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FC0013: Escalation! - SFU_FEAR versus scotto
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Scoutdad
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Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sun Mar 13, 2011 6:13 am    Post subject: FC0013: Escalation! - SFU_FEAR versus scotto Reply with quote

Round two games coming up:

Mike (SFU_Fear) will be flying:
Klingon D5W - IKV Soulkiller
Orion BC - OPS to be named later?
And will start at the north edge of the map between 1701 and 1401

versus

Scott (scotto) who will be flying:
ISC Strike Cruiser - CSS - Lance
Kzinti BC - KHS Pulsar
And will start atthe south edge of the map between hexes 2630 and 2930.

Starting hexes and facing due ASAP.

Spreadsheets, maps, and ship cards will be processed and emailed tomorrow.
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SFU_FEAR
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PostPosted: Sun Mar 13, 2011 7:41 pm    Post subject: Reply with quote

Ahhh, the battle of GIS giants!

I will do my best to put you down mercifully Scotto!

Very Happy
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SFU_FEAR
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PostPosted: Sun Mar 13, 2011 7:54 pm    Post subject: Reply with quote

Set up position sent.
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SFU_FEAR
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PostPosted: Wed Mar 16, 2011 1:40 pm    Post subject: Reply with quote

EA and first four impulses of movement sent.
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SFU_FEAR
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PostPosted: Sun Mar 20, 2011 2:51 am    Post subject: Reply with quote

Scotto... you yeller? Come on, send the moves in! You know you want to!
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Scoutdad
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PostPosted: Mon Mar 21, 2011 4:08 am    Post subject: Reply with quote

Movement orders received.
Processing tomorrow
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SFU_FEAR
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PostPosted: Tue Mar 22, 2011 3:34 am    Post subject: Reply with quote

:-W


Very Happy
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Scoutdad
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PostPosted: Fri Apr 01, 2011 4:06 am    Post subject: Reply with quote

Turn 1 Energy Allocations complete:

Mike [Klingon D5W / Orion Pirate Battle Cruiser]
IKV Soul Killer:
Starting Hex: 1401D
Total Power Available: 43 energy tokens
(39 self-generated + 4 BTTY)
Soulkiller pays 24 energytokens for speed 24
Power Remaining: 19 energy tokens

OPS No Refund:
Starting Hex: 1401D
Total Power Available: 40 energy tokens
(36 self-generated + 4 BTTY)
No Refund pays 24 energy tokens for speed 24
Total Power Remaining: 16 energy tokens


Scott [Isc Strike Cruiser / Kzinti Battle Cruiser]
CSS Lance:
Starting Hex: 2630F
Total Power Available: 32 energy tokens
(32 power + 0 batteries)
PPDs pre-armed on Turn 0 at cost of 4 batteries
ISC CS pays 8 energy tokens to complete loading of PPDs
ISC CS pays 18 energy tokens for baseline speed of 24.
Power remaining: 6 energy tokens

KHS Pulsar:
Starting Hex: 2930F
Total power available: 41 energy tokens
(36 power + 5 batteries)
Kzinti BC pays 24 energy tokens for baseline speed of 24
Power remaining: 17 energy tokens
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Scoutdad
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PostPosted: Fri Apr 01, 2011 4:07 am    Post subject: Reply with quote

All the way up to Turn #1, Impulse #4, movement sub-pulse #4 before we hit a break condition.
Awaiting rebid orders now... update to follow...
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Scoutdad
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PostPosted: Mon Apr 04, 2011 2:59 am    Post subject: Reply with quote

After 4 impulses of movement. here's where they are:



And here's how they got there:


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Scoutdad
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PostPosted: Tue Apr 12, 2011 3:14 am    Post subject: Reply with quote

Move orders received from SFU_Fear.
Scotto called and informed that orders are due ASAP.

Update to follow soon.
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Scoutdad
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PostPosted: Thu Apr 21, 2011 1:26 am    Post subject: Reply with quote

Time for another update:
Both sides continue to close while slowly moving towards the west map edge.
On Turn #1, Impulse #7 - SFU_Fear fired an alpha strike at Scottos forces.
Here's where they're at:



And here's the move plot:


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Scoutdad
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PostPosted: Thu Apr 21, 2011 1:27 am    Post subject: Reply with quote

Mike's declared fire is here:


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Scoutdad
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PostPosted: Thu Apr 21, 2011 1:28 am    Post subject: Reply with quote

Apparently taking his wife on a long planned vacation to Chicago is a bit more important to Scotto than returning fire... Laughing

As soon as he returns and provides his return fire, I'll post the results.
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Scoutdad
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PostPosted: Sat Apr 23, 2011 9:13 pm    Post subject: Reply with quote

Well that certainly was worth the wait:
Here's the final resolution of the fire declaration during turn 1, impulse 7:

Impulse 6:
Seeking Weapon Launch Phase:
Kzinti BC launches drone (designated ZD-1) from rack X. Target: Orion BC.
Kzinti BC launches drone (designated ZD-2) from rack Z. Target: Orion BC
Orion BC launches drone (designated OD-1) from rack Y. Target: ISC CS.
Orion BC launches drone (designated OD-2) from rack Z. Target: ISC CS.
Klingon D5W launches drone (designated KD-1) from rack Y. Target: ISC CS.
Klingon D5W launches drone (designated KD-2) from rack Z. Target: ISC CS.

Impulse 7:
D5W (Soulkiller) pays 16 energy tokens to fire 4x OL Dispurtors [A,B,C,D] at the Kzinti BC (Pulsar) at range 5.
To hit rolls of 2, 4, 2, 3 hit for 6+6+6+6 = 24 points damage to the #2 shield.
D5W (Soulkiller) pays 4 energy tokens to fire Ph-1 [1,2,5,6] at the Kzinti BC (Pulsar) at range 5.
To hit rolls of 4, 3, 3, 4 hit for 3+4+4+3 = 14 points of damage to the #2 shield.
Orion BC (No Refund) pays 8 energy tokens to fire 4x Disruptor at the Kzinti BC (Pulsar) at range 5.
To hit rolls of 2, 4, 1, 3 hit for 3+3+3+3 = 12 points of damage to the #2 shield.
Orion BC (No Refund) pays 6 energy tokens to fire 6x Ph-1 [1,2,3,4,5,6] at the Kzinti BC (Pulsar) at range 5.
To hit rolls of 3, 2, 6, 3, 1, 4 hit for 4+4+2+4+5+3 = 22 points of damage to the #2 shield.
End result is two volleys to the #2 shield. One of 38 points and one of 34 points to the #2 shield of the Kzinti BC.

Orion BC volley resolved first: 34 points of damage to #2 shield.
28 shield boxes disabled and 6 internals. DAC roll of 5 hits: Lab, F Hull, BTTY, Trans, R Hull, R Hull.
Klingon D5W volley resolved next. 38 points to a disabled shield - all 38 points scored as internal damage.
DAC roll of 2 hits: Phaser [9], R Hull, Reactor, Lab, F Hull, Tractor, F Hull, R Hull, Bridge, Any Warp [C].
DAC roll of 3 hits: Transporter, Lab, R Hull, F Hull, F Hull, R Hull, Battery, Phaser [10], Drone [Z], Any Warp [C].
DAC roll of 4 hits: Lab, Impulse, Torpedo [D], F Hull (becomes L Warp), R Hull, Battery, Shuttle, R Hull,
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