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3rd FCOL Tournament:Information, Announcements and Deadlines
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JimDauphinais
Commander


Joined: 22 Nov 2009
Posts: 769
Location: Chesterfield, MO

PostPosted: Fri Jun 10, 2011 11:57 pm    Post subject: 3rd FCOL Tournament:Information, Announcements and Deadlines Reply with quote

Late signups are open through Monday, June 27, 2011.

--------------------------------------

Rules for the 3rd Federation Commander Online Tournament


Tournament Signup and Empire Selection Deadline: June 24, 2011

Final Player and Empire Selection List Posted: June 26, 2011

Ship Selection Deadline: June 28, 2011

Start of 1st Round: July 1, 2011

Completion of 1st Round: July 28, 2011

Future rounds begin on the 1st of a month and conclude on the 28th of that same month.


Signup via E-mail to: jimdauphinais@aol.com and gar1138@yahoo.com


It is highly recommended that players use Skype voice chat while playing their matches.


1. CORE TOURNAMENT RULES

The 2010 Origins Federation Commander Tournament Rules (http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?t=2900) and their associated clarifications apply except as clarified or amended by the rules which follow below.

The SIXTH Edition of the Federation Commander Rules will be used for this tournament including all updates and clarifications of the Sixth Edition rules that have appeared in Communique.



2. FC SHIP AND WEAPON PURCHASE RESTRICTIONS

All normal Federation Commander ship and weapon purchase restriction rules apply in addition to all other tournament purchase restrictions on ships and weapons.

GM Comment: This should be obvious, but just in case it is not, I am explicitly stating it.


Note that AEGIS and Special Sensors are no longer Borders of Madness rules. The AEGIS rules WILL be in play for this tournament. However, the Special Sensors rules shall NOT be in play.

GM Note: Special Sensors will not be in play because only the Federation currently has a laminated ship card with Special Sensors.



3. FC: WAR & PEACE

To the extent their ships are available in FC Online prior to June 24, 2011, the ISC and Vudar are available for selection as an empire by players.

GM Comment: Other than possibly not being included in FC Online, there is no longer a reason to hold these empires out of the online tournaments. The Andromedans will not be available as an empire in this tournament, but will hopefully be available as an empire in the next FC Online tournament.



4. FRAX

The Frax are available for selection as an empire by players. Since the Frax are currently only available via e23, players selecting the Frax as their empire may treat the following Frax ship cards from e23 FRAX Packs #1, #2 and #3 as if they were laminated ship cards: BCH, CA, CC, CF, CW, CWD, CWL, DN, DW, DWD, FF and POL. Frax Submarines and ships with Axion Torpedoes are not in play.

GM Comment: It is not likely this simulator empire will make it to laminated cards anytime soon. However, this interesting empire's manifest of ship cards has been nearly fully filled out via e23 and it does not require any special rules to play. In addition, many of its ships are already available on FC Online.



5. LDR

The LDR will only be available as an empire to the extent its ships (with the correct weapon mounts) are available in FC Online prior to June 24, 2011.

GM Comment: Unfortunately, the LDR are not quite yet in FC Online. However, hopefully they will be available by the ship selection deadline.



6. HYDRANS

Players selecting the Hydrans may freely choose between Fusion and Hellbore armed ships.

Note that a workaround must be used if you want to use the pre-game arming option for Hellbores as the pre-game arming option for Hellbores is not currently implemented in FC Online (see http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=43155#43155).



7. WEAPON LAYOUTS

For ships that have multiple possible weapon layouts (e.g., most Orion Pirate ships), players may only purchase ships with weapon layouts that are available within FC Online prior to the start date of the tournament.

GM Comment: This is to minimize the amount of manual tracking needed in order reduce the chance for confusion or misunderstandings between players.



8. PLASMA G, S AND R TORPEDO TUBES

Note that players will need to use a workaround in FC Online in order to manually setup starting a scenario with the second turn of P/S/R plasma loading complete (see http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=43155#43155).



9. POINT VALUE FACTORS

For purposes of this tournament, the printed point value of all ships and weapons are adjusted by multiplying those values by the following factor for each empire (retaining all fractions):

1.10: None
1.05: Federation, Kzinti and Orion Pirates
1.00: Frax, Hydran, ISC, LDR and Vudar
0.96: Gorn, Klingon, Lyran, Tholian and Wyn
0.92: Romulan and Seltorian


These modified point values apply for all game purposes, including, but not limited to, purchase cost and victory determination.

Example: If the factor that applies to the Federation for the tournament is 1.05, the point value of a Federation CA will be 154.35 points rather 147 points. It will cost 154.35 points to purchase and will be worth 154.35 points for victory determination purposes.


If after all players select their empires more than 25% of the participants select the same empire, the GM will boost the factor for that empire by one level and give all players who have selected that empire the opportunity to select another empire. If this still results in more than 25% of the participants selecting the same empire, once again the affected empire's factor will be bosted one level and the GM will once again give all players who selected that empire the opportunity to select another empire. This will continue until no more than 25% of the participants have selected that same empire.

GM Comment: The purpose of this rule is to help minimize the empire selection bunching that dominated the 1st FC Online Tournament. In general, the idea is that the empires that are both popular and viewed as difficult to defeat in the tournament setting have the largest factor applied to the point value of their ships and weapons. Empires that are unpopular and viewed as difficult to prevail with in the tournament setting have the smallest factor applied to the point value of their ships and weapons. Hopefully, this will reduce the likelihood that the final rounds of the tournament devolve into a civil war to determine the final winner!

I expect that from tournament to tournament the factors applied to each empire will move around as players gain more experience with various empires and new tactics are uncovered. In particular, I expect if all the players who picked a particular empire are the top placers in a given tournament, that empire's factor will move up one level for the next tournament. Conversely, if either no player selects a particular empire in a given tournament or none of the players who have selected particular empire win any of their matches in a partciular tournament, I expect that the factor for that empire will fall one level for the next tournament. Other adjustments may also be necessary depending on what experience with this rule reveals.




10. SHIP SELECTION

The GM of the tournament shall set a dedline for ship selections (June 28, 2011 for this tournament). Only ships available in the Federation Commander Online Client as of June 24, 2011 are available for use. All purchased ships and selected weapon layouts are subject to final approval by the GM and Assistant GM. Weapon layouts may not be changed over the course of the tournament.



11. STARTING LOCATIONS, CLOAKING AND OTHER MAP RELATED RULES

The combat will take place on a standard SFB map (42 hexes by 30 hexes). One force begins in or within one hex of hex 1701 and the other begins in or within one hex of hex 2530. This map is fixed, it does not "float" in any manner. Any ship which leaves the map as a result of the player's own movement (or the movement of a ship he tractored) is considered to have been destroyed. Any ship held in a tractor beam that will be forced to move off the map as a result of the opposing ship's movement is immediately released from the tractor in the last hex of the map (and does not leave the map). If its facing is such that its next movement would force it to exit the map and it cannot turn by any means to avoid doing so, it immediately stops (Speed Zero) in that hex; it otherwise will move normally (subject to its own speed plot) from that point. Drones, shuttles, and plasma torpedoes whose movement would force them to exit the map are destroyed.

Ships with cloaking devices can use them for a total of 48 impulses, including the fade impulses, in any given game. At the end of the 48th impulse, the cloaking devices fail and will no longer function for the remainder of that game. Note that this is done for each individual ship. This applies whether the opposing ships have cloaking devices or not.

GM Comment: The starting points have been moved back to their traditional locations because the Sixth Edition rules now allow P/S/R Plasma torpedoes to be fired on the first turn of the game.



12. TIME LIMIT

There is no time limit in terms of hours played. Instead, each match between players shall last for ten (10) turns or until one player concedes. You don't have to play all ten turns at once. You'll have 28 days to get the game in, and it should be possible to save the game in mid-game. In general, player match ups will be provided by the GM in consultation with the Assistant GM by the 30th of each month and results must reported by players back to the GM and Assistant GM by the 28th of the following month. When a concession is made, the conceding player will be awarded a "loss". The conceding player's opponent will be awarded a "win" if he has scored at least 15 points for every turn that has been fully played. Otherwise, the conceding player's opponent will be awarded a "draw".

GM Comment: Based on feedback, we have increased the turn limit to 10 turns. This is expected to reduce the effectiveness of defensive tactics relying on single use weapons (e.g., suicide shuttles) and help the empires that rely on tactics involving slow attrition. Note that most games should end in a concession before the ten turn limit is reached.



13. COMMUNICATION BETWEEN GM AND PLAYERS

The GM shall post deadline and match-up information on the federationcommander.com site. The GM shall also email players with this information. Announcements may also be posted on the starfleetgames Discus forums and/or the ADB, Inc. Facebook page. While the GM shall make every effort to ensure that players are adequately informed, it is the responsibility of the players to make sure they know the deadlines and matchups, and understand the rules. The GM shall post deadline and match-up information on the Federation Commander Forum.



14. EMAILS TO THE GM AND ASSISTANT GM

All emails to the GM and Assistant GM must have the name of the tournament in the subject line (e.g. "FCOL Tournament #3") or else the email wasn't sent. (This is to make it easy for the GM and Assistant GM to find the email(s) later.)

GM: jimdauphinais@aol.com

Assistant GM: gar1138@yahoo.com



15. SIGNUP

Players sign up by sending an email to the GM and Assistant GM by no later than June 24, 2011 indicating the player's real name, username on the Federation Commander forum and the player's choice of empire. Once all the players have signed up for the tournament, the GM and the Assistant GM will as necessary resolve any oversubscription of empires by players. On June 26, 2011 the GM will post on the Federation Commander forum the final list of players and empire selections. Ship Selections will then be due to the GM and Assistant GM by no later than June 28, 2011.



16. PLAY DEADLINES

Once the Players are informed of their match-ups, they must arrange between each other a mutually agreeable time to play the game on FCOL. The Players shall have approximately 28 days to make these arrangements and complete the game. It's up to both players to actively pursue the match; if one player makes a reasonable effort to arrange a game and another does not, the first player is awarded a win. If neither does, both are awarded a loss. "Reasonable effort" is in the judgment of the GM and Assistant GM. All emails between players attempting to arrange a game should be carbon-copied (cc'ed) to the GM and Assistant GM so that the GM and Assistant GM have evidence that players are actively pursuing the match-up. If both players are actively pursuing the match but circumstances beyond the players' control prevent it from happening, the GM and Assistant GM will adjudicate a result. If the GM and Assistant GM do not have a consensus on the adjudication, the game will default to both players earning a draw result.



17. NUMBER OF ROUNDS

The number of rounds will be a function of the number of participants. For example, if there are five to eight participants, it will take three rounds to determine a winner. If there are nine to 16 participants, it will take four rounds to determine a winner.

This will be a Swiss-style tournament. As such, all participants will play in each round and all players will be ranked at the end of the tournament. Points will be awared to players as follows: "Win" 2 points, "Draw" 1 point and "Loss" 0 points. Except for the first round, when a "bye" is necessary due to an odd number of players, it will be awarded as a "draw" to the player with the lowest score at that time. If there is a tie for the lowest score, it will be awarded to the player with the lowest score that has received the lowest number of "byes". If there is still a tie, it will be awarded to one of the tied players by random selection by the GM. If a "bye" is needed for the first round, it will be granted as a "win" to the player in this tournament that ranked highest in the 2nd FC Online Tournament.

If at the end of the tournament there are any players that are tied for points, the final ranking of those players will be resolved by comparing the tie breaker points earned by each. Each player's tie break points will equal to the sum of the all the points earned by all of that player's opponents in the tournament.



18. RULINGS

Federation Commander rules questions will be resolved on the Federation Commander Forum by Mike West when possible. When this is not possible, they will be resolved by consensus of the GM and Assistant GM.

All tournament rules questions will be resolved by consensus of the GM and Assistant GM.

For games involving the GM, the Assistant GM will resolve all tournament rules questions for that game.

For games involving the Assistant GM, the GM will resolve all tournament rules questions for that game.

In the event the GM and Assistant GM face each other in a game, another participant in the tournament will be recruited by the GM and Assistant GM to resolve all tournament questions for that game.



19. MOVEMENT ORDER TIES AND SEEKING WEAPON LAUNCHES

FC Online does not currently support the simultaneous plotting of moves for ships which are tied for movement order on a given Movement Sub-Pulse (2A5).

When two or more ships are tied for movement order on a given Movement Sub-Pulse, use the following method to address it:

Step a. Both players roll a die (reroll on ties).

Step b. The higher roller moves any one of his tied ships.

Step c. Then the other player moves any one of his tied ships.

Step d. The movement of individual tied ships continues back and forth between players (using Steps b. and c.) until all of the tied ships are finished their move for that Movement Sub-Pulse.

This method can also be used when more than one player is launching Seeking Weapons during the same Impulse (4F2a).

06/21/2011 Edit: Klingon multiplier value dropped from 1.00 to 0.96 to reflect their poor performance in the 2nd FC Online Tournament.

06/26/2011 Edit: Orion Pirates multiplier value raised from 1.00 to 1.05 to reflect oversubscription of them by players on 6/24/2011.
_________________
Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/


Last edited by JimDauphinais on Mon Jun 27, 2011 12:59 am; edited 4 times in total
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JimDauphinais
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Joined: 22 Nov 2009
Posts: 769
Location: Chesterfield, MO

PostPosted: Sun Jun 12, 2011 1:49 am    Post subject: Reply with quote

3rd FCOL Tournament Signups to date:

JimDauphinais
Mojo_billbo
The_Rock
VulcanDropout
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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JimDauphinais
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Joined: 22 Nov 2009
Posts: 769
Location: Chesterfield, MO

PostPosted: Thu Jun 16, 2011 1:50 am    Post subject: Reply with quote

We have had three more signups:

gar1138
ericphillips
archer
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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ericphillips
Commander


Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Thu Jun 16, 2011 2:00 am    Post subject: Reply with quote

My selections are 2 x Santa's Sleigh and 1 x Planetary Monitor.
'
Nah, just kidding.


I'm actually running a Juggernaut Fleet. Juggy CA, 2x Juggy DD.

With a total of 8 shriek missiles.


BWAHHHHHAHHHHAHAHAHAHAHAHHAHAHAHAHAH!!!!!!!
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gar1138
Lieutenant Commander


Joined: 10 Jul 2007
Posts: 346
Location: Eugene, OR

PostPosted: Thu Jun 16, 2011 4:06 pm    Post subject: Reply with quote

ericphillips wrote:
My selections are 2 x Santa's Sleigh and 1 x Planetary Monitor.
'
Nah, just kidding.

Hummm, thinking about it, I never really considered the Monitor (it has a regular, laminated ship card). That might be a fun one to take. Personally, I've always liked the Monitors. We also should probably discuss whether it would be legal to take in the tourney. Smile

Garrett
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1897

PostPosted: Thu Jun 16, 2011 6:15 pm    Post subject: Reply with quote

I believe all 'general' ships are not allowed in a tourney, either as part of an empire or an 'empire' in their own right.

this was posted regarding the 2009 origins rules

I assume it applies to the 2010(and 2011) rules as well.

Not to say the online tourney may go different of course.
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The_Rock
Lieutenant Commander


Joined: 16 Jul 2008
Posts: 240

PostPosted: Thu Jun 16, 2011 6:45 pm    Post subject: Reply with quote

I would be all for an opponent who chose to restrict himself to a ship that could only move 16 hexes per turn. Especially if enough Orions enter this tourney so that I get to play Roms. Wink
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ericphillips
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Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Thu Jun 16, 2011 6:56 pm    Post subject: Reply with quote

In all seriousness, I think the Monitors are not appropriate for this kind of tourney. They may be slow, but they are also a little over the top on weapons. This is because they are not "starships."

They are meant to stay in a system and defend it. If this were a campaign game, where you spend your points and decide what will be where, there is a trade off: firepower vs. mobility. That does not exist in this game.
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ericphillips
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Joined: 16 Apr 2009
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Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Thu Jun 16, 2011 6:59 pm    Post subject: Reply with quote

I wish we could have more choices. I would love to play 23 x Prime Trader.

In the future though, on a serious note, we should look into different total points to allow different selections. On a 600 pointer I would be very inclined to go with a large vessel, which can be fun to fly.
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JimDauphinais
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Joined: 22 Nov 2009
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Location: Chesterfield, MO

PostPosted: Sun Jun 19, 2011 2:00 am    Post subject: Reply with quote

Just to clarify, no generic ships (including monitors), monsters or robots this time around. Police Cutters, which are not generic, are legal provided you can make them work within all the other purchase restrictions that apply to the tournament. Also, remember that AEGIS IS in play this time around, but Special Sensors are not in play.
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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Brazouck
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Joined: 03 Jun 2010
Posts: 79
Location: France

PostPosted: Mon Jun 20, 2011 2:46 pm    Post subject: Reply with quote

Count me in !
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JimDauphinais
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Location: Chesterfield, MO

PostPosted: Mon Jun 20, 2011 5:18 pm    Post subject: Reply with quote

Signups to date (4/20/2011):

JimDauphinais (Orion Pirates)
Mojo_billbo (Federation)
The_Rock (Orion Pirates)
VulcanDropout (TBD)
gar1138 (Klingon)
ericphillips (Klingon)
archer (Tholians)
Krellex (Romulans)
Brazouck (Romulans)

The deadline for signups is this Friday the 24th. Initial empire selection is due by that date as well.
_________________
Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/


Last edited by JimDauphinais on Tue Jun 21, 2011 9:43 pm; edited 4 times in total
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The_Rock
Lieutenant Commander


Joined: 16 Jul 2008
Posts: 240

PostPosted: Tue Jun 21, 2011 3:14 am    Post subject: Reply with quote

Origins is going on this week. you might want to either 1. make sure someone there tells those players about the deadline or 2. extend the deadline a week.
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JimDauphinais
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PostPosted: Tue Jun 21, 2011 3:37 am    Post subject: Reply with quote

If someone that is going to be at Origins could pass the word to the FC Origins campaign game and tournament participants there, it would be appreciated.

A broadcast e-mail to all SFB Online and FC Online players was sent out last week.

I can be flexible on the deadlines, but I do need to cut it off in time for a posting of the final empires, final ship selections and Round 1 matches prior to July 1st.
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1897

PostPosted: Tue Jun 21, 2011 7:55 am    Post subject: Reply with quote

In light of the Klingons being the worst performing are you not going to knock them down a category?
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