Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

FC0010: Escalation - eric_phillips vs Krellex
Goto page Previous  1, 2, 3, 4  Next
 
Post new topic   Reply to topic    Federation Commander Forum Index -> Federation Commander: Play By Email!
View previous topic :: View next topic  
Author Message
ericphillips
Commander


Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Sun Feb 27, 2011 7:27 pm    Post subject: Reply with quote

I am glad to be back at this. I will say, playing a Monitor is different. With speed restrictions the most I can go is Speed 16 (baseline 8 + accels). It is way loaded with weapons. Glad i dont have to outrun plasma.
Back to top
View user's profile Send private message Send e-mail
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Sun Feb 27, 2011 8:21 pm    Post subject: Reply with quote

Although... someone... eventually... in this ship will have to outrun plasma's
Shocked
_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Sun Feb 27, 2011 10:38 pm    Post subject: Reply with quote

Turn 2 Energy Allocation is complete:

Federation Monitor:
Total Power Available: 35 (27 generated + 8 BTTY)
MON pays 2 energy tokens to load OL Photon Torpedo [A] (12 point warhead)
MON pays 5 energy tokens to hold Photon Torpedoes [B,C,D,E,F]

MON pays 4 energy tokens for Baseline speed 8

Total Power Remaining: 24 energy tokens

Kzinti BC:
Total Power Available: 37 energy tokens
(36 generated + 1 BTTY)

BC pays 4 energy tokens to repair 2 shield boxes.
BC pays 0 energy tokens for Baseline Speed: Stopped

Total Power Remaining: 33 energy tokens
_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Sun Feb 27, 2011 10:39 pm    Post subject: Reply with quote

Where they're at:


_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Sun Feb 27, 2011 10:40 pm    Post subject: Reply with quote

And damage status:


_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Sun Mar 06, 2011 12:06 am    Post subject: Reply with quote

Turn 2 saw some maneuvering... the launch of even more Kzinti drones (all of which were handily dispatched).
The Kzinti fired 4 Disurptors at Range 12 during impulse #8...
The Federation monitor fired 5x Phaser-1's at Range 12 druing Impulse #8.

Here's the result:


_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Sun Mar 06, 2011 12:07 am    Post subject: Reply with quote

And here's where they ended up:


_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Mon Mar 07, 2011 2:03 am    Post subject: Reply with quote

FC00010 - End of Turn 2 activities:

Kzinti BC:
Transfer 5 energy tokens to Batteries for Turn #3.

Federation Monitor:
Rotate 3 boxes from the #3 shield tothe damaged, #2 shield.
Pay 2 energy tokens to fully overload Photn [A]
Pay 4 energy tokens to completely overload Photon [B]
Pay 4 energy tokens to completely overload Photon [C]
Transfer 4 energy tokens to Batteries for Turn #3.
_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Tue Mar 08, 2011 3:57 am    Post subject: Reply with quote

Turn 3 energy allocation is complete:

Federation Monitor:
Total Energy Available: 31 Energy Tokens
(27 self-generated + 4 BTTY)

Monitor pays 4.0 energy tokens for Baseline speed: 8
Monitor pays 6.0 energy tokens to hold 3 OL Photon Torpedoes [A,B,C]
Monitor pays 3.0 energy tokens to hold 3 standard Photon [D,E,F]

Total power remaining: 18 energy tokens


Kzinti BC:
Total Power Available: 41
(36 generated + 5 BTTY)

BC pays 8 energy tokens for baseline speed: 8

Total Power Remaining: 33 energy tokens
_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
ericphillips
Commander


Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Tue Mar 08, 2011 4:27 am    Post subject: Reply with quote

Scoutdad wrote:
Turn 3 energy allocation is complete:

Federation Monitor: Monitor pays 4.0 energy tokens for Baseline speed: 8
Kzinti BC: BC pays 8 energy tokens for baseline speed: 8


Now the pedal is to the metal! Its like NASCAR in this game.'

LOL
Back to top
View user's profile Send private message Send e-mail
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Fri Mar 11, 2011 4:17 pm    Post subject: Reply with quote

Well...
This one is going to get bloody... FAST!

After Turn #3, Impulse #4 movement, the ships are both in hex 2613.
The Monitor is facing "D" and hte BC is facing "A". Both ships are facing the other ships #1 shield.


_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4468
Location: Middle Tennessee

PostPosted: Fri Mar 11, 2011 4:20 pm    Post subject: Reply with quote

The Federation player responded first. His Offensive fire is as follows:
    Federation Monitor pays 12.0 energy tokens to fully overload Photon Torpedoes [D,E,F].
    Federation Monitor fires 6 fully overloaded Photons [A,B,C,D,E,F] (16 point warheads) at Kzinti BC.
    Federation Monitor pays 3.0 energy tokens to fire 3x Phaser-1 [1,2,3] at Kzinti BC
    Federation Monitor pays 0.5 energy tokens to fire Phaser-3 [7] at the Kzinti BC

Shocked

Now to see how the Kzinti player responds.
_________________


Scoutdad's minis photos here!
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
SFU_FEAR
Lieutenant SG


Joined: 28 Jun 2010
Posts: 137

PostPosted: Fri Mar 11, 2011 5:46 pm    Post subject: Reply with quote

Whatever the Kzinti BC does he is going to take around 120 points of damage on Shield 1, which has 30 leaving 90 minus 5 batteries for 85 in with 101 boxes not counting Frame. Hmmm... Doesn't look good.

The Monitor, on the other hand is looking at approximately 100 points of damage on Shield 1, which has 36 leaving 64 with no batteries used due to limited power left in the Monitor. It has 86 boxes not counting frame. Hmmm... Doesn't look good.

Both are going to be floating wrecks and it will be interesting to see the end result.
_________________
Mike Curtis, FEAR, Copyright 2014 ADB, Inc.
Back to top
View user's profile Send private message
ericphillips
Commander


Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Fri Mar 11, 2011 8:30 pm    Post subject: Reply with quote

OMG! THIS IS SOOOOOOO EXCITING.

I was trying to get within range one of the BC, but I was going to execute a slip to leave me out of arc of two PH-1s. However, he accelerated, and I lost priority.

BTW: I think your numbers are off. He is going to take an average of 138 to his shield 1, while I will average 81 points to my number 1. Dice rolls will be the big decider.

My MON's big downfall is having only 4 frames and 6 warp. I will start getting FRAME hits from 10th points fast.
Back to top
View user's profile Send private message Send e-mail
Krellex
Lieutenant Commander


Joined: 30 Sep 2009
Posts: 261
Location: RIS Boise

PostPosted: Sat Mar 12, 2011 12:53 am    Post subject: Reply with quote

No guts, no glory, right Eric? Very Happy
_________________

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Federation Commander: Play By Email! All times are GMT
Goto page Previous  1, 2, 3, 4  Next
Page 2 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group