to complete a game, so a closer start gets into the action quicker.


Could get a little messy when it's 8 ships vs 8 ships in the finals...
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Scoutdad
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Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Wed Nov 10, 2010 3:52 pm    Post subject: Reply with quote

8 versus 8 is gonna get messy anyway.
I just hope I make t to the final round so I don't have to moderate it!
Laughing
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mojo jojo
Lieutenant Commander


Joined: 23 Jun 2009
Posts: 340

PostPosted: Thu Nov 11, 2010 4:37 pm    Post subject: Reply with quote

I know someone who's willing to be an alternate if someone drops out.
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Scoutdad
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Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Mon Nov 15, 2010 2:08 am    Post subject: Reply with quote

Since we've not heard from fathertaylor, we are going with Killerjoe1968 as player #1 in game FC0009.

this game will be killerjoe1968 flying a Hydran Mongol plus 5 Stingers
versus
alex knight flying a WYn War Cruiser with Phaser-1s in both option mounts
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Rick Smith
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Joined: 02 Sep 2008
Posts: 266
Location: Silver Spring, MD

PostPosted: Mon Nov 15, 2010 3:04 am    Post subject: Reply with quote

Welcome to the fun, Killerjoe!
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Tue Nov 30, 2010 11:19 pm    Post subject: Reply with quote

Just a brief update:

After the holiday delay, all 8 games seem to be running again (some faster than others).
Three of the games are still in the Turn 1, Impulse 1.4 stage; while the other 5 are somewhere between Impulse 5 and 8.
I don't think any of them have quite reached Turn 2 yet, although one had... til one of the players pointed out that I missed an obvious BREAK condition on Turn 1.6.2 ( Embarassed ) and we had to reset to that point and go again.

I (and hopefully the other two moderators) will make an effort to post updates so everyone can see the current status of all the games. That way, everyone can be a part of the fun!

Next question, with the relative nearness of the starting positions - some of the round one games will end rather quickly. This leads to round two:

How do we do round two? We have two choices...
1) We wait until all eight games are finished and then determine the match-ups completely randomly.
or...
2) We match up the winners ofhte 1st and 2nd games completed, then the 3rd and 4th games, followed by 5th/6th and 7th/8th.

Option one is truly random but option two keeps everyone playing.
What's your pleasure???
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