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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Mar 13, 2011 9:49 pm Post subject: FC0015: Escalation - Eric vs Gary |
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Eric (eric_phillips) will be flying:
ISC Strike Cruiser - CSS Justice
Romulan King Eagle - IRS Gloriosus
And will start at the north edge of the map between 1701 and 1401
versus
Gary (mojo_jojo) who will be flying:
Lyran King Jaguar - LMS Bone Claw
Lyran King Jaguar - LMS Heartblood
And will start atthe south edge of the map between hexes 2630 and 2930.
Starting hexes and facing due ASAP.
Spreadsheets, maps, and ship cards will be processed and emailed tomorrow. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Last edited by Scoutdad on Tue Apr 12, 2011 2:46 am; edited 1 time in total |
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ericphillips Commander
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Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Mon Mar 14, 2011 1:07 am Post subject: |
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EA time? |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Mon Mar 14, 2011 1:12 am Post subject: |
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ericphillips wrote: | EA time? |
You can send Starting hexes and EAs whenever you are ready.
I still have not completed creation of the paperwork for all games, so let's say Friday, 3/18 at the latest. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Fri Apr 01, 2011 3:46 am Post subject: |
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Turn #1 EA's complete:
Eric [ISC Strike Cruiser / Romulan King Eagle]
Starting hex: 1701D for both units
CSS Justice - Turn #1 EA:
Total Power Available: 32 energy tokens
(32 self-generated + 0 BTTY)
0 BTTY available Turn 1 - PPD [A,B] preloaded
ISC CS pays 12 energy tokens for baseline speed 16
ISC CS pays 4 energy tokens to complete loading of PPDs [A,B]
Total Power Remaining: 16 energy tokens
IRS Gloriosus - Turn 1 EA:
Total Power Available: 37 energy tokens
(37 self-generated + 0 BTTY)
0 BTTY available - Plasma-R [A] pre-loaded
Romulan KE pays 16 energy tokens for baseline speed 16
Romulan KE pays 5 energy tokens to complete arming of Plasma R
(Plasma-F [B,C] start teh game fully armed)
Total Power Remaining: 16 energy tokens
Gary [Lyran King Jaguar NCA / Lyran king Jaguar NCA]
Startign hex: 2030A for both units
LIS Bone Claw - Turn 1 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
Lyran KJ-1 pays 16 energy tokens for baseline speed 16
Lyran KJ-1 pays 6 energy tokens to fully charge ESG capacitors [Y,Z]
Total Power remaining: 22 energy tokens
LIS Heartblood - Turn 1 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
Lyran KJ-2 pays 16 energy tokens for baseline speed 16
Lyran KJ-2 pays 6 energy tokens to fully charge ESG capacitors [Y,Z]
Total Power remaining: 22 energy tokens _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Mon Apr 04, 2011 2:41 am Post subject: |
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Turn 2 Energy Allocation complete:
Fred[Kzinti BC / Federation Monitor]
KHS Bloodbath - Turn 2 EA:
Total Power Available: 36 energy tokens
(36 self-generated + 0 BTTY)
Kzinti BC pays 8.0 energy tokens for baseline speed 8.
Kzinti BC pays 6.0 energy tokens to repair 3 shield boxes (#3 shield)
Total Power Remaining: 22 energy tokens
USS Jupiter - Turn 2 EA:
Total Power Available: 35 energy tokens
(27 self-generated + 8 BTTY)
Fed Monitor pays 4.0 energy tokens for baseline speed 8.
Federation Monitor pays 6 energy tokens to pre-load Photons [D,E,F] fired on Turn #1.
Federation Monitor pays 12 energy tokens to fully overload 3x Photon Torpedoes [A,B,C]
Total Power Remaining: 13 energy tokens
Robert [Orion CA / Klingon D5W]
Orion CA - Turn 2 EA:
Total Power Available: 37 energy tokens
(34 self generated + 3 BTTY)
Orion CA pays 24 energy tokens for baseline speed 24.
Orion CA pays 2 energy tokens to hold 2x Phtoons [A,B]
Total Power Remaining: 11 energy tokens
IKV Soulthief - Turn 2 EA:
Total Power Available: 42 energy tokens
(39 self-generated + 3 BTTY)
D5W pays 24 energy tokens for baseline speed 24.
Total Power Remaining: 18 energy tokens. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Tue Apr 12, 2011 3:15 am Post subject: |
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I have Gary's move orders.
Eric - please provide move orders ASAP. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Thu Apr 21, 2011 2:14 am Post subject: |
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I have completed movement for the first four impulses of this game.
Both players are slowly closing with each other. At the end of Impulse 4, the units are stacked in two hexes located 23 hexes apart.
Here's the SitRep:
Impulse 1.5 through 1.8 orders have been received from both players and will be processed soon.
Stay turned for further updates. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sat May 14, 2011 11:16 pm Post subject: |
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turn #1 end of turn activities complete:
Gary:
KJ-1 applies 2 points of damage control to repair the disabled Transporter box.
KJ-1 transfers 4 energy tokens into BTTY for Turn #2.
KJ-1 rotates 5 boxes from the #5 shield to the #6 shield.
KJ-2 transfers 4 energy tokens into BTTY for Turn #2.
Eric:
ISC Strike Cruiser applies 3 points of damage control to repair disabled Right warp box.
ISC Strike Cruiser rotates 5 boxes from the #6 shield to the #1 shield.
ISC Strike Cruiser transfers 2 energy tokens into BTTY for Turn #2.
Romulan King Eagle transfers 6 energy tokens into BTTY for Turn #2. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun May 15, 2011 12:04 am Post subject: |
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Turn #2 Energy Allocation complete:
Eric:
CSS Justice - Turn #2 EA:
Total Power Available: 34 energy tokens
(32 self-generated + 2 BTTY)
CSS Justice pays 4 energy tokens to hold 2x PPD [A,B].
CSS justice pays 18 energy tokens for baseline speed 24.
Total power remaining: 12 energy tokens
RIS Gloriosus - Turn 2 EA:
Total Power Available: 43 energy tokens
(37 self-generated + 6 BTTY)
IRS Gloriosus pays 2 energy tokens to pre arm (1st turn) Plasma-R [A].
IRS Gloriosus pays 24 energy tokens for baseline speed 24.
Total power remaining; 17 energy tokens
Gary:
LIS Bone Claw - Turn 2 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
LIS Bone Claw pays 16 energy tokens for baseline speed 16.
Total power remaining: 28 energy tokens
LIS Heartblood - Turn 2 EA:
Total Power Avaialble: 44 energy tokens
(40 self-generated + 4 BTTY)
LIS Heartblood pays 16 energy tokens for baseline speed 16.
Total power remaining: 28 energy tokens _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Thu Jun 02, 2011 2:59 am Post subject: |
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Break condition met... awaiting rebid orders. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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ericphillips Commander
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Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Sat Jun 04, 2011 1:17 am Post subject: |
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Should I have gotten an email? |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Tue Jun 07, 2011 1:57 am Post subject: |
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At the end of Turn #2, Impulse #1 - the units are here:
Gary has declared fire:
8 Disruptors and 14 Phaser 1s targeted on the damaged (12 boxes remaining) #1 shield of the ISC Strike Cruiser.
Awaiting a response from Eric before damage is resolved. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Jul 20, 2011 3:23 am Post subject: |
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Started updating games again tonight. FC0013 and FC0014 are done.
I have orders for both FC0015 and FC0016 but as it's late and [in the vernacular...] 0'dark:30 comes early in the morning - I'm off to bed.
I'll try to post an update on this game during lunch break, but will do so tomorrow evening at worst. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Thu Dec 01, 2011 9:53 pm Post subject: |
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OK. Now that 4 months have passed and the ACTA playtest crush is over, let's get back to these nad get this campaign wrapped up.
Emails and PMs going out to all participants this afternoon asking to resume hostilities. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Dec 07, 2011 2:43 am Post subject: |
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No reply from Eric, either way.
In 48 hours, match will be declared for SFU_Fear and we will move on. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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