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Nerroth Fleet Captain
Joined: 08 Oct 2006 Posts: 1744 Location: Ontario, Canada
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Posted: Thu Feb 17, 2011 4:45 pm Post subject: Sensors and bases |
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Hi.
With RRB6a, bases now have their special sensor suites from SFB ported over into "vanilla" FC.
My question is this; what kind of tactical implications will these sensor suites have (be they mounted on the "standard" Alpha bases, or the various Andromedan types) when it comes to playing out base assaults? _________________ FC Omega Discussion (v3)
FC LMC Discussion |
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gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
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Posted: Thu Feb 17, 2011 5:31 pm Post subject: |
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My understanding is that adding special sensors to bases is somewhat optional (as in, if you are electing to play a game with special sensors you can add them to bases; if not, then don't add them).
"(5S7) BASES: In game systems that use special sensors and electronic warfare, these are key elements of bases."
This could just be my incorrect interpretation, however.
Garrett |
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Thu Feb 17, 2011 6:22 pm Post subject: |
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Gar1138 is right. If you allow ships with special sensors in your game, then you add them to the bases. If you don't, you don't add them to the bases.
Scouts and so on are still optional. |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Fri Feb 18, 2011 1:03 am Post subject: |
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I thought I read somewhere that there were no optional rules in FC? _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Fri Feb 18, 2011 1:53 am Post subject: |
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I think I was wrong. It looks like the rules are for the Fed Scout, and it says more complete rules will be in BoM.
Then, under bases it says... "BASES: ... Updating Ship Cards: Add sensors to
bases (they don’t replace anything, they are additions) as follows: ..."
I think they are supposed to be a permanent addition. |
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Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
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Posted: Fri Feb 18, 2011 4:19 pm Post subject: |
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They are optional. _________________ The Guy Who Designed Fed Commander
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Fri Feb 18, 2011 5:07 pm Post subject: |
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I will submit the following for Communique #63 ...
Q: With the introduction of special sensors (5S) and rule (5S7) describing special sensors on bases, is it now expected that all bases have special sensors as a general rule?
A: Not really. They are really provided for when special sensors are used by the attacking force. So, if the attackers have special sensors, then the base should also use them. If no other special sensor equipped units are present, then the bases are simply used as is on the ship card.
So, think of (5S7) as providing a balance factor, not as a hard new rule applied in all cases. _________________
Federation Commander Answer Guy |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Fri Feb 18, 2011 10:35 pm Post subject: |
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OK, they are not optional. Consider them conditional ... _________________
Federation Commander Answer Guy |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Sat Feb 19, 2011 2:24 am Post subject: |
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The point has been made. _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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