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mojo jojo Lieutenant Commander
Joined: 23 Jun 2009 Posts: 340
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Posted: Mon Nov 22, 2010 3:29 am Post subject: Tractor Beam and Emergency Deceleration |
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If a ship is tractored, can it declare Emergency Deceleration? For a ship that's being controlled by another ship, it would at least be able to make use of some of the energy that went into movement. |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Mon Nov 22, 2010 5:01 am Post subject: |
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There is nothing about being tractored that prevents the use of emergency deceleration.
So, yes, you may use emergency deceleration even if tractored. _________________
Federation Commander Answer Guy |
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gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
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Posted: Wed May 18, 2011 4:12 pm Post subject: |
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One follow-up question about Emergency Deceleration and Tractors (this seems the appropriate place to ask this):
Ship A and Ship B are tractored together. Ship A controls movement since Ship A spent more energy for movement. If Ship A emergency decelerates (but the tractor link is still maintained), would Ship B then control movement, or would the pair simply not be moving at all?
My gut says that Ship B would then control movement (since Ship A no longer has any effective movement energy), but I could see it going either way.
Thanks,
Garrett |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Wed May 18, 2011 4:33 pm Post subject: |
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After the emergency deceleration, Ship A no longer has any energy committed to movement. Therefore, if Ship B has any energy at all applied to movement, the Ship B will now control movement. In fact, if Ship B was even just going speed 0 (and was not stopped), it would now control movement and could use accelerations to move.
In general, anything that changes your base speed (e.g. emergency deceleration and cloak) has immediate effects and does not wait until next turn. _________________
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gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
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Posted: Wed May 18, 2011 6:13 pm Post subject: |
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Great, thanks Mike!
Garrett |
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